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korrode

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About korrode

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  • Birthday 07/30/1984

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  1. Tank Builds

    I don't "hate" you, you're just extremely arrogant and often incorrect with your assertions making your arrogance unjustified, which is very frustrating to deal with. Most people in EL who know you well feel the same way. I'll let the reasonable, objective people be the judge of that, which doesn't include you. No I don't. I never said anything of the sort. You put words in my mouth or twist my words. You do this often, to lots of people, generally when you're losing an argument and can't handle it. Again bullshit. Obviously if a problem is undiscovered even by you then how can you react? I've never said or expected such a thing. My argument in this thread has simply been that you have the ability to prevent anything from happening that you don't like. It's actually an argument that you use against people often, like if they complain about the BRoD or about being trade-scammed or something, you've previously argued that people have the tools to prevent those things from happening so they have no one to blame but themselves. Your double standards are ridiculous. You're not willing to have applied unto you what you'd have applied unto others. lol... who's trolling now, eh? I don't know why we're on this topic, but you're speaking without enough knowledge on the topic. I am against the proposal to force censorship of refused classification material upon all Australian adults. You need to understand what "Refused Classification" is in Australia. Refused Classification does not just = child porn (which is illegal). And I am strongly supportive of an easy-to-turn-on government funded opt-in filter so parents can have the censorship in place if they so choose. I even consider an opt-out solution acceptable, where it's on by default and the account holder can contact their ISP and turn it off if they want to. Once again you twist my words or put words in my mouth, trying to make me out to be saying something I'm completely not. You try to make out like i'm against protecting children, which is bullshit and i resent the insinuation. lol nihilism, more talking bullshit about me eh? I'm a strong supporter of the police force and harsh punishments for violent crimes. I just don't like censorship, privacy invasion and victimless acts (that don't lead to victimising down the road) being considered criminal. Anyway Radu, you won't have to ignore me. I've taken many breaks from EL over the years but certainly never claimed to have quit. Even at times when I really thought I wouldn't return I never officially quit and said goodbyes because so many people do that and then return later anyway... but shortly I'll post a goodbye thread, and leave both your forums and game for good (barring some unlikely circumstance, like you no longer being in charge of the project). It's both frustrating and saddening that I have to leave behind one of the very few 3D, open-source (client), native Linux MMORPG's in world. My love for both Linux and RPG's compels me to stay and keep hoping you'll come to your senses and the project will improve. I have freely given time to this project and I would and could have given more if you, the head of the project, just weren't such an arrogant prick. So in the footsteps of Linux nerds before me who've left due to you... Goodbye.
  2. Tank Builds

    So we shouldn't bother having any laws that are fairly easy to not get caught breaking? Right. Sorry but, bkc completely invalidated the example you were trying to use as your argument. An MMORPG server is an extremely controlled environment (unlike RL), if you don't like something you really have no legitimate excuse for not preventing it from ever happening, other than laziness... and I don't mean that as an insult, personally I'm plenty lazy with many aspects of my life and feel no regret for it . If you'd prefer to just be annoyed with people doing stuff you don't like rather than modifying code or rules, it's your call, but serving up bullshit analogies won't do anything to reduce people's frustration with your decisions.
  3. AMD APU and EL

    Did you enable non-free software sources first? Xorg doesn't come with proprietary drivers, only open source ones, which performance wise are generally inferior to their proprietary counterparts.
  4. Tank Builds

    @Aisy - RE: Yeti ignore Yeah their ignore level should be raised. In addition to the obvious RP reasons, they're not good for multi training and there's not really anywhere to multi-train a bunch of them anyway. @SenZ - RE: TINF perk Ever a good question; why does a perk like TINF even exist in the first place - it's obviously way OP.
  5. If it's a "tutorial" quest designed for new players, not some potioner specific quest from some other NPC (not the newbie Tutorial NPC), then is it not better to have quests that do not require people to spend pickpoints on nexuses (which begins setting the path of their char) when they're still at the introduction part of the game? Shouldn't such quests only show different parts of EL gameplay so people can decide what they like without having to start spending pp's down a particular path?
  6. Tank Builds

    Well the spawns part is obvious, no? There's limited spawns, the more you occupy, the more percentage of available creatures you take up, the less there is for everyone else. So the more mobs you have on you, the more you impact everyone else's exp making ability. On a PK map ofc, no one should get long-term annoyed with you, if they don't like what you're doing they can attack you. As for Radu hating you, I have no idea why. Logic dictates that if Radu "hates" the way a player utilises part of the EL system, then he'd change the system so it can't be utilised that way. I'm eager to hear his response also.
  7. OpenGL 2

    What client runtime files need to/should be copied to EL data dir from the git clone? I assume the following directories?: actor_defs animations languages (why?) shaders (see 'EDIT2' for why stuff got striked through) EDIT: [korrode@legion el-ogl2]$ ./el_client terminate called after throwing an instance of 'eternal_lands::FileNotFoundException' what(): std::exception Aborted [korrode@legion el-ogl2]$ gdb el_client GNU gdb (GDB) 7.3.1 Copyright (C) 2011 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-unknown-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /opt/el-ogl2/el_client...(no debugging symbols found)...done. (gdb) run Starting program: /opt/el-ogl2/el_client [Thread debugging using libthread_db enabled] [New Thread 0x7fffeec7c700 (LWP 15374)] [New Thread 0x7fffee47b700 (LWP 15375)] terminate called after throwing an instance of 'eternal_lands::FileNotFoundException' what(): std::exception Program received signal SIGABRT, Aborted. 0x00007ffff41c5965 in raise () from /lib/libc.so.6 (gdb) bt #0 0x00007ffff41c5965 in raise () from /lib/libc.so.6 #1 0x00007ffff41c6ddb in abort () from /lib/libc.so.6 #2 0x00007ffff485a88d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/libstdc++.so.6 #3 0x00007ffff4858a36 in ?? () from /usr/lib/libstdc++.so.6 #4 0x00007ffff4858a63 in std::terminate() () from /usr/lib/libstdc++.so.6 #5 0x00007ffff4858b5e in __cxa_throw () from /usr/lib/libstdc++.so.6 #6 0x00000000006e4ea3 in eternal_lands::FileSystem::get_file(boost::flyweights::flyweight<std::basic_string<wchar_t, std::char_traits<wchar_ >, std::allocator<wchar_t> >, boost::parameter::void_, boost::parameter::void_, boost::parameter::void_, boost::parameter::void_, boost::para eter::void_> const&) () #7 0x00000000006e4f36 in eternal_lands::FileSystem::get_file_string(boost::flyweights::flyweight<std::basic_string<wchar_t, std::char_traits wchar_t>, std::allocator<wchar_t> >, boost::parameter::void_, boost::parameter::void_, boost::parameter::void_, boost::parameter::void_, boos ::parameter::void_> const&) () #8 0x000000000052daf5 in load_harvestable_list () #9 0x000000000057a976 in init_stuff () #10 0x00000000004fc9f7 in main () (gdb) Some issue loading harvestable list? EDIT2: Ok so, unlike previously, when #data_dir points to a location that doesn't exist, rather than using the working the directory the client crashes out. Also the client was segfaulting if i copied all the directories i listed earlier from the git pull to the EL data dir. Instead I did only the shaders directory and now the client runs. EDIT3: Client runs but a couple of immediately noticeable issues: The green 'flecks' that appear when you click to walk to a location (and the red ones when u click to attack an entity and the yellow ones when you try to walk with range-lock enabled) are not appearing. Names, etc. are darker than before (too dark rly): My tests were with no ~/.elc already existing, so completely stock/default client settings. DETAILS OF MY SYSTEM: Arch Linux x86-64 (uses a static, non-rolling repo snapshot... however this snapshot was created only days ago so it's basically an up-to-date Arch system). Linux legion 3.1.2-1-ARCH #1 SMP PREEMPT Tue Nov 22 09:17:56 CET 2011 x86_64 AMD Athlon 64 X2 Dual Core Processor 6000+ AuthenticAMD GNU/Linux nVidia GeForce GTX 460 SE extra/nvidia 290.10-1 [installed] XFCE 4.8 (window manager NOT in compositing mode) EDIT4: Setting "Shadow map count" above zero: Also note the transparency issues with textures on 2d objects. (Is there some more client data i need?) Also, I turned on "Poor Man" and it fixed the dark names issue, though i cannot as yet find the setting that was causing it... i've turned everything back on and the names remain fine (i have yet to restart the client though). EDIT5: Restarting the client has bought back the dark names. I (re-)grabbed the data from the files Radu posted, but doesn't seem to have affected much of anything.
  8. Hmmm Boinc or SETI... decisions decisions
  9. Android widget: EL Time

    Can't you just post a link here..? If not, send it to me and i'll host a copy. (korrode at gmail dot com)
  10. Issue with minimap

    ya dun goofed
  11. el client error message?

    Update your video card drivers from the manufacturer's website 2cute. Do you know if your computer has nVidia or ATi card? and the model number?
  12. Disconnected from server!

    i wonder how much longer we have to watch person after person with this issue before radu changes the standard port to something that wasn't once used by a trojan/worm ... not to mention that port 2000 is officially registered with IANA as being for Cisco SCCP.
  13. AMD APU and EL

    I've read numerous times that the AMD/ATi binary driver fully supports the C50...
  14. Revise Multi Rule?

    The best example of true fear mongering in the whole thread is from you. It's textbook. "omg no bots will make a sale eva" "all teh removal stones will be worth nothing" "70% of players will have mega alt army stealing spawns and bags and stuff" ...and so on. I would think anyone that truly wanted to see EL grow would be extremely progressive in regards to their stance on suggestions to game mechanic changes, as the game hasn't been growing, on average there's less players online now that there was years ago. Certainly my opinion is the exact counter of yours in that i believe that by not being willing to try something like this you are in fact the one with their head in the sand. I agree you can't do it blindly and/or arbitrarily, but I disagree that you can't compare them at all.
  15. Revise Multi Rule?

    Sure, stuff like Anti perk come to mind, stuff that was obviously implemented under the pretense of no multiplay. Regarding Anti perk specifically, allowing multiplay will have the effect of removing the perk from the game, but I don't believe this to be a negative outcome. What parts of EL that are setup for one-character do you feel are positive and would be lost by allowing multiplay?
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