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balewind

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About balewind

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  1. Essence Costs

    I reffer only to the essence cost. The mana cost alone is enough to make most mages stop to take a regeneration break after only a few fights. The essence just forces us to sit and do nothing but mash ingredients for hours at a time. It would make sense to me to use only one essence of one kind in a spell. ie: once you have the essence of death in your harm spell, why would you need more? You are already activating death in the spell, more just seems like a way of making us eat through more essence for no reason than to make it cost more gold. Magic is ethereal and appart from the material plain but the cost makes it an area strictly for the rich and not just the dedicated.
  2. Essence Costs

    I was kinda surprised when I searched for another thread about this and didn't find one. Are you a spellcaster who is finding they spend most of their time making the tonnes of essence they need to cast spells and not much actual casting? When you go out hunting with magic do you find you hardly have enough room for food because your pockets are so weighed down with essence that you know will last you only a couple of fights? I am! In my mind essence should only be needed to focus our spell casting efforts to achieve the desired effect. Material components are usually in the realm of a bit of fur or spark of fire to give the spell some substance, not an entire cow or a forest fire worth of flames to get even the smallest effect. The one spell the readily springs to mind as costing way too much to be worth it is the harm spell. Seems like such a minor spell that could be usefull but considering the cost and time worth of essence needed to put in it I feel my time would be better spent pulling out a bone and whacking the creature to death... ad nauseum. Looking in the encyclopedia I can only imagine the frustration of the higher level mages. The time and effort it takes to achieve the level requirment to cast spells is high enough, stacking the essence costs on top of that makes it seem futile to me. What do other people think?
  3. Ideas for the "charm" attribute replacement

    Charm is something the person on the keyboard has. If you write very fluently and with the intent to impress then you could be considered charming. I don't see how a game in which all significant interactions are with other players could explain a charm attrbute. If the most ignorant fool in the game (like one of my own characters) had a high charm attribute yet talked like a barbarian who loves nothing more than smashing face then that wouldn't make much sense. Renaming the attribute makes more sense to me. I like the Arcana idea allot. Being able to spend pick points (albeit allot for perhaps very little effect) to increase spell strength is a great idea. This allows for mages who are NOT fighters yet may not end up as quick and greasy roadkill on PK maps. Alternativley I think the Luck idea is a good one. I'm not much of a manufacturer myself (What is the point of manufacturing in a game when I could do it for real?) and harvest only when I must but it does give something usefull for manu/alch/pot/crafters to do with their pick points seeing as how they don't need to be will/physique/coordination hogs like the fighters/mages. the jist ot it: Arcana is sweet!
  4. Discuss the different visibility system here

    I reset one of my characters and pushed her perception to 15 to really see what this attribute does. It's great for hunting and spotting monsters way off. As Entropy said there is a problem with NPCs/bots vanishing in the day time at close range. One major problem I have (but probably not so bad for people with better video cards) is my frame rate was already bad before, now that I have to tilt my camera up all the time to make good use of the stat my frame rate goes to pot. While I know the frame rate thing will probably never be fixed I think the perception effect could be stronger. Perhaps making it account for innanimate objects and landscape as well as players/creatures would be cool, if nothing else it would be an easier way of helping the frame rate thing. All in all it's a worthy stat now. (edit: the #arm command now includes information on perception. The first number is basically your stealth rating determined by what you wear, ie: each piece of basic leather armour adds 3 to that number and makes you slightly easier to see. What does the 'Perception Bonus' refer to?)
  5. Pigsdofly and the *EL* guild

    Pigsdofly occasionally posts to channel 4 looking for training partners. On this day I decided to go ahead and train with him. I should have suspected something from the start when another member of his guild (jimmyjackson) was sitting ringside. Pigsdofly assured me he would not take part. The moment I step in the ring a white tiger pops out and attacks me. Pigsdofly claims it was his guildy and told him to back off so we can train. He leaves and we go back into the ring. Lo and behold another white tiger appears, without anyone else around but Pigsdofly himself. The long and the short of it: Pigsdofly trys to bait unsuspecting people into entering an arena with him for 'training when he actually intends to simply kill them, he does this with the aid and support of his guild, *EL*.
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