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kwas

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About kwas

  • Rank
    White Rabbit
  • Birthday 08/13/1986

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  • Website URL
    http://www.moja.strefa.pl
  1. Polska - Poland

    Kwasika to nawet tutaj spotkać można!
  2. Client Programming needed

    Resurrecting this thread once again... I was wandering if there are any plans for future (long-term) development of EL and if so, could they be announced? As revi said the project list wasn't updated for months also there were very few EL-blog updates lately. There was some info about new engine and city building but it seems that both of those ideas were abandoned and now whole EL development stopped.
  3. Update 190 preliminary test

    Is this the right kind of a bug? (from test server)
  4. RC 2

    Without animation programs the black chars effect disappears but textures are still being altered. Also I've noticed that I cannot reproduce the bug right after starting the client - everything works ok for about 20 sec.
  5. RC 2

    Yep, Catalist 8.6 installed 3 days ago. glinfo: Video card: RADEON 9600 SERIES Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7659 Release <Edit> It also happens with the statistics window and all its tabs, notepad, encyclopedia and options. If any other window is opened (e.g. if you have statistics window opened and then you open your inventory) the "effect" disappears.
  6. RC 2

    This is what happens when I open the dialogue window: before after
  7. Mage class idea

    In some other games (like Baldur's Gate, NWN) it is impossible to cast powerful spells in heavy armour. Maybe EL could use this idea as well… Let's add negative modifiers proportional to armour's defense, so that casting efficient harm in something heavier then leather set would be virtually impossible. The modifiers could be also added to swords to encourage people to use staffs. Another thing is adding cooldown (5-15 seconds) to both armour and weapons to prevent mages from switching to their close combat gear too fast . The cd would only start after you drag a piece of armour from your current inventory to your backpack (or whatever the name of the main inventory window is) or maybe even both ways. What do you think?
  8. EL 170 Pre RC

    Already mentioned both of these problems: Try turning the shadows off (they are automatically turned off at night, that's why it happens only during the day.
  9. EL 170 Pre RC

    1. When my fps are below 30 (and they are most of the time) I get this flickering-lineral-rain-effect. 2. The frame buffer is enabled, but still i've got black water when the shadows are on.
  10. Sky Client Test #1

    Minor bug: If you place the camera as low as you can and then you sit down, the camera falls under the surface of the ground.
  11. Fixed the 5000 line wrap bug in CVS

    I think it's a different bug - it sometimes happens to me also with or without the patch.
  12. EL 1.6.0 (release) for pre download

    Actually, I have an Ati 9600 mobile on my 4 years old laptop, and I didn't notice any loss in FPS. Water works great, new selection works great.. Did you try to disable the old selection? I had to disable new selection because it keeps getting me disconnected when i cast spells like life drain (also mentioned in RC threads). Even if I enable it there's no performence change.
  13. EL 1.6.0 (release) for pre download

    As already mentioned, the new client (and all the RC-clients) works worse then the old one ( 30-50% FPS drop). I've tried new official ATI drivers, Omega drivers, tried various el.ini configurations, renaming shaders folder, even the noclusters client and still there's no result. What else can I try to do? Additionally this: Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined.d can be found in my infos.log. Does it mean something isn't working as it should?
  14. RC 1

    Testing results: - i'm getting disconnected when casting life drain or shooting arrows (only when using new selection and already mentioned in pre RCs threads) - actors and water (with shader quality >0) aren't affected by fog - ~30% FPS droop (even if I turn off reflections) + I've found this in infos.log: Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware. Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. (...)
  15. RC 8

    All these: are still here. The disconnect bug is quite annoying, anyone else encountered it? I've found this in my error_log: [01:18:24] Invalid selection type (5)! [01:18:24] Invalid selection type (4)! [01:18:24] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:25] Invalid selection type (4)! [01:18:25] Invalid selection type (5)! [01:18:26] Invalid selection type (4)! [01:18:26] Invalid selection type (5)! [01:18:26] Invalid selection type (4)! [01:18:26] Invalid selection type (5)! [01:18:26] Invalid selection type (4)! [01:18:26] Invalid selection type (5)! [01:18:27] Invalid selection type (4)! [01:18:27] Invalid selection type (5)! No matter what i do or where i am (different locations, console, other window) i get these messages. Maybe they are related to the disconnect bug? <ED> Video card: RADEON 9600 SERIES Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7278 Release WindowsXP
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