Jump to content
Eternal Lands Official Forums

BlueJay

Members
  • Content count

    41
  • Joined

  • Last visited

Posts posted by BlueJay


  1. Tried running the app as Administrator as well, but with the same results. App window open and title says No Map, and it closes.

     

    Debug.log :

    [engine\source\gpuprogram.cpp:244] ARB st_vertex program 'shader/extended-material/shadow_reciever/vertex_lighting.vert' instances: 1

    [engine\source\gpuprogram.cpp:265] ARB st_vertex program 'shader/extended-material/shadow_reciever/vertex_lighting.vert' info:

    [engine\source\gpuprogram.cpp:288] ARB st_vertex program 'shader/extended-material/shadow_reciever/vertex_lighting.vert' parameters: 12

    [engine\source\gpuprogram.cpp:291] ARB st_vertex program 'shader/extended-material/shadow_reciever/vertex_lighting.vert' build ends.

    [engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/shadow_reciever/vertex_lighting.frag'.

    [engine\source\filesystem.cpp:46] Checking archive './data.zip'.

    [engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/shadow_reciever/vertex_lighting.frag' in archive './data.zip'.

    [engine\source\gpuprogram.cpp:217] ARB st_fragment program 'shader/extended-material/shadow_reciever/vertex_lighting.frag' build starts.

    [map_viewer\main.cpp:351] EXTENDED EXCEPTION(7:internal_error) at file 'engine\source\resource.cpp' in function 'eternal_lands::Resource::load' line 66: std::exception 'invalid bitset<N> position' while loading arb-program 'extended-material/shadow_reciever/vertex_lighting'.

     

    System Specs:

    System Manufacturer Dell Inc.

    System Model Latitude D830

    System Type X86-based PC

    Processor Intel® Core™2 Duo CPU T7500 @ 2.20GHz, 2201 Mhz, 2 Core(s), 2 Logical Processor(s)

    OS Name Microsoft® Windows Vista™ Business

    Version 6.0.6001 Service Pack 1 Build 6001

    Display Name NVIDIA Quadro NVS 140M

    Driver Version 7.15.11.7924


  2. Map viewer opens in a window titled No Map and then immediately closes.

     

     

    System Specs:

    System Manufacturer Dell Inc.

    System Model Latitude D830

    System Type X86-based PC

    Processor Intel® Core™2 Duo CPU T7500 @ 2.20GHz, 2201 Mhz, 2 Core(s), 2 Logical Processor(s)

    OS Name Microsoft® Windows Vista™ Business

    Version 6.0.6001 Service Pack 1 Build 6001

    Display Name NVIDIA Quadro NVS 140M

    Driver Version 7.15.11.7924

     

    debug.log:

    [engine\source\gpuprogram.cpp:288] ARB st_vertex program 'shader/extended-material/shadow_reciever/vertex_lighting.vert' parameters: 12

    [engine\source\gpuprogram.cpp:291] ARB st_vertex program 'shader/extended-material/shadow_reciever/vertex_lighting.vert' build ends.

    [engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/shadow_reciever/vertex_lighting.frag'.

    [engine\source\filesystem.cpp:46] Checking archive './data.zip'.

    [engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/shadow_reciever/vertex_lighting.frag' in archive './data.zip'.

    [engine\source\gpuprogram.cpp:217] ARB st_fragment program 'shader/extended-material/shadow_reciever/vertex_lighting.frag' build starts.

    [map_viewer\main.cpp:351] EXTENDED EXCEPTION(7:internal_error) at file 'engine\source\resource.cpp' in function 'eternal_lands::Resource::load' line 66: std::exception 'invalid bitset<N> position' while loading arb-program 'extended-material/shadow_reciever/vertex_lighting'.


  3. Hiya

     

    I get a run time error as well.

     

    System Manufacturer Dell Inc.

    System Model Latitude D830

    System Type X86-based PC

    Processor Intel® Core2 Duo CPU T7500 @ 2.20GHz, 2201 Mhz, 2 Core(s), 2 Logical Processor(s)

    OS Name Microsoft® Windows Vista™ Business

    Version 6.0.6001 Service Pack 1 Build 6001

    Display Name NVIDIA Quadro NVS 140M

    Driver Version 7.15.11.7924

     

     

    Debug.Log last few lines:

    [engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/vertex_lighting.vert'.

    [engine\source\filesystem.cpp:46] Checking archive './data.zip'.

    [engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/vertex_lighting.vert' in archive './data.zip'.

    [engine\source\gpuprogram.cpp:183] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' build starts.

    [engine\source\gpuprogram.cpp:203] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' uniforms:

    [engine\source\gpuprogram.cpp:207] [name] ambient_and_shininess [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 0

    [engine\source\gpuprogram.cpp:207] [name] light_colors [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 9 [instanced] 1

    [engine\source\gpuprogram.cpp:207] [name] light_positions [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1

    [engine\source\gpuprogram.cpp:207] [name] viewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0

    [engine\source\gpuprogram.cpp:207] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 12 [instanced] 1

    [engine\source\gpuprogram.cpp:210] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' instances: 13

    [engine\source\gpuprogram.cpp:230] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' info:

    [engine\source\gpuprogram.cpp:253] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' parameters: 123

    [engine\source\gpuprogram.cpp:256] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' build ends.

    [engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/vertex_lighting.frag'.

    [engine\source\filesystem.cpp:46] Checking archive './data.zip'.

    [engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/vertex_lighting.frag' in archive './data.zip'.

    [engine\source\gpuprogram.cpp:183] ARB st_fragment program 'shader/extended-material/vertex_lighting.frag' build starts.

    [map_viewer\main.cpp:236] invalid bitset<N> position


  4. *UPDATE*

    Here is an email I received from the techie:

     

    I have already implemented the workaround in the Cape Town area – not sure where you are physically located – but it should be working within the greater (Eastern and Western) Cape Region

     

    I am hoping to complete the rest of the country by the end of the day… will let you know.

     

     

     

    So just a BIG thanx Entropy for helping out. :)

     

    Regards

    BlueJay


  5. Hi,

     

    Background:

    I'm currently in South Africa and using a 3G provider called Vodacom. Now if I use their equipment and telnet into game.eternal-lands.com 2000, I get nothing returned. If I telnet into port 2001 I get the test server message. So Using the EL client, I can play on the test server but not on the live one.

     

    I have been in contact with the techies at Vodacom and they have been looking into the problem for me. The can duplicate the problem, but are now asking how to contact the sys admins. Here is the message they sent:

     

    We can duplicate your problem but are battling to find the cause. If possible we need to speak to the sys-admin of this site.

    Do you have contact details or know how we can get hold of them?

     

    The guy I've been dealing with is Jannie and his email I can PM to you if you need it.

     

    Regards

     

    BlueJay


  6. Hiya Geneams,

     

    Sorry for not responding sooner, been little busy :P

     

    Let me know when and where I can get you for payment and delivery. Could you also give me a price cause there are 2 MEs on the list and I'm not sure which price is for Matter Essence. My timezone is GMT if that helps.

     

    Regards

    BlueJay


  7. Hi LadyWolf

     

    Can I get prices on the following?

     

    100 Magic Ess

    100 Health Ess

    2000 Gold Ore

    1 Fur Torso

    1 Fur Pants

    1 Fur Boots

    20 Body Restoration Potions

    20 Feasting Potions

    2 Moon Medallions

    100 Vials

     

    Regards

    BlueJay

×