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MikeH

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Everything posted by MikeH

  1. hello ^^

    yea uh huh ok, just ignore me like i even wanted to talk to you!!!!! frikin llama ><
  2. hello ^^

    never heard of you
  3. world of warcraft

    i play WoW lvl 52 Hunter on Dalaran (PvE) Just got oh so sexy infernal trickster pants from my 4th time doing maraudon!! and i almost got all the way through the sunken temple of attali'Hakkar. But after you kill Jammal'An and his slaves 2 lvl 54 elite dragons are summoned at the pit of sacrifice =P. Harder than eranikus >< my name is MikeH on that too, so if your ever on dalaran... ;D
  4. Wacky racers!

    alright heres my uber-mobile from an angle front look at those babies birds eye view
  5. Selling guild maps

    to everyone that said nice job on CO map THANKS!!!!!! ben and eldwen helped some too =D
  6. Co guild map ?

    no one can find it without being told, its impossible
  7. Update.

    speaking of the new update, lets put peoples names of whom which had made maps for the update on the site =D ;D
  8. What song are you listening to?

    boyz in the hood-dynamite hack ;D
  9. Screenie From Coming Update

    hope you all enjoy the IP map ben and i slaved over making for you llamas!!!
  10. Testing The Map

    wether or not the tile is walkable is serverside, the height of the tile is not sorta hard to test maps with a faulty tester =P
  11. Mikeh...

    well its a very long and complicated story i will just sum it up with 3 words; in my pants
  12. Really Cool Clock Thing.

    it doesnt work for firefox?!?? dammit i moved my mouse around for like 20 minutes
  13. What Guild Is Most EBUL?

    im not perverted =D
  14. What Are You Getting For Xmas?

    im getting a new acoustic guitar!!!!!!!!!!!!!!!!!!!!! ITS SO AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!! I now have 2000 bucsk worth of guitar in my house. Hehe and im getting wall hooks for all of my guitars so it'll look all professional and i think thats all im getting
  15. Stupid Map Editor

    this is it! put every new map editor update into ONE zip file. I've gone to about 7 map editor posts and put it all together and it doesnt fucking work, its almost impossible to get NEWEST and RIGHT map editor. Im tired of going to a post and downloading somehting, then it doesnt work, then i go to some other map editor post to find out im missing some file, then i have to follow a link in one post to another post that points to a site that has a certain file i need!! I have 6 map editor zips make one! with EVERYTHING in it i have a p2p map that i gotta finish
  16. Stupid Map Editor

    thanks!!!! i wanna make my gnome and draegoni village so bad ><
  17. Www.corpus-opis.com

    muahahaha llamathism is spreading
  18. Www.corpus-opis.com

    hahahahahhaha ape thats such an awesome link!!!!!!!1
  19. Mines

    note: this isnt just some alternative tot he new harvest stuff, i really think it will make the game very interesting (harvesting wise) and stop some mass production of valuable shit. heres what i think should be done... for stopping mass production of things that really shouldnt be mass produced, and to satisfy all the people that say its now impossible to harvest... I believe that, instead of one BIG BIG BIG mine on a map, there should be a bunch of smaller ones, each with different advantages/disadvantages, and they occur more than the ones right now do. Lets say... Cave 1 -Unstable, has constant cave-ins (cave in = your dead) -Close to storage -has some monsters in it Cave 2 -located ontop of some leaking radioactive material (takes some % of health) -no monsters, somewhat close to storage Cave 3 -really far from storage -poses no danger and so on, but of course all caves have some teleporting nexuses. And each cave will have one type of material, but maybe more than one cave with that type, and in numerous spots With caves like that, players wouldnt have to travel a distance (longer trip than it is now) to get to the resources they need, or they can risk their lives and go to a closer cave. Teleporting will cause the player to end up ~30 spaces away, so they arent near the ores, but its stilll a short trip back, but macroers = t3h fuck3d. but instead of having to click on one ore over and over, ores deplete. Theres a large area full of ores, once you get about 7 or so ores, then that rock has to grow more ore, then you must move to another ore rock that is full or somewhat full, or maybe find another spot in the cave to mine at. This makes it a bit more interesting, lets say theres alot of people in one area, and your tired of having to run to an ore. Personally i think its no fun to enter one cave and you have every resource you need, then sit in a crows of people and click in the same spot. And if all the spots are full... then go into a dangerous cave where there will be less people. And for really valuable ores (titanium). The mine would be somewhere like a PK map and have some disadvantage, so peopel cant just go in and get 10000 titanium and make LOTS of serps. And serpent stones are found by luck in certain mines. And lower the chance of getting one from a monster so it wont be that much more available. And then we tell no one where this shit is!!!! So we have a new age of exploration. Players will have to go find the caves themselves and decide if they think the cave is safe enough for them. And maybe we could implement buyable maps, where its show a small area of a map and point out a specific ore. Lets say theres a steel mine and iron mine in desert tropics. A player buys a desert pines steel mine map, and what they see when they use it, is ONLY desert tropics, and ONLY the steel mine, the iron mine is not pointed out. And also the tab map does not point out any maps with materials in it, any other cave would appear. Now to get titanium, you have to get through a PK map, survive cave ins, and harvest the titanium before the other guy does ;D so titanium long swords wont be made by the hundreds... cuz titanium is hard to get. Then if titaniums arent selling for insanely cheap prices, other weapons wont be as cheap to buy. Personally i think it should take months to get your hands on a titanium anything, and you gotta work hard for it. And how about if there are enough people at the mine, it just stop growing for X minutes (30-50 mins?). So the player can be forced to go find another mine or go to the dangerous ones And about flowers.... dont make bees hurt you so much ;D input! ent? roja?
  20. Www.corpus-opis.com

    yay im on the list!!!!!!
  21. Mines

    ya thats a pretty good idea
  22. Www.corpus-opis.com

    i see you guys took the privilege of removing me from the members list i guess this site is ok... even if the guy that made it , and got into CO the exact same second i did , and whom of which was standin RIGHT next to me fighitng the EXACT same gargoyle , forgot to put me on the members list.... its not like i told you i'd be back :( *sniff*
  23. Hehe, Hazors Secret

    i voted hes a llama oh wait, thats not a secret >.<
  24. I THINK ITS PERFECT!!!!!!!!!!!!!!!!! ores should NEVER have been that accessible in the first place NNNEEEEEEEEEEEVVVVEEEEEEEEEEEEEERRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i love it Roja =D
  25. Heres An Amazing Idea!

    are you serious!?!?!??!?! YAY!!!!!!!! and btw you might want to have a really high harvest lvl when you start harvesting tit
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