note: this isnt just some alternative tot he new harvest stuff, i really think it will make the game very interesting (harvesting wise) and stop some mass production of valuable shit.
heres what i think should be done... for stopping mass production of things that really shouldnt be mass produced, and to satisfy all the people that say its now impossible to harvest...
I believe that, instead of one BIG BIG BIG mine on a map, there should be a bunch of smaller ones, each with different advantages/disadvantages, and they occur more than the ones right now do. Lets say...
Cave 1
-Unstable, has constant cave-ins (cave in = your dead)
-Close to storage
-has some monsters in it
Cave 2
-located ontop of some leaking radioactive material (takes some % of health)
-no monsters, somewhat close to storage
Cave 3
-really far from storage
-poses no danger
and so on, but of course all caves have some teleporting nexuses. And each cave will have one type of material, but maybe more than one cave with that type, and in numerous spots
With caves like that, players wouldnt have to travel a distance (longer trip than it is now) to get to the resources they need, or they can risk their lives and go to a closer cave. Teleporting will cause the player to end up ~30 spaces away, so they arent near the ores, but its stilll a short trip back, but macroers = t3h fuck3d.
but instead of having to click on one ore over and over, ores deplete. Theres a large area full of ores, once you get about 7 or so ores, then that rock has to grow more ore, then you must move to another ore rock that is full or somewhat full, or maybe find another spot in the cave to mine at. This makes it a bit more interesting, lets say theres alot of people in one area, and your tired of having to run to an ore. Personally i think its no fun to enter one cave and you have every resource you need, then sit in a crows of people and click in the same spot. And if all the spots are full... then go into a dangerous cave where there will be less people.
And for really valuable ores (titanium). The mine would be somewhere like a PK map and have some disadvantage, so peopel cant just go in and get 10000 titanium and make LOTS of serps. And serpent stones are found by luck in certain mines. And lower the chance of getting one from a monster so it wont be that much more available.
And then we tell no one where this shit is!!!! So we have a new age of exploration. Players will have to go find the caves themselves and decide if they think the cave is safe enough for them. And maybe we could implement buyable maps, where its show a small area of a map and point out a specific ore. Lets say theres a steel mine and iron mine in desert tropics. A player buys a desert pines steel mine map, and what they see when they use it, is ONLY desert tropics, and ONLY the steel mine, the iron mine is not pointed out. And also the tab map does not point out any maps with materials in it, any other cave would appear.
Now to get titanium, you have to get through a PK map, survive cave ins, and harvest the titanium before the other guy does ;D so titanium long swords wont be made by the hundreds... cuz titanium is hard to get.
Then if titaniums arent selling for insanely cheap prices, other weapons wont be as cheap to buy. Personally i think it should take months to get your hands on a titanium anything, and you gotta work hard for it.
And how about if there are enough people at the mine, it just stop growing for X minutes (30-50 mins?). So the player can be forced to go find another mine or go to the dangerous ones
And about flowers.... dont make bees hurt you so much ;D
input! ent? roja?