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bluap

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Posts posted by bluap


  1. It looks like you are getting past the font set-up, the font errors are just fonts that cannot be used by the client.

    It look like you are posting the output from the Ubuntu packages launcher which only happens after a crash.  If its a lock up, are you forcing the client to terminate to get that output?

    What is the last loading message displayed before it locks up?

    Have you tried connecting to the test server?


  2. 49 minutes ago, Raz said:

    Ty for this - sadly still not got working water texture :(

    Which platform are you using.  I mistakenly posted the information a few minutes before I uploaded the windows zip files, the version number should be 1.9.6.0-20220121.  Grum did the fix and it works for the systems we tried it on that were experiencing the problems.  I'm sure Grum would like to hear from you.


  3. More new bug fix builds, see top of thread.

     

    If you have had issues with settings and received the message "Problem with <file type>" then please install this update.

    • Someone helpfully reported that when they received the "Problem with <file type>" message the file was zero length.  This is now detected and logged to the console.  The error no longer prevents the file from being saved.
    • There is now additional logging (including console messages) if there is an issues when saving a file.  To do this, an explicit close of the file is now done and there is a possibility that this may fix the "Problem with <file type>" issue.  If it does, you may see the "zero length file" message once, but not a second time for the file.  If you do get the "closing file failed" message, please report the issue to the forums and include the contents of the last log file "<user settings>"/logs/main_XXX.log".

  4. 9 hours ago, Nogrod said:

    When the client first starts and the "Show Status Indicators in HUD" option is off, you have to enable it in order to show the glow status messages from server.  Once it's enabled, the messages will show even if you turn the HUD option off while the client is running. If the client starts with the HUD option enabled, the glow status server messages show in console. The problem is also present in non-Android versions.

    OK, that's the first time I've seen that reported.  I'll look at fixing it.


  5. 2 hours ago, Nils said:

    I just reconized when you are trying to switch i glow in the dark perk by using the #glow command, you dont get the Text in console if its on or off.

    Somebody else has that Problem?

    I've just tested and it worked fine for me.  As on the desktop, I note you only get the message if you have the perk though.  It's a server #command so nothing really for the client to do.


  6. So you noticed the leopard kills were missing before you exit the client after doing the daily?  As Learn said, some kills get missed occasionally but missing all of then is unlikely.  Sorry, I do not know why that would happen.  The code involved is unchanged in a very long time.


  7. Did you start another client at the same time and login with the same character (causing the other to disconnect)?  The counters are saved on exit, on #save or periodically with the background #save equivalent.  If you had started a second client and logged in with the same character, the last one that saved would be the one that matters.


  8. Please report bugs found in the 1.9.6 release in this topic.  Updated client that fix issues will be available here.

     

    We are planning a 1.9.6.1 release soon that will  incorporate all the fixes and improvements.

     

    The latest build is version is 1.9.6.0-20220226, these can be used on the main server:

    • Linux static executables 32-bit, 64-bit, armv7, aarch64 - replace your existing executable from the Linux installer and set executable.
    • Windows (only executable and DLLs) 32-bit and 64-bit - unpack into the installed data folder.
    • Android package (can be installed over the play store version).

     

    A data patch that includes  just new or changed files, unpack into the installed data folder:

    • An updated version of item_extra_info.txt that fixes issues with equipment swap for the "Mod Cloak", "White Wizard Hat of Life and Mana" and "Tunic of the Ninja" as detailed elsewhere.  A server restart is needed for other, similar issues.
    • An updated version of sound/snds_client.xml that fixed some positional sounds.
    • An update version of the lion guild map maps/guildmap_lion.elm.gz.
    • The new shader files shaders/new_water.vert and shaders/new_water.frag that fix the water effects for some newer drivers.

     

    These are the client changes since release:

    2022-02-26

    • Fix trade issue where items would not be sent to storage as expected.
    • Reset number of enabled local lights on map change.

    2022-02-22

    • Fixes for water effects on newer drivers that no longer support the older effects.  To use the new effects you need to install the new shader files that included in the data patch listed above. There is a new option on the video tab that is used to enabled the new shaders.  Grum has done a lot of work on the to fix the water effect in this and the 2022-01-21 update.  This updated should fixed all the reported issues.

    2022-01-21

    • Less strict pathfinding" option (Controls tab): Allow the pathfinder to walk to a nearby location when clicking an unwalkable tile, discussed in part in this topic.
    • Fixes for water effects for some Intel, AMD and GPU graphics driver issues.  Setting "water shader quality" to 2 will now enable the nice ripple effect for more users.  It also fixes the non-working water and corrupt reflections some users were experiencing.
    • Provide an option (Controls tab) to turn off the click through action when focusing the main window.

    2022-01-15

    • Add additional logging when saving user files. The explicit file close needed for the logging may possibly fix "problem with ..." issues.
    • Detect if loading a zero length user file, log to user but don't disable saving. Zero length files have been reported but required user action to resolve.
    • Fix showing #glow command output when indicator disabled.

    2022-01-09

    • Add date to timestamp in chat log.
    • Provide and option (Video tab) to enable the desktop screen saver / monitor power management.
    • Set lower bound of chat lines from 5 to 1.
    • Issue #165: Re-validate ground bag window status on reconnect.
    • Issue #163: Fix storage access inconstancy, Store-All and ALT-click access for closed window.

    2021-12-31

    • Fix mouse over issues for spells windows on Android (in 1.9.6.0-1 update).
    • Fix only initial spells window mode using default position (in 1.9.6.0-1 update).
    • Fix possible crash with #calc using L (in 1.9.6.0-1 update)
    • Fix possible crash in character creation window (in 1.9.6.0-1 update).
    • Fixed display of action point > 999 in the stats window.
    • Correct colour for login window version text when there is an error.
    • Ensure main window fits the available space and is on-screen.
    • Use the new (JSON) personal files format by default.
    • Enable the item use counter by default.
    • Channel colours window can be scaled and its position managed.
    • Change ground bag window default position to bottom centre.
    • Fix blank lines in console when wrapping text to fit width.
    • Add basic screen orientation options for Android (video tab).
    • Limit "You cannot access the storage from here" messages.
    • Add date to timestamps in log messages.
    • Fix trade bug where storage could not be used if the window was hidden then shown.

  9. For the 1.9.6 update, I noted quite a few people had issues with the key.ini file so I thought I'd document the following:

     

    The location of the key.ini file (unchanged since forever):

     

    The default version of the key.ini file is located where you installed the client; the client data directory.  Modifying this version in place is not recommended. Like all other files placed there by the installer, it will be overwritten when next you install a full update.  Instead, copy the file and put the copy in the top level of your personal settings folder.  Files in this folder will never be overwritten or changed when you install a new client.  On windows, your personal setting folder is usually "C:\Users\<your login name>\Documents\Eternal Lands\" on Linux this is normally "$HOME/.elc/".  Note, this is not the location of many of your other personal files which are in a sub-folder of this such as "main".  On start-up, the client writes a message to the console telling you this sub-folder location.  Just move up one folder from there to get to the top level of your personal settings.

     

    The client looks for the key.ini file in several locations, stopping when it finds the file.  The sequence of locations checked is this: 1) Personal Folder top level, 2) Personal Folder "/updates/<client version number>/" and 3) Installed data folder.  In each of the locations, the client will also look for compressed versions with the ".xz" then ".gz" extension.

     

    Changes since client was updated to use the SDL version 2 library (1.9.5p6):

    • The left and right CTRL/ALT/Shift modifier keys are now independent.  If you use LALT for your definition, RALT will not work too.  As before, you cannot define a second key for the same action and if you do, only the last definition in the file will work.
    • The key definitions (other than modifier keys) use the Key Names specified by the SDL2 library.  This is largely as it was previously with the notable exception of the keypad keys. Also, if the Key Name includes a space, then you have replace the space with an underscore when adding it to the key.ini file.  For example, to define #K_SPELL1 to use keypad 1, you would add the following line to your key.ini file.
    #K_SPELL1 = KEYPAD_1

  10. 3 hours ago, karolus said:

    have the same problem as Raz.
    when i turn on reflection and set water shader quality to other than 0, water area start "blinks" :(

    have this problem only on intel GPU, on NVIADIA all works well.

    i cant turn on UVP too, when i did it all actors (ppl  NPCs, bots, animals) geting invisible,  maybe is it a problem?

     

    on old laptop with intel GPU (3th gen procesor) all works fine, idk where is a problem, driver are up to date

     

    I have the invisible actors problem with Nvidia too, but if I restart the client with UVP it works fine.  I normally have UVP off as it makes the characters eyes look weird (another bug I've not been able to fix).

     

    Has the problem with water always been the same, in particular pre 1.9.5p26 when we moved to SDL2?


  11. Going forwards my intention is to release development versions that can be installed over the Play Store version.  Previously these development builds have used the id com.el.elc, the Play Store version uses com.purebinary.elc.  This difference meant that if you installed both builds, you would have two versions installed each with separate user data.  I think shifting to a single version based on the Play Store id is the best way forward.  If you are using the previous com.el.elc version please remove the app, install the Play Store version then side load updates from here if you want the development version.

     

    Anyway, I've done a new development build 1.9.6.0-20211228.1456.  Changes include (most not just for Android):

    • An option on the video tab to set allowed screen orientations.  I will continue to look for a way to use device settings instead.
    • Fixed display of action point > 999 in the stats window.
    • Correct colour for login window version text when there is an error.
    • Enable item user counters always now we cannot run old clients.
    • Add chat channel colours window to managed windows; enabling auto scaling.
    • Change ground bag window default position to bottom centre.
    • Fix blank lines in console when wrapping text to fit width.

  12. 3 hours ago, Raz said:

    I also notice that the buttons at the bottom have space padding between them - meaning that the useful 'settings' settings button is off the screen.  Is there an option to fix?

    There has always been spacing between the HUD icons on Android.  I know fitting the icons is a big problem for portrait mode on most devices and I'm considering what can be done.  In landscape mode the initial-run scaling usually works OK.  You could reduce the UI scaling a bit until it fits; change the "User interface scaling factor" option on the "Fonts" tab.  I'm also considering detecting this issues and adjusting the initial-run scaling.


  13. 8 hours ago, andy_c said:

    The latest build will not work for me any more, I'm using a galaxy note 8 which was running the old build great (many hours spent) 

    After install from play store all I get is a black screen, any advice please. 

    When you say the old version was working, do you mean the old play store version or the development version discussed in this thread.  Also, is the initial login screen black of just when you log in.

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