Jump to content
Eternal Lands Official Forums


  • Content count

  • Joined

  • Last visited

About bluap

  • Rank
    Phantom Warrior

Contact Methods

  • ICQ

Profile Information

  • Gender
  • Location

Recent Profile Visitors

1769 profile views
  1. Version 1.9.5p7 of the EL client is ready for release. There are a couple of data updates so either install the full client packages or install the executable packages then download the named_colours.xml and item_extra_info.txt files manually. There are several new feature and a few bug fixes too, the full list can be read on the release page. Windows options: Windows 7-10 32-Bit installer Windows 7-10 64-Bit installer Windows 7-10 32-Bit executable and DLL files Windows 7-10 64-Bit executable and DLL files Linux options: Flatpak Package (recommended) Snap Package Debian and Ubuntu Packages Linux general installer Linux 32-bit executable Linux 64 bit executable Data Files: Data Files Sound Files Music Files If you are using the Flatpak, Snap or Deb packages already, you will get the new version next time you update as normal. Please back up your personal files, not just for this update.
  2. How far does starting the client get? When you start the client, do not press any keys or click the mouse. Do you see the console screen and the "Connecting to Server...." and the "Welcome to the new server!..." message? Or do you get some other message? When you press a key or click the console, do you get the "Log In" screen? If you try to login, do you get an error message? While the client is still running, open a terminal type: cat $HOME/.elc/log/main_*.log Ignoring all the "...elconfig.c:1814" message (which we ought to remove), are there any error messages at end of the output?
  3. Extra Small Inventory Window

    Good news, it was a good suggestion.
  4. Extra Small Inventory Window

    I suggest you just try it; builds are in the normal places. The delay is only for the new feature, so its a delay in something you've not been able to do before. And only on repeated use within 1/2 second of the same two items. Yep. That's it.
  5. Extra Small Inventory Window

    The delay only kicks in if you use the same key twice within 1/2 second. Otherwise the auto equip happens as fast as possible. It only impacts auto equip not item use. The delay is unique to the inventory box the item is in.
  6. I'd really like this to be done. +1
  7. Latest build includes: Enable auto equip when using the item keys. Popup window colours added to those that can be redefined in named_colours.xml. Remove trailing white space from new and saved mark marks.
  8. #unmark not work on some sections of maps

    The latest client builds trim white space from the end of #mark commands and from marks when load from file.
  9. I've added colours for the popup menu system to the named colours list. This is controlled using the named_colours.xml file in the data directory. Here is an example of the new file. You need to change the r, g, b values. You can choose colours using a tool like the one on the w3schools site. Once you have your set of colour values, divide each number by 255 to get the r, g, b values required for the named_colours.xml file. The latest build have this change.
  10. Extra Small Inventory Window

    OK, so I've fixed the problem and re-committed the update. All the builds are done. I am 100% sure this version will not eat your manufacturing recipes. I hope that nobody downloaded the bad version, I removed it within 30 minutes. I feel bad if you did, sorry. I recovered my recipes because to do daily back-ups which is a good thing for everyone to do. Perhaps we could do a forum post on how to back up and restore your EL files ....... The issue was because I modified the structure used for items. Unfortunately, I had forgotten that this structure is used when reading and writing the manufacturing recipes. The update no longer modifies that structure. Using a binary format like this is a very bad idea anyway because it is so fragile but that's another project.
  11. Extra Small Inventory Window

    I've committed the change and updated builds are in the usual places. I've reverted the change and the build due to an over sight that could corrupt your saved manufacture recipes. Always glad for these backs-ups...
  12. Searchable #sto

    As Kaddy said, this used to be the way it worked. However, the filtering was all done in the client and while the data was cached, it was removed to reduce server bandwidth. The old behaviour could be restored (the code is still there in the client) but the removal reason is still probably valid. The filter could likely be implemented by the server but again the output would have to be OK, bandwidth wise. This would need a minor change to the client to removed the old code and pass the command through to the server.
  13. Extra Small Inventory Window

    Yes, I am only concerned with the swap feature. Using an item either consumes it or puts a cool-down on the item stack. With the swap feature, you could hold the key down and it would just swap back and forth, potentially several times a second. I'm sure Radu would want to avoid that.
  14. Extra Small Inventory Window

    Agreed. I'll need to to a small delay between one swap and back again to avoid spamming the server. This would not effect using the mouse double click, just the key binding. 1/5 of a second is not noticeable but perhaps a little low. Would 1/2 or 1 second be OK? I'll add some UI feedback to make it obvious.
  15. Extra Small Inventory Window

    Turns out this is really easy to do given the work already done. If the item is not usable (use cursor), just try to equip it (including swap). This works as expected. The only issue is that bones are usable and so Use is tried in preference to equipping whether you can eat them or not. If that's OK, we probably good to go.