Jump to content
Eternal Lands Official Forums

Phil

Members
  • Content count

    17
  • Joined

  • Last visited

About Phil

  • Rank
    Rabbit

Contact Methods

  • Website URL
    http://

Profile Information

  • Location
    Pennsylvania, USA
  • Interests
    Computer Programming, Mathematics
  1. My in-game name is Phil. I have to use Phil_ on the forum. I checked the member Phil, and it says he has only logged in one day and never posted. Can I have this account so I can have the same forum and in-game name? Thanks, Phil
  2. Making the Rules screen look nicer

    Sure, it's ok if you do it. I just wanted to get a little familiar with the codebase because I want to help more during the summer. I am in college with a double major in computer science and math; so I thought Eternal Lands coding would be a fun way to get experience. I don't mind you finishing it, but if you don't I probably will once I get off from school. Phil
  3. Making the Rules screen look nicer

    I'll have to test that scrollbar, I thought it worked for me. I'll also try to fix it to your specs. I'll do this when I get time, but I might not have much free time between now and June 3 because finals are coming up, and then I have an intersession class (2 weeks, 5 days a week, 4 hours a day of the same class). So I'll probably work on it once I get on summer break, or sooner if I get time. Phil
  4. Making the Rules screen look nicer

    I will as soon as I get the time to find a good way to do that. Does anyone know of a good place to host images so you can post them on the forum? Phil
  5. Making the Rules screen look nicer

    Here's the patch. Tell me what you think. https://developer.berlios.de/patch/index.ph...4&group_id=1256 There is a bug in the rules code, but I don't think I put it there. I will probably try to remove it though. The problem is that when you go one click down with the scroll bar, it skips to the next rule. So if you have a large rule, (I think 5 is large enough) you can never see the end of it. Phil
  6. Making the Rules screen look nicer

    So you want the look of the rules windows in the game in place of the current new character rules window with no background. Is this correct? I'll start working on it, but I am new to the EL code so I make no guarantees. Phil
  7. Windows Compilation Guide

    I user VC++ 2005. It works for me, but there is a lot of preparation (like setting up libraries, compiling cal3d, etc.). I can send you my project file if you would like. Phil
  8. Crash in load_bmp8_enhanced_actor

    Thanks all for your help. I got it to run now. Phil
  9. Crash in load_bmp8_enhanced_actor

    Thanks I can log in now to the point where I can see the interface and my items in the quickbar, but then a debug assertion fails for a vector out of bounds error. I really need to go to sleep though; so I'm not going to mess with it right now. It's 1:45 A.M. and I have to be in class at 8 this morning Thanks again, Phil
  10. Crash in load_bmp8_enhanced_actor

    Yes, it looks like a lot of the defines weren't working from the command line. Now that I have them in global.h, they work, but now I have an error. error C2065: 'GL_MAX_RENDERBUFFER_SIZE_EXT' : undeclared identifier if (use_frame_buffer && have_framebuffer_object) glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size); Do I have a missing GL header or something? Thanks, Phil
  11. Crash in load_bmp8_enhanced_actor

    Found the problem. Visual Studio is saying NEW_TEX isn't defined. Very strange. I know that it is in the command line. I'll have to put the define in my global.h or something.
  12. Crash in load_bmp8_enhanced_actor

    edit: I spoke too quick, I thought I was close to finding the bug.
  13. Crash in load_bmp8_enhanced_actor

    OK, I tried your defines, but I got the same result Here's my Call Stack (only showing elc code files), hope this helps elc.exe!load_bmp8_enhanced_actor(enhanced_actor * this_actor=0x15c36448, unsigned char a='ÿ') Line 912 + 0xc bytes C elc.exe!add_enhanced_actor(enhanced_actor * this_actor=0x15c36448, float x_pos=146.00000, float y_pos=114.00000, float z_pos=0.00000000, float z_rot=135.00000, float scale=1.0000000, int actor_id=1) Line 48 + 0xe bytes C elc.exe!add_enhanced_actor_from_server(const char * in_data=0x0554d17c, int len=33) Line 681 + 0x73 bytes C elc.exe!process_message_from_server(const unsigned char * in_data=0x0554d179, int data_length=36) Line 357 + 0x13 bytes C elc.exe!process_data_from_server() Line 1107 + 0xe bytes C elc.exe!get_message_from_server() Line 1172 C elc.exe!start_rendering() Line 129 C elc.exe!Main(int argc=-1, char * * argv=0x00000000) Line 263 C elc.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * lpCmd=0x00151f14, int nShow=1) Line 318 + 0xd bytes C Is there anywhere you would like me to put a breakpoint to check the values of any variables? Thanks for your help so far, Phil
  14. Crash in load_bmp8_enhanced_actor

    I doubt this matters, but I accidentally told the wrong operating system. I have Win XP Tablet PC Edition, but it is like XP Pro. Phil
  15. Crash in load_bmp8_enhanced_actor

    I just updated the DLLs to see if that would fix it. It didn't. Now I'm using ogg vorbis win32sdk 1.0.1 cal3d 0.10.0 SDL 1.2.9 SDL_net 1.2.5 libxml2 2.6.32 The rest are the same as the stock client. Phil
×