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Thordin

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Posts posted by Thordin


  1. Ad magic: Instead of adjusting harm, remote heal and mana drain, more powerful, more advanced and more level requiring spell should be added. So lower level mage has harm as a damage spell and high level mage should have someting like "disintegration spell" as a replacement for harm on higher levels. Remote heal should be replaced by "remote recovery spell" and mana drain should be replaced by "mana leak" on higher levels.

     

    Ad vials: unbalanced, have mana potions give 10 EP, SRs 30-40 EP and EMP like 75 EP (raising their popularity)

     

    Ad everything else: 100% satisified :icon13:

     

    Suggestion on vial formula:

     

    3 quartz+1 coal+1 FE=pack of 5 vials

    Nexus: 0

    Recommended level: 2

    Manufacture XP: 5


  2. I think although it's not sensible, it's fair to have nonagressive critters here, otherwise, all maps will be dangerous for new players, even WS with its wolves, pumas and bears, and that is not a good thing. You need to get at least minor healing potions for you to heal if you are newb. And I do not think that potioners will be selling very low amounts of them on beam, every time somebody would ask for them. This is deeper than simple "make all carnivores aggresive." It influences the whole gameplay.


  3. Voted no, I agree entirely with aislinns reasoning above, with particular stress on the reasons for guilds being there.

     

    One suggestion I would like to throw into the pot though is...

     

    Is it possible to have a berserker map, where all the rules do NOT apply? So that your char is in fact the equivelant of a red Invasion monster and will just attack anything that moves? Perhaps not quite taking over your movement and autowalking the attack for monsters, but if any other player appears within range of an attack this is initiated? (*edit: from a roleplay point of view, this could be a Mortos cursed land.)

     

    That puts the pvp into practice AND a little risk...if another player happens to turn up first, for instance OR if its multi....

     

    Just a brainstorming sesh so feel free to alter the above or discard as u see fit.

     

    No XP on that map, otherwise it would become bypass for rules.


  4. I voted no, because of the danger of misclicking.

     

    I think it would be better to implement some(very few) PvP area's whereonly guildie versus guildie is possible.

    Here you could hold guild tournements

    but thats just an idea

    i really like the guild tournement idea, and if it was ONLY guildie vs guildie then no chance it will get broken up by anyone

     

    This area should be without XP, otherwise, it would be far too easy to PvP.

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