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Thordin

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Posts posted by Thordin


  1. I train in pk arenas and get sometimes killed by stronger people with serpent and plates. I don't care, I just bring full leather and the loss is minimal. What annoys me and diappoints me is when I PvP with friend and MUCH stronger players just wait, until we flee and kill us both (I cannot even use rings, it is mostly instant kill, if he have magical weapon and is way stronger than me). We don't need special arenas, we need more people with ethics and polity to let people train. If you go to KF, you're on your own. But arenas should be bound by unwritten rules of ethics and polity.

     

    Just a suggestion...


  2. <quote>

    I have a similar idea but i want to put it here since i got it off Suazh. There should be more than one "Beam" and more than one exit from the "underworld" so new people on ip dont get laggesd out so much when there is a contest. or you can type #beam me up 1 to go to ip or #beam me up 2 to go to ws and so on and so forth.

    </quote>

     

    but this would made teleport rings useless...


  3. Not in leather things. You BUY leather as well as threads (ok, maybe killing 1k of spiders will do).

    But the point is obvious. Two thirds of XP, maybe more, from manufacturing/crafting go to alchemy skill. That is why they are so hard to train, otherwise, there would be plenty people with skill over 40, able to create any ring/weapon/armor.

    What concerns me is that I am not motivated to create these rings, just because, I have no profit (even +1gc would satisfy me, really). But when you are losing gold as well as material, economy is falling apart. Some may say, that it is you choice: money or XP, but what is the point of creating something, if I know, I will lose money.

    Not to mention that money used mainly in character developement. (investing back).


  4. But having A/D like 80/80 or even higher is much more harder than investing just 2PP in inorganic and read a few books for few Kgc. It seems that pure fighters are like dinosaurs, unable to adapt to changes and when they are changes, they fight against them. Peace day do NOT FORCE anybody to do anything (you can still harvest sulphur or coal, which is badly needed everytime and you need NO NEXUSES and NO BOOKS for that, just equiped pickaxe), but War day would FORCE me to fight. And think about new players. First day, they come, step out of IP and die. I don't believe there won't be any WS docks campers out there. Isn't a good way to start a game and support them. It could decrease number of new players coming into the game.


  5. I think, that some lazy or maybe mean players are trying to benefit on the other weaker players. You're always saying that PKers have no other nexuses, but who fault is this? Only theirs. If there's no fight day, they should be doing some MORE useful things than just sitting on beam and cleaning their weapons :D

    I voted 100% AGAINST this day. I chose EL because, I'm not forced to fight with other players if I don't want to. And save your threaths on me PKers, I'm not wandering through PK areas :devlish:

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