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Thordin

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Everything posted by Thordin

  1. A/D requrements for battle gear

    That was one of the points! If you wish to wear decent armor, EARN IT! Not just get negative perk and invest few PP into human nexus. It's illogic, that people with few hours of gameplay have the best available equipment, just because they sat a few hours at lilacs in VotD/WS. And also, if there is a equipment progress, more inferior equipment will be used more often, which can help getting rid of the items, which are now laying in our storages, covered with dust. Books aren't good idea, it's just simple more money, not training effort needed. And people would maybe train harder A/D because of reward, that they could equip better armor. Just yesterday, I've seen somebody with full plate killing goblins in MM. That is ridiculous. I mean in general, look at other games, many of them have requirements for items, based on strength/dexterity/whatever for a good reason, don't you think?
  2. The hydrogenium

    This S2E requirement was posted today, we cannot react faster, and just because some people spend Kgc on probable tool does not make others to just sit quiet and do nothing. It is BETA, which means Balancing, Equasion finding, Testing and Approving
  3. The hydrogenium

    I like this idea. I too don't think the sword usage makes any sense in any kind of role-play way. I think the new summonable monsters that use swords is enough of a drain on those to get them used up. I don't think we need to use them in harvesting too. I was actually thinking that perhaps some essence could be used in the mining (to increase complexity and cost). Due to the nature of the ore, it takes (for example) 1 water essence per ore to harvest. But a pickaxe (which is not stackable) does the same thing and makes SO much more sense than a sword. And if you still want to increase the cost some, you could use an axe and one or more essence (perhaps various types). Good one. Maybe 3 FEs to melt it down, 1 pickaxe/gloves sacrificial to harvest it and another 3 WE to cool it down. Could take 10 secs on base level to harvest one ore, just to slow down the production on timeline and more bars/enriched essences for new armors, if you want them more expensive...
  4. A/D requrements for battle gear

    Yep, which is why I think it should be a combination of the ability to carry it (p/c) and the skill to wield it (a/d). Same here, just didn't tell it clearly, sorry for that. Good one, Torg.
  5. A/D requrements for battle gear

    Learner and The_Piper: A/D is suitable either, but P/C system should be affected as well, hence P determines the strength and coordination determines dexterity, needed to wield and properly use the desired armor/weapon. Torg's suggestion is also good, but as he stated, it's too much to work for such small adjustment. Thank you for your opinions, keep discussing, I hope, that maybe someday, I'll see this somehow implemented in any form, the developers seems fit for the game.
  6. A/D requrements for battle gear

    This is another possibility. My point was only to make some purpose to inferior weapons and armor, now every noob (sorry, but no word is more suitable) wears iron plate with titanium serpent sword, but can hardly kill wolves, so sad... A/D requirements is also a good suggestion, thank you for your ideas
  7. A/D requrements for battle gear

    My point was that there will be more variety in worn equipment, nowadays, ppl only save money for full plate, no one wants lesser armor/weapons. You can see newbs with A/D 4/4 and OA 5 with full plate, just because, they have nexus for it and gc to afford it. This can bring more strategy in P/C system and perhaps helps weaponsmiths to get rid of inferior weapons/armor. EDIT: but I can see your point as well, it's just that there has to be something to do with pickpoints
  8. The hydrogenium

    And don't forget that entrance is PK for EVERYBODY. PKers won't sit there and waiting for defenseless miners, they'll probably attack one eachother, so you can make your run through the scramble unscathed...
  9. The hydrogenium

    Why do you have impression that this entrance will be overcrowded by PKers? Sure there will be some, but if they want new armor, they'll need us as the makers and we will need them as the customers. Only the stupid ones will be killing us, but they won't last long, if the cleverer ones realize, that if they kill us, they won't have anything. But I agree, that it may cause some troubles, flamings, swearings, curses and fed up harvesters...
  10. The hydrogenium

    This is where the alliances between guilds comes in handy...
  11. no more ros

    Nexi are good when determining which potion/weapon you can make, but I either agree that armor/weapon wearing ability should be determined by P (for armor) or P/C (weapons need dexterity as well).
  12. Wexy

    How many times must I say it? I have nothing against him and i don't think Wexy is a bad guy. I'm just reporting what happened so others can be warned. I meant it in general, not just this case...
  13. Wexy

    Jeesh, it getting ridiculous. If you don't want be killed, don't step into PK maps. Not only honorable players are wandering there, but also evil ones (met some, died fast, got angry, solved nothing). If you need to train, go to quiet arena or go on monsters. More and more, there are becoming posts: "Hey, someone PKed me, what a bad guy" As I said: If you don't want to be killed, don't go into PK maps...
  14. no more ros

    And what about that rostogol will only reduce drop ratio, let's say on 10% instead of 50%, so it would be some protection, but not for 100% sure...
  15. Titanium armor

    Oops, my bad
  16. Titanium armor

    I love that bird pattern on that shield. But I also wonder what will happen to inferior plates... (well no wonder, they won't be used as much) I hope I will be able to make at least those shields and helmets Extraordinary work Roja, Glilin bless you
  17. Flowers, anyone?

    meh i would say the markets praticly dead already Pretty short-sighted opinion if you ask me. Market is not dead, it is only crippled a bit, but nowaday, it seems to me a bit healthier. BTW: with everyone antisocial, no armor could be made: you need leather! even for plates, and leather is NPC thing only AFAIK.
  18. Flowers, anyone?

    It is quite sad that on BL bush in PL I can get more money for timeunit than on titanium or diamond (which are considered as elite harvestables). For BL its almost 5kgc/hour on titanium its 2-2,5kgc/hour. Unfair, if you ask me. Don't remove flower shops, just drop the prices for flowers (10-25% of current prices) and increase prices for high-level ores (just abit). We in our guild have done certain calculations and we realized terrible truth: the higher level ore, the less money for timeunit. This forces one to think a bit...
  19. New Harvest kill

    I was thinking, that this would be usable for OA 40+ on flowers/wood branches/other valueless things. The more higher the resource, the lesser chance of meeting DonPedro's mighty thermal This should discourage of sitting hours at PL money bush and enforce people to harvest advanced resources...
  20. New Harvest kill

    150 points!? No more harvesting without CoL...
  21. New Harvest kill

    My, myself and I think this could be funny event while harvesting. As some living legacy on one of EL legends...
  22. Should there be two Ant colonies?

    Hehe, just beware of too many ants. Or we will have more ants than players someday... I agree on removing ants from top lists too, they are online 24/7, so they are in great advantage on players.
  23. PVP PK Ethics

    Ad point 3) it is their responsibity to be AFK in PK map, if you were sleeping in the middle of battle, do you think you will be spared? Ad point 7) this would remove the whole purpose of PKing but I agree that attacking on trainees is bad, but also, it is your responsibity to be there, if you don't want to be PKed, don't go there Just my small reply, feel free to shoot it down...
  24. New Monster

    But those dragons would have to be more lizardlike and not flyable. And they could have been elemental (fire/ice/magic) damage, at the same time immune to these attacks, perhaps weaker on the opposite attacks (e.g. blue dragon would be immune to ice, but twice as vulnerable to fire). And I like those ideas of Chimeran Wolf on those dragon stages (so even weaker player *cough* like me *cough* (32/36) could have a fighting chance)
  25. Make your own Portal

    Portal room is sufficient to any quick movement, IMHO we do not need more "precise targeting" on such map.
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