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Thordin

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Everything posted by Thordin

  1. A/D requrements for battle gear

    If you have read the entire topic, you would know, that thermal serpent would require level 75 of attack, which is appropriate for that kind of weapon (ultimate weapon nowadays). <edit> omg, just today, i have seen three people in full plate outfit on goblins in VotD, there is definitely something missing <edit>
  2. reiki is a bag jumper

    Killing someone in PK area and taking his possessions is not considered bagjumping, it's called winning in fight.
  3. Preliminary info about the new swords

    Another reason for this if you don't wish that everyone will have them. I love emerald claymore, ghuuud whoorck
  4. Wine Quest

    Wine quest reward is awesome. I made over 10k of SRs, saved 12,5kgc on wne, any other comments?
  5. limited guilds

    100% agreed
  6. limited guilds

    I would also suggest to have TWO skills 20+ to be able to join guild, having 20. level of harvesting is too easy, one day work...
  7. limited guilds

    I don't agree on limiting number of members, instead of it, we should encourage to have 10 large guilds instead of 100 tiny ones. Though requirements are just ok, but price of 30kgc is nothing, 100kgc+ would be better, but then there should be some rewards for having a guild, such as guild robe/cape, more sophisticated guild structure (more layers) and so on, but that is a different story...
  8. A/D requrements for battle gear

    I am NOT planning to cripple economy even more, morelike to help it. According to your example, what would be the highest weapon for mere male goblin? I'd say iron broad sword. And what do we see daily? Slaying goblins with serpent swords, that's noobish. If you cannot kill monster barehanded/bonehander, than the monster is too strong for you. This could help to clean out the storages of lesser level weapons, makes more variety in clothing, more strategies in fighting (what do you want more? weapons? ok, go serve Mortos! armor? ok, go serve Aluwen). Nowadays, if I make a weapon, I always make serpent sword (occasionaly iron swords for quests), when I make armor, I always make cuisses/greaves (pants/boots only rarely) and steel chains (nobody wants leather torso or iron chain). Think about it, if you want to impress your friends in how good fighter you are, you'll try harder, to get more advanced armor. This would make some competition among fighters according to what they are capable to wear (not exactly, top fighters wear full leathers because of thermal, from what I've heard).
  9. Another siggy section..

    Huh, RIAA paradise here...
  10. A/D requrements for battle gear

    If you look on my table few posts backwards, you'll see, that I didn't suggested astronomical numbers. According to this scheme, you would be able to wear iron full plate at level 40 defense, which I consider rather lower than higher. As for the weapons, steel axe/titan longsword for 40/45 level attack isn't also astronomical. Astronomical numbers are meant only for the top items, to motivate and give reward to pure-blood fighters.
  11. binding stone suggestion

    If one logs off, the other must do so as well
  12. A/D requrements for battle gear

    One of the most important point, I created this topic for...
  13. A/D requrements for battle gear

    One simple question to all: If you are not a fighter, why do you want to wear heavy armor... Possible answer from all: I want to look cool Seems like not much of reason to me... But I do agree, that it would be fair to have something for top crafters/manuers/potioners/summoners/alchemists/harvesters, oh dear, this is getting huge!
  14. A/D requrements for battle gear

    I understand Torg's motives, but I think it's bit much complicated and one point: what do non-fighters need armor/weapons for? There is still cool looking fur outfit, combined with cape, staff and CoL, it looks awesome and you don't need rattling chains or rusty plates. And as Torg stated before, it would require much more coding than this option. Although A/D requirements seems most unrealistic, they are most fair from my point of view (AND I AM NOT FIGHTER, I WON'T BE ABLE TO WEAR AS MUCH THINGS AS YOU, WHO ARE UPSET OF THIS )
  15. A/D requrements for battle gear

    Could you please work this idea out more deeper? Maybe we can find some merging/combining compromise between those systems. Or do you think, it's too different to combine them? Maybe some basic hard-written requirements combined with battle skills is possible... I understand, that my solution is a bit too simple, but I think, more complicated solutions are too dificult to add them with not much effort as is mine. But I'm glad that even mods are into this discussion, a sign, this wasn't pointless suggestion...
  16. Smile for the Camera

    OMG, a mirror! And I thought it's supposed to be a camera!
  17. A/D requrements for battle gear

    Slight adjustment made, how about now?... According to this scheme, now you'll have to have level 70 of defense to wear full titanium set and 70 of attack to wear titanium serpent of thermal... EDIT: line 2 addition
  18. PVP PK Ethics

    Don't forget "harm" - it can be effective aswell If so, harm back
  19. PVP PK Ethics

    Karma system would make PK more fair. The lower-level players you kill, the higher drop ratio you have (monster ratios maintained to 50%). Then the newbie-killers would think twice, before attacking defenseless newbs. PvP is another story is simple, just go to the arena, which aren't multicombat, so you cannot be attacked during PvP. I know that the evil ones can wait, till you disengage from your partner, but if so, you know, what those silver rings with sappire are for, don't you? EDIT: typos
  20. Watch Out For Solo12

    I do not mean to upset you at all, but was it necessary to create another thread for this? I think, there is one about this, how to say it politely, evilish person...
  21. A/D requrements for battle gear

    As I stated above, levels were suggested, now they are to be discussed. Titanium plate with defense 80 is EVIL , it is not necessarily meant only for the top 20 players Magic weapons on the other hand... I agree, that thermal serpent should be at least 70, but as for ISOF? 80+ fo ISOF is not sane IMHO, this weapon (along with all up to s2e) are only nice looking, expensive piece of crap, useless in PK/fighting So approx 30+ A for ISOF should be fine. There is no need at all, from my point of view, to get the highest items almost unreachable for those, below top 20 in A/D. This is supposed to restrict LOW level players (which I consider A/D up to 30-40) not experienced ones, Having A/D 60+/60+ is enough to be considered at least formidable levels. And difference between 60 and 80-100 is HUGE!
  22. A/D requrements for battle gear

    First, I apologize for double posting, but I think, that this is so important, it has to have its own post. My specific suggestions on A/D requirements: Armor Wooden shield Required defense: none Leather helm Required defense: none Leather boots Required defense: none Leather pants Required defense: none Leather torso Required defense: none Enhanced wooden shield Required defense: 5 Iron chainmail Required defense: 10 Iron shield Required defense: 15 Iron helm Required defense: 20 Steel chainmail Required defense: 25 Steel shield Required defense: 25 Steel helm Required defense: 30 Iron greaves Required defense: 30 Iron cuisses Required defense: 35 Iron platemail Required defense: 40 Titanium helm Required defense: 45 Steel greaves Required defense: 45 Steel cuisses Required defense: 50 Steel platemail Required defense: 55 Titanium greaves Required defense: 60 Titanium cuisses Required defense: 65 Titanium platemail Required defense: 70 Weapons Bone/branch Required attack: none Wooden staff Required attack: none Quarterstaff Required attack: 10 Wooden hammer Required attack: 5 Iron sword Required attack: none Iron broad sword Required attack: 10 Steel long sword Required attack: 15 Iron battlehammer Required attack: 20 Steel two-edged sword Required attack: 25 Iron axe Required attack: 30 Titanium short sword Required attack: 32 Steel axe Required attack: 35 TItanium long sword Required attack: 37 Titanium axe Required attack: 40 Titanium serpent sword Required attack: 45 Those new swords Required attack: 50-65 It's not complete, please, don't blame/flame me, if I forgot something. These are just the suggestions, I left CoL/CoM/Branch oD/Bone oD/Axe oF and others, because, I'm not familiar with those and I cannot say, how powerful they are, I never used them. As for the magic sword, I think the requirements should be raised like +5 for fire, +6 for ice, +7 for magic and +10 for thermal. This would provide more variability od worn gear, more demand on market for lower level items and, how to say, an excitement with any new requisite Imagine this: you have A/D like 39/44, you are almost on edge, looking forward to wear new items, to look more "kewl", to have better chance of survival with those. This would give some fun to A/D leveling, not just mindless wolf killing with full plate mail (many of us have seen this regularly). If you WANT A BETTER ITEMS, you HAVE TO EARN THE RIGHT to wear them. (Now, if you fall asleep, reading this post, WAAAAKEEE UUUP!!! and give EL monster hell ) EDIT: levels adjusted (will be doing this reqularly), added those new swords
  23. PVP PK Ethics

    Simple yet poweful rule: If you DO NOT wish to be killed, DO NOT step into PK maps...
  24. A/D requrements for battle gear

    This was one of the things, I've come up with this thread. As said many times before, with level (whether A/D or P/C or combination of both) requirements, inferior weapons and armor would gain new purpose and the demand for them would be higher, thus helping the market a bit. Exactly as Terena stated: ages at flower bush and then the iron plate isn't good way for us, the blacksmiths, to perform our art of making items. Before I was able to make greaves/cuisses/steel chainmails, my skills were useless for the guild I'm glad to see that this debate is still live and become hot topic And as I've seen in posts here: P/C would be more logical step, but P/C is easy to gain with negative perks, so I suggest A requirements for weapons and D requirement for armor with sligth addition of P/C levels to stick to logic sense. Alas, I'm afraid that this debate remains only in this forum and won't be implemented, hope that I'm wrong with this...
  25. The hydrogenium

    How about this one? The hydrogenium ore is highly volatile and bashing it with pickaxe could result in destabilizing and degradation of ore, which would become useless. Instead, using sword, slowly cutting (which will dull and degrade weapon for good) is required to get the ore pure and undamaged for the further use, The steel two edged sword has been discovered as a ideal tool for this. Titanium could be used as well, but since they are light, you would lack required coordination and slow temp of work. So the steel two edged sword has been established as the most suitable tool to harvest hydrogenium ore. This was discovered by cooperation of dwarven miners and gnomish chemists and engineers by months of failures, broken pickaxes and useless ore harvested without proper fashion. If you have any doubts, just ask your local dwarven miner or gnome engineer, but I don't think, that they will reveal the secret art of their work willingly This is just a fast one, if someone wants to work this deeper, feel free to do it, no copyright on this one (although thought up by myself only) Just a opinion from a dwarven blacksmith as I am
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