Jump to content
Eternal Lands Official Forums

Sandtiger

Members
  • Content count

    6
  • Joined

  • Last visited

About Sandtiger

  • Rank
    Newbie
  1. Name Change on forums

    While we are at it (okay, slightly necroing the thread), could I also have a forum name change? I got bored of my old character and would like to have my forum account matching my new main. The name is Strick.
  2. Global advantages

    - Let daily quest givers give out only the better quests (depending on your level), i.e. no killing rats, if you can get the kill tigers quest. - Reduced numbers for daily quests (25 tigers instead of 30) - Less damage from harvesting events. - A small chance to get 3x exp from a successful regular mix attempt. - Reduced chance of poisoning from using red toadstool. - Faster respawns
  3. Astrology Test part 2

    [20:08:22] Make rare: 12, Harvest Events Increase: 12, Degrade: 11, Acc: 19, Att: 26, Def: 16, To hit: 29, To damage: 48, Failure: 17, Magic: 70 [20:08:22] ACTUAL: Make rare: -624, Harvest Events Increase: 156, Degrade: 790, Acc: 3, Att: 1, Def: 3, To hit: 6, To damage: 4, Failure: -7, Magic: 2
  4. Astrology Test part 2

    Same day, an hour later: [19:44:35] Make rare: 20, Harvest Events Increase: 46, Degrade: 23, Acc: -14, Att: -5, Def: 49, To hit: -4, To damage: 79, Failure: 49, Magic: 102 [19:44:35] ACTUAL: Make rare: -560, Harvest Events Increase: 132, Degrade: 670, Acc: 5, Att: 2, Def: 1, To hit: 9, To damage: 1, Failure: -4, Magic: -1 And now we have: [20:01:51] Make rare: 18, Harvest Events Increase: 42, Degrade: 19, Acc: -11, Att: -3, Def: 46, To hit: -1, To damage: 78, Failure: 47, Magic: 100 [20:01:51] ACTUAL: Make rare: -576, Harvest Events Increase: 144, Degrade: 710, Acc: 5, Att: 2, Def: 1, To hit: 9, To damage: 1, Failure: -4, Magic: -1
  5. Astrology Test part 2

    I am getting some funny values on the main server (look at Att and To hit): [19:31:38] Your sign is 12! [19:31:38] Make rare: 22, Harvest Events Increase: 49, Degrade: 25, Acc: 15, Att: -6, Def: 51, To hit: -6, To damage: 79, Failure: 51, Magic: 104 [19:31:38] ACTUAL: Make rare: -544, Harvest Events Increase: 123, Degrade: 650, Acc: 4, Att: 2, Def: 1, To hit: 9, To damage: 1, Failure: -3, Magic: -1 [19:31:40] Today is the 18th day in the month of Elandra, the year 0012, Age of the Eternals
  6. Recently Radu posted his plans for the future of EL on his blog: http://eternal-lands.blogspot.com/2006/11/...for-future.html I would like to make a few comments on his plans: It sounds very interesting. But I must admit, that I have indeed a problem with the SciFi setting. Well, not with the with the SciFi setting per se. But from my experience whenever Fantasy and SciFi settings are mixed the result looks silly. OK, you are planning to separate the SciFi part rather strictly from the Fantasy part (mostly for technical reasons, I guess?). So the effect shouldn't be too bad. Just an idea. Why not have a technical evolution, that is not based on physics, but on magic? You could still have all the stuff you mentioned. Obviously it would be a lot more work since you can't reuse any RL knowledge about how the stuff works, so you would need to develop a whole new “magic science”. But at least it would fit into the original setting and it would be unique. A few ideas, that come to my mind: building/construction material: - start with simple iron - let mages develop a technique to project their mental power into the iron to reinforce the molecular structure (make it harder, more resistant against high-tec weapons or something) - let mages develop a machine, that is doing the reinforcement, so they can start with mass production (maybe the machine has a trapped ghost in it, who provides the mental substance for the reinforcement) - next let the mages find a way to create a synthetic ghost, so there is no more need to capture them - at a much later stage, let them find a way to transform magic energy into matter, either of temporary nature (holodeck?) or permanently (probably with some very exotic properties) weapons: - start with a laser: a light source (maybe a trapped fairy) and a magical forcefield that acts as a lens, which is aligning the light - next a desintegrator: develop a source of destructive rays, that break up the molecular structure (unless the target consists of the magically reinforced iron) - a weapon, that works telepathically maybe? space ships: - start with a magic instrument (helmet?), that lets mages transform their ethernal points into gravitation fields (spelljammer, anyone?) At the moment I am running out of ideas how to continue, but I am sure, that a lot more would be possible.
×