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csiga

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Posts posted by csiga


  1. Hi to everyone still playing EL :)

     

    I thought I'd pop in and see if I recognised anyone or if anyone recognised me :P

    Been 4 yrs since I played EL and I happened to see a link to a KF NDD vid on youtube and it brought back sooo many memories lol good and bad....MP, MantyCore, Jaclaw, 2C, Winga and Albazz, Pra, Tall, Anthropologist, Spleenfeeder, to name a few and some of the infamous ones like Toomass, OMG :P , Pookies, Mufossa and MarkusWreck lol... just off the top of my head ;) and of cause RIP Desdemona and Devani :( Sorry if I left out a lot of other good players like Nostalg and BKC etc...was trying to keep this post short and just jolt a few memories :P

    I'm tempted to log back in the game to see how it has evolved lol.

    And yes I still remember Roja and Radu :P

     

    Keep the gaming spirit alive and take care

    Zara :)

     

     

    Hey Zara o/

     

    Take care and see you one day here (I was away too) :-)


  2. I tried the newest version, here is my thoughts:

     

    - after creating a dir, it would be nice to have the cursor moved to the newly created directory (usually people will enter to the dir after creation)

    - file and directory names starting with dot (.) also need to handle as hidden files (on Linux/Unix systems)

    - I can bookmark the same dir on the same panel multiple times, is that ok?


  3. The 3d engine (namely Molehill) are using a low level programmable pipeline, its syntactically very close to GLSL. Because I want to learn this engine in deep, thats why I choose to do a complex project like EL client (after over on the tutorial parts). I am sure if Unreal 3 engine runs smoothly, there can be no problems with the character rigging.

     

    Good example to massive amount of calculations is the port of the physics framework called Box2D to AS3, it runs very well. If something seems impossible, there is still an option to use in C and link with Adobe Alchemy to the player.

     

    Another example which use character animation:

     


  4. Hi Schmurk, Flash isn't quite slow in my experience. Of course the 3D capabilities will not available on all of the mobile devices, but to run on mobile devices is just an option, not the goal. Some example from the new player's 3D capabilities:


  5. Nice work, I also made a chat client as a tcp/ip test project some years ago but in AS3, without the Flex framework which results less filesize and faster performance. Now with the new player I am thinking on pirting EL to a 3D client. Are you interested in this project?


  6. Hi! I developed an unofficial chat-only client some years ago in Adobe Flash (as a learning project for tcp/ip communication in ActionScript 3). It was unofficial so limited to test server. Now the new Flash Player with its new 3D core opened the possibility to make a real client (check the Adobe MAX 2011 unreal engine videos on youtube ;)). It can also make the game playable via Facebook or possibly on some new mobile devices supporting Flash with 3D and may bring more new players into EL. Any opinions?

     

    Of course I plan to port as much parts as possible from the original EL client code, so they can be kept in sync with the officially released client versions.


  7. After the Fat Belly perk, it would be cool to have the chance make higher level food from the existing ones, combining them with other ingredients.

    They can be made in the fireplaces which we aren't using now frequently. For example we could use wheat to cook pizza with vegetables, meat and fruits ;-)

    The higher level food may not be stored in a normal storage or cannot be stored at all (like dung only can be kept in hazardous storage).


  8. Sounds good, but will makes easy to trick on invasions using the cape: like avoiding big monsters near map entry zone and fight from a better place (like free walk for archering to the hills in Bethel).

    Also for summoners/magician helpers which they can switch cape.

    Invasions will some fun using this cape (as invisibility is possible but ignored by some monsters).

     

    Maybe a potion with very big cooldown could do the same?

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