csiga
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Everything posted by csiga
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I see no direct relation between binding price and pinning. I think binding price goes up more like for two reason: - hard to find nowadays, - people buys from shop in bulk and tries to sell it a much higher price that its worth to reach better $->gc conversion rate as result If pinning is a result of a bug then maybe removed in the future and Ent's decision if the players can use this bug or not. Following this logic, summoning a huge mass of rats/rabbits to keep the dragon hits away also can be considered as bug.
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Free photoshop-like flash application http://www.sumopaint.com/home/ Not free but they are also good apps: - ArtGem (not in production now) - Pro Motion (pixel graphics and animation)
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good luck! have fun!
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I like this idea too, preparing for making some of these swords if it changes
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Your views on how to promote the pk server and what would you change
csiga replied to handyman's topic in PK Server
Another reason that might results ppl stay on main: they are mostly chatting on main and the current gossip telegraph option is just slow. Maybe would be good to make a faster connection (like able to join to main server channels for chat also). If I would do an MMO game, I will let the chance to main players travel to pk server, lets say below 100 a/d, as they get benefit from the danger (for example better harv rates, more special stones etc). I know this is currently an impossible idea. But PK server would be much better as a subpart of main (a whole structure of pk maps to live and mix there in danger but without cooldowns). -
To be friendly with the environment, move that rock to KF ;-)
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Gratz man! Will join up later :-)
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Remove cooldown from rings when logging in
csiga replied to dipi's topic in Suggestions - General, Misc.
It should be done on the way it worked in the past - there was a little (some seconds) waiting time like after login to get attacked. -
Lot of ppl can do siggies in EL, just ask them
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Eeek I just noticed I have Mobility Radeon, so there is no new driver yet which will fix this bug. :S
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It would be good to have a chance to break thru Magic Immunity if there is a huge magic difference (for the stronger of course) while casting spells (so lower magic level is less immunity against magic).
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I have compiled also a version from CVS earlier and tried it on testserver, resulted the same effect. Will try your version too. As I remember good, there was an almost similar problem while using Intel GMA chipsets on MacOSX. I know OpenGL is very sensitive to the buffer sizes what you always have to ask from the current system, I had no time to look over the sources (as not familiar with the client source architecture yet) but I guess the problem may come from some missing opengl checks and/or releases (how many textures can exists, how much steps possible in rendering stack etc.). Is there a common way to debug the client (I guess its not so simple because the client may use clock synchronization with the server or similar thing)? I know there is an openGL profiler on MacOSX which able to check the opengl calls and memory parameters outside from an application (I also good for eliminating rendering-related memory leaks), I found there is gDebugger for windows 7 too (currently beta). Will take a look on it. P.S: I posted it wrong first time, I has 3-5MB/seconds too. To everybody: when you are running custom clients please do on testserver only (I think this is the legal way anyway).
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I had the similar error, and as I wrote, the client is using slowly the available memory. If I stay at textscreen (F1), the running time is longer without crashing, and it seems it related with the screen mode and/or resolution too (by Jezebelle's post). I guess its caused by not proper texture memory handling (sometimes the textures just erroreus too and the mapchange with TAB shows white screen sometimes). Of course it can be any other rendering-related issue (e.g. memory leak). P.S: sorry for using programmer terms, but maybe it helps where to find the bug when client become officially available on Windows 7.
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I am running on one machine I have (Lenovo T500) the EL client under Windows 7 Enterprise edition (x64). Both the normal and XP compatibility mode crashing frequently. As I see with the resource monitor, the amount of el.exe's memory usage is grow with 5-7kbytes in every seconds which maybe caused by a possible memory leak.
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4. losing items using no rostos has less chance than the item broken or damaged while fighting ;-)
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Btw. what was the reason of the rosto prices gone up from 14k each to 17k each? It was not sooo long ago, I am just curious :-)
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Other solution is: increasing the rate of rosto can come into the game while harvesting (like 1 rosto in 30k, and for being fair, maybe this rate is only available using a special medallion what is costs a lot or rare ingreds - possibly available after finishing a really hard quest). Radu mentioned a new predator perk what is under planning, maybe better rosto rates for the ppl who using this perk would be good also (as they losing the rosto anyway when Preddie comes .))
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Guys keep in mind this game is not only about economy... If rosto prices goes up too high, much less people will have fun on invasions or with other activities (using decent weapon/armor against huge mass of monsters), so they may leave this game. Working for days for a rosto and losing in 1 second is really not the thing what keeping players in the game. I remember to very good invasions from the past, and still missing that spirit nowadays.
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I vote yes if can copy my char too csiga
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Voted, but not really need a big change, maybe to give peoples more equal chances in pk fights (by disabling hi armors/weapons/brod and no pp buying option or removals). Also not like mini events and still prefer the low cooldown and legal alts (I think mini events are highly depends on alt usage). When char copy being available, but I can't use it because I have a/d 100+ char on main, I would feel bad.
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Voted no, but sharing some ideas: - I would get a rid all of the trade bots on a possibly new server (they make the economy instable or at least they pushing the economy to bad way - or at least don't let the owners change the prices, they must set by server) - Setting the NPC prices to make the high levels a bit profitable (for example there is no reason to make high manu levels on the current server because the lack of items usage and easy loss of ingreds) - No PP buying or char buying at all - Would be good to have at least a few monsters (maybe on instances or an invasion) with adaptive a/d (which means they will use the player a/d levels to set their a/d while fighting). It allows new people to join to invasions and fight together on a fun way. - Better drops (usable items) but no gc.
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For example: csiga on main has 100+ a/d. After this option is available, it is possible to copy my char with 100 a/d to pk? I think the copy should be started in the following way to become fair against the other players: - all stats with the same as the main, but - a/d starts with 4/4 or what it is the current starting value on IP, oa starts with 0