csiga
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About csiga
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Rank
Wood Sprite
- Birthday October 24
Profile Information
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Gender
Male
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Congratz ))
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Hey Zara o/ Take care and see you one day here (I was away too) :-)
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Cyberwulf was my guildie in Dao since he started to play, the guild helped him to achieve most of his engineering level, after he moved to {FD} we stayed friends. He was a really nice guy and good player so deserve some memorial in EL, in any form.
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Sounds a good idea, but people mostly go for a/d xp to invances.
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I would extend this idea with: - show my bar only, add the mana bar below health bar - show the opponent health bar when in fight (or maybe with a timeout period after flee/diss too) - show the bar on rollover of a monster and hide on rollout
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I am in south-west of Greater London, near Hounslow, fortunately not too far from the centre by train
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Hey guys o/ I have nice time in London
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I tried the newest version, here is my thoughts: - after creating a dir, it would be nice to have the cursor moved to the newly created directory (usually people will enter to the dir after creation) - file and directory names starting with dot (.) also need to handle as hidden files (on Linux/Unix systems) - I can bookmark the same dir on the same panel multiple times, is that ok?
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Elég régen volt errefelé valaki :-)
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Interesting idea to use SDL for a multiplatform utility. I would use gui extensions like wxWidgets. Is there any network functionality planned (like copying files via scp and ftp)?
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Hi Elf_Ninja, The example video I posted is just for let see the capabilities of Molehill, not meant to build the EL client on Unreal Engine.
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The 3d engine (namely Molehill) are using a low level programmable pipeline, its syntactically very close to GLSL. Because I want to learn this engine in deep, thats why I choose to do a complex project like EL client (after over on the tutorial parts). I am sure if Unreal 3 engine runs smoothly, there can be no problems with the character rigging. Good example to massive amount of calculations is the port of the physics framework called Box2D to AS3, it runs very well. If something seems impossible, there is still an option to use in C and link with Adobe Alchemy to the player. Another example which use character animation:
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Hi Schmurk, Flash isn't quite slow in my experience. Of course the 3D capabilities will not available on all of the mobile devices, but to run on mobile devices is just an option, not the goal. Some example from the new player's 3D capabilities:
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Nice work, I also made a chat client as a tcp/ip test project some years ago but in AS3, without the Flex framework which results less filesize and faster performance. Now with the new player I am thinking on pirting EL to a 3D client. Are you interested in this project?