Jump to content
Eternal Lands Official Forums

majestyk

Members
  • Content count

    194
  • Joined

  • Last visited

Everything posted by majestyk

  1. Harvesting Frequency Irregularity?

    The smallest number should then indicate a case where there were no failures, or the least failures, between successful harvests. In this list this would be 14. Shouldn't all other numbers therefore be multiples of the lowest time? Or at least have a lowest common multiple, which definitely isnt the case for all those numbers? Therefore I'd assume that there is a random factor in there, too.
  2. Auctioning Sunbreaker of Destruction

    My bid is: 250000gc 5000 steel bars I am not a PKer, so I won't feel bad about making PK worse than it already is. Would be perfect to give it to me, wouldn't it? :-p
  3. Animation smoothing

    Ran the client with the resync errors for most of yesterday - FPS max set to 20. In the beginning it was running without any resyncs or problems, but it got worse and worse during the hours, although I couln't really point out what was causing it. Latest CVS version is running flawlessly, without any resyncs. One sidenote though - I can't notice any difference in animations. What do I have to look out for? I don't think it makes much sense to change anything if noone notices any difference ;-)
  4. Changing the Ila Prima tavern color

    Ent is going to change the color to white anyway. If he didn't want to do it he would have changed his mind by now and closed this thread because of "too much bitching". PS - voted yes, but only because I wanted to show that I can also vote like retarded and didn't actually read the other option. Still was only the 3rd to vote :-/
  5. %limit_fps bug/suggestion

    I had a similar effect while being at University. For our cinema project, we had very old russian 30mm projectors. Due to the different voltage applied they ran always a bit faster than in their original country; we calculated the speed to be around 26.2 fps, which averages to about 5-7 minutes shorter movie runtimes over the length of a complete hollywood movie. You didn't really notice the difference while watching, but you always got home early. Nice way to save time. :-)
  6. Branch

    The point is not the chance to destroy someone's items, but why to try it at all: I have heard many PKers complain that too few people PK (because of rostos, too expensive, whatever). Yet on non-drop day, where many people who usually do not PK give it a try, some can't resist to wear BRoD. I don't think this will encourage PKing as an "occupation" that many people share, and I can't understand what is cool about destroying other people's gear. But this is probably a decision the PKers have to make for themselves.
  7. Tokeman admitted bag jumper.

    Sad when it's the guild rules that bind you in honor instead of your moral commitment forming the guild rules.
  8. Automatic quickspell generator

    Very well done. I hate to have to cast them all just for getting them into the quickbar again. On a different sidenote: might you be able to post statistics about the "most common" quickbar setups? I'd be interested to know ... without mentioning names, only the setups Cheers, maj
  9. Anyone else having problems with tit armor?

    There was already at least one thread were people were complaining about ti armor breakage: Check this thread, it contains data for breakage and a very good explanation from Trollson.
  10. Harvesting at Mother Nature Day

    Hi, it's not really a bug, just a glitch that occasionally annoys me: When you harvest something and the day switches to Mother Nature Day, you continue to try harvesting and your log gets cluttered with those pesky "you cant harvest" messages - until you notice them and stop harvesting manually. I don't know if it's technically feasible, but it would be much nicer to just send out a "you stopped harvesting" packet to all connected clients when the day changes to MND, so if it's possible with low effort, it might be worth a shot. Cheers, maj
  11. Harvesting at Mother Nature Day

    A typical case of "you should have used the search function first!". I am ashamed of myself, thanks for not yelling at me. I am not sure if I would have been so polite. :-)
  12. venten

    Another useless use of cat *scnr* :-)
  13. Rabbit & Rats Army!

    Lol, there are bears in that image. Ty kat, if you hadn't said it I would have probably wondered for ages what that image is supposed to show :-)
  14. New leather-iron armor

    This looks almost exactly like what I had in mind when wishing for enhanced/studded leather armor. I voiced my wish so often and never got feedback on it, so I thought you didn't think it a good idea. You really got me by surprise - amazing work Roja, and thanks for fullfilling my wish! P.S.: Now I need to think of a new wish for christmas ;-)
  15. I was waiting for this since my first week on Isla Prima! You rock Now the only thing missing is a key shortcut for "Get All", preferably usable with your left hand only.
  16. So, what do we think about the new changes?

    Actually i would say that there are classes in el. The classes are determined by the nexuses we take. Exactly my point. Nexuses are a specialisation to a certain class. There is still nothing against becoming everything you want - just not everything equally good at the the same time.
  17. So, what do we think about the new changes?

    I won't add anything to the vials discussion, there already have been enough opinions on this. I would like to talk about the harm spell and the magic skill as a whole. High level magic skill should not only result in more damage made by harm, it should also _reduce_ damage taken by magic by affecting magic resistance. The "magic immunity" spell level should be increased (absolute protection must be expensive), a "magic shield" spell adding to protection from magic in it's place would be nice. You might complain that this does not help lower level players. Yes, you are right. If you are level 20 a/d and meet someone with level 60 a/d, you are dead. If you are level 20 magic and meet someone with level 60, why shouldnt you be as dead? The main problem of this game at the moment is that all high level fighters are high level wizards, therefore giving them few weaknesses and lots of options on how to defeat someone. Part of the problem is that restoration needs to be reliable and mana drain is powerful, therefore giving a lot of motivation to raise that skill; another problem is that there is not enough specialisation needed to actually do high level magic. I can't remember any other game where a (so called) specialized fighter was able to use so high level spells. IMO every spell higher than restoration should require nexi, for example nexus 0 for everything including restoration, magic nexus 1 to everything including magic shield (replacing the magic immunity), nexus 2 for everything including drain mana, and magic nexus 3 for the new invis and true sight spells, and some higher level magic spells which might come (like fireball, wall of ice, paralyze) should even require more. Combinations where fighting and use of magic both excel should stay very rare, limited to those of highest overall levels.
  18. No. IMO, training with people you don't know as good as your guildmates is a good way to get to know other people better. It strengthens the concept of alliances between guilds and increases interaction with other guilds/people. Besides, I don't like the thought of accidentially mis-clicking guildmates... the disadvantages outweigh the advantages by far.
  19. Update 1.3 Bug reports

    You can #beam me out of the lava maze although it's PK ...
  20. Random days...

    No problem with fighting, the use of magic does not depend on the food level. Still it sucks that you don't regain health and mana, especially if you have FR perk ...
  21. My Bot

    If you knew how to program in C++ you would probably also know that you need to compile the sources. I'd suggest you take ttlanhils advice, and don't be rude - he tried to help.
  22. Disposable armor

    I refrained from saying anything here for quite a while because I already said my opinion quite often in the last time, but I just can't hold it back any more :-) In my opinion, the current leather armor is already pretty much "disposable". When I start a training round, I always take 2 leather boots and 2 leather pants with me, and on average 3 of those 4 break. I think that if I would take more with me the average might even be higher, but I try to cap the armor expenses that way. I can't see any use for amor which is like 20 times more likely to break and even more expensive, at least for me. I voiced my suggestions for additional armor already a few times, but I will repeat them here since it's so "on topic": Basically any kind of new leg armor would be greatly appreciated, because it adds to the variety of the game; currently almost all fighters use the same armor for training, regardless of their level. But my special wish for christmas this year would be new leg armor which fits in between leather and iron, something like "studded" or "enhanced" leather, maybe in the pricing range of 300-500gc. It would even be OK to have the same stats like leather has but with LESS breakage. The current rate of armor breakage already annoys me, and I don't think I will use armor that breaks more often.
  23. perl bot skeleton ?

    Just look at the client implementation or other bot implementations to see what's going on. Where is the sense in reverse engineering a program you have to sources for? ;-)
  24. perl bot skeleton ?

    I was looking around for different bot implementations a while ago because I was thinking about a perl bot too. I didn't find a perl implementation and finally decided to go for a different language because perl SDL lacks SDL_net support, and I thought that at least that part should be provided by the language. Maybe that has changed in the meanwhile, please keep us informed :-) Cheers, maj
  25. [patch] Kill Counter

    I had the same thing for Health Essences. With an earlier version essences seem to have been categorized as crafting, in the latest version they are categorized correctly. Now all "early adopters" like us have br0ken counters ... seems like we have to reset them once this feature is finished. To the kill counters: I guess Monsters and Players can only be distinguished by their name, right? I noticed that female armed orcs are counted as "armed orcs" ... would be nice they could be counted separately. On a different sidenote: I think it would be great if there were separate kill counters for players and monsters, it just looks strange to see player names mixed into monsters, I guess that makes it a mess for PKers with many player names in there. Cheers, maj
×