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ryddler

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Everything posted by ryddler

  1. Auction: Antisocial Removal stone

    Opening bid price lowered to be closer to perceived market. Also lowered buy it now price.
  2. Auction: I Can't Dance (ICD) removal stone

    Anonymous opening offer of 140k in game
  3. Artwork additions & improvements

    Dragons... I love the animations on most every monster in game, but one in particular causes me (and I'm sure many others) particular grief due to resyncs with the server. Maybe it would be possible to tweak the dragons a bit so that every time they do the flying animation, nearby players don't end up resyncing, and finding themselves in the underworld when the dragons are nowhere near them before the animation starts. Even if the flying animation could simply be toggled off in the client somehow, it would make it possible for me to go near them.
  4. Until we meet again my beloved Katryel

    Blackthorne, I am so sorry for your loss, I did not know Katryel nearly as well as you, but I saw her everywhere in game. May you have the strength of each and every one of us supporting you in your time of mourning.
  5. If Chuck Norris played EL

    Ok, so we were goofing off in guild chat and came up with these... Chuck Norris can eat on fasting day Chuck Norris makes mother nature mule his iron to storage Chuck Norris doesn't go to invasions, Chuck Norris *is* an invasion Chuck Norris eated Leonard Chuck Norris will meet you at the beam, and kill you again Chuck Norris killed Scotty Chuck Norris can kill the Unicorn Chuck Norris uses radon pouches to carry his gold Chuck Norris makes Scotty beam him where he wants to go
  6. Real Life Imitating EL

    and this http://www.docshoppe.com/leonard.jpg is what I did to him
  7. New messages for Leonard

    IM DISIN U NOOBZ AN KILLIN UR PLAYURZ U CANT KATCH ME, IM TEH PLAYR KILLR R U LOOKIN 4 ME, CUZ IM KILLIN UR PLAYRS WAN OV UR N00BS MADE ME DYE U FINKZ KILLIN ME WILL MAK LEEF?
  8. Linux 1.6.0 client

    That's the same behavior you would see when mapwalking
  9. Linux 1.6.0 client test

    Working great for me on SuSe 10.2. My only question is, is this going away?
  10. Bow changing weapon bug

    I have poor man set, so no fog.
  11. Bow changing weapon bug

    I was standing idle. I've been trying to reproduce it ever since, but have had no success yet.
  12. Bow changing weapon bug

    I had this issue when I removed my crossbow to switch to bow. As soon as I removed the crossbow from equipment to place in inventory, all text on the screen switched to bitmaps. Freshly updated linux cvs today. This was after a few levels and switching back and forth many times.
  13. Buying: up to 16k bones

    Buying up to 16k 10k 5k bones in blocks of 1k or more please, post here or pm me in-game please
  14. **Generation X**Harvesting** - the 3rd Degree

    ryddler - 10k turquoise (50k gc) please and thanks! As XenaMT mentioned below, delivered in record time!
  15. Linux binary available for testing

    Yes, sorry. I teleported, used rings, killed animals, monters, changed several maps, fleed combat, interacted with a few NPCs, adjusted many of the settings in options, all without any problems whatsoever.
  16. Linux binary available for testing

    SuSe 10.2 kernel 2.6.18.8-0.7-default Using "./el.x86.linux.bin test" when I enable sound I get: compiling from cvs (1.5.0 tag) I don't get the above, however I get the following every few seconds instead: I can also verify that the "extensions.xml" was not in the data file, but the error vanishes by copying the file from cvs. I'm updating various libs and alsa components that have newer versions right now, and I'll try again after they complete. UPDATE: after updating libs, the cvs compile runs without error, the test client still has the above error.
  17. Support a good cause & win big prizes The prizes: Full Titanium armor set (no helm) - lilcnoot Full Steel armor set (no helm) - Fr_Parmenides Steel Two Edge Sword of Thermal - Melchloren 200 Potion of Extra Mana - lilcnoot 5000 Potion of Spirit Restoration - Fedora 5000 Health Essence - Hex 14000 Raw Meat - Lamorian Crown of Life - Marc Crown of Mana - 0ctane Crown of Mana - lilcnoot 10000 Fire Essence - Maxine 20$ worth of merchandise in the EL shop - SyWren 20$ worth of merchandise in the EL shop - Pardu 10 EFE - lilcnoot Full iron plate set - Moebird Giant Summoning Stone - Moebird Medallion of Life - MacNathan Jagged Saber - ValCaz Great Sword of the winner's choice (except bronze, the n00b forgot he didn't read that book yet) - Thomasl Saving Stone - jimbo13 Saving Stone - Moebird Rostogol Stone - Aduard Rostogol Stone - Annatira 1500 Feasting Potions - Piwacket 500 Feasting Potions - Moebird Cape set, including: Excavator, Powersaving, Fast regeneration, Body Piercing, Monster Magnetism, and Mirror - LordHolt Cape set, including: Excavator, Powersaving, Fast regeneration, Body Piercing, Monster Magnetism, and Mirror - Moebird Stone set, including: 4 Enrichment Stones, 2 Binding Stones - shallara Enriched Essence set, including: 3 ELE, 3 EFE, 3 EWE - coprolite Note: The prize list will probably increase before the drawing, but it will not decrease. (Anyone wishing to donate items to be added to the raffle, please forum PM me) The following prizes were added impromptu at the contest itself, giving things away was so much fun we couldn't stop 50 EMP - Piwacket 50 EMP - Moebird 50k gc - KaGen 5k bones - FairyDragon 4k life ess - Piwacket Crown of Life - Crom The cause: American Diabetes Association's "Step out to fight Diabetes" 21 million children and adults in the U.S. suffer from diabetes, America's fastest growing disease. Diabetes can, and does, lead to a wide range of other serious health complications. By helping me participate in Step Out, you're not just helping to funds to eliminate one disease. You're also battling cardiovascular problems, kidney failure, blindness, lower limb amputations, and much more. My daughter Tori was diagnosed with Type I diabetes one month after her third birthday. I have participated in this walk ever since, and have been acting Volunteer Corporate Chairperson for the last few years. The Timeframe: Last day to purchase tickets for the lottery is Friday, October 12th at 9 PM Central Timezone, USA. The drawing will take place inside the White stone City Palace which can be found at White Stone City [38,731] The drawing will be held on Friday, October 12th at 9:30 PM Central Timezone, USA. A winners list will be posted in this thread. Prizes will be "hand delivered" in-game. The rules: Raffle tickets are $5 US each. If you want to participate, you need to 1) send me a forum PM with your real name and dollar amount of donation, and 2) make your donation at one of the following locations: http://main.diabetes.org/goto/tori and include your EL username in the personal note section. paypal donation and include your EL username. (note: paypal will charge ~4% so please use the method above if you can) The winners: Winners will be selected by lottery. For every $5 a person donates, they will get get one "ticket" which will be either drawn from a hat or selected via a random number generator. Notes: This event has been authorized by Entropy, and prizes have acquired or manufactured by myself over the course of my EL life, or donated by my friends in-game. Remember, this is a charity fundraising event that just happens to have prizes as an incentive. The money goes to American Diabetes Association. Donations are tax deductable in the US. If you do not like the terms, don't participate. Thanks to everyone in advance, and good luck! Current Ticketholders: 0ctane AdranBach Aduard Annatira Antiflag Audhilde BleedingSoul Bugabear Cassius coprolite Crom DragonCairn extrapolation Fairydragon Fedora Ferny Fr_Parmenides Hex Jayim_Duinara jimbo13 LabRat Lamorian larrystorch lilcnoot LordHolt MacNathan Marc Maxine Meacrob Melchloren MilesP Moebird novi Pardu Piwacket Polemistis shallara smokeyd smurf Spyridonas sway SyWren Thomasl XenaMT ValCaz Note: if you are supposed to have a ticket, but don't see your name on this list, please contact me ASAP before the drawing.
  18. Help support a good cause & win prizes

    We had so much fun giving prizes away, that at the end I had several people pm to add still more prizes to the list (as posted here by lilcnoot), which I have added to the original post below the original list of prizes. I offer my heartfelt thanks to all that participated in this wonderful event. Because of the generosity of my fellow players, $2410 of the ~$3300 I raised overall was a result of this raffle. The walk itself raised over $40,000, and had a very good turnout. Thanks also to all the kind words of encouragement! I also offer special thanks to Radu for letting me run the raffle (and his prize donation), all of the Rivan Warriors that were in attendance (and helped carry all the prizes that could be carried, kept track of the prizes as they were given away), my friends from the Fellowship of the Celtic Woods for their support and attendance, and everyone who helped make the entire event possible through donated prizes. I can't thank you enough! I will continue to contact the people who couldn't make it to the contest to receive their prizes, and those whose prizes were too large or bulky to carry.
  19. Help support a good cause & win prizes

    Prizes will be awarded in the order they are picked, prize 1 goes to the first draw, prize 2 to the second, etc... The drawing will take place using the list randomizer at http://random.org/ with the list being one entry of a ticketholder's name per ticket they hold. As each drawing takes place, the winner will have one instance of their name removed from the list, and the list will be randomized again to select the next winner.
  20. Help support a good cause & win prizes

    If random.org picks you 5 times...
  21. Help support a good cause & win prizes

    First post edited to include the location where the drawing will be held.
  22. Help support a good cause & win prizes

    Everyone here that used PayPal, please forum PM me with the in-game name and email address you used. PayPal seems not to have included the custom username field I set up. Also, take a look, that prize list just keeps on growing!
  23. Randomly when entering a door, portal, cave mouth etc., my client will appear to hang, and I have to kill it from KDE Sysguard. It shows using 90% or more resources when this occurs. Once logged back in I am on the other side of whichever door/portal I entered. I ran under gdb (with a fresh compile from cvs), and got the following: fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! fglX11AllocateManagedSurface: __FGLTexMgrAllocMem failed!! Program received signal SIGINT, Interrupt. [Switching to Thread -1217808688 (LWP 8764)] 0xb7168121 in s5608 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so (gdb) bt full #0 0xb7168121 in s5608 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #1 0xb71e7aa9 in s1660 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #2 0xb71ec864 in s13433 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #3 0xb71e6d7d in s1643 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #4 0xb71daf3f in s17619 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #5 0xb71d97f1 in s1626 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #6 0xb71d8ae6 in s18243 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #7 0xb71dabca in s15251 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so ---Type <return> to continue, or q <return> to quit--- No symbol table info available. #8 0xb7210961 in s17830 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #9 0xb71d706d in s7319 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #10 0xb71d726a in s7429 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #11 0xb725156f in s10876 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #12 0xb7248fcc in s12876 () from /usr/X11R6/lib/modules/dri/fglrx_dri.so No symbol table info available. #13 0x080aa27b in display_loading_win_handler (win=0xbf97794) at loading_win.c:64 No locals. #14 0x08083d40 in draw_window ( win=0xbf97794) at elwindows.c:1064 ret_val = 0 W = (widget_list *) 0xf46bfb8 #15 0x080842f9 in display_window (win_id=13) at elwindows.c:1222 No locals. ---Type <return> to continue, or q <return> to quit--- #16 0x080aa7b7 in update_loading_win ( text=0x0, progress_increase=0) at loading_win.c:154 No locals. #17 0x080ad068 in load_map ( file_name=0xbfec8870 "./maps/cont2map20_insides.elm") at map_io.c:417 cur_3do_pointer = 0xbfec8588 "./3dobjects/misc_objects/coffin1.e3d" i = 600 cur_tile = 39 j = 64 bbox = {bbmin = {189, 189, 0}, bbmax = {192, 192, 0}} cur_map_header = { file_sig = "elmf", tile_map_x_len = 64, tile_map_y_len = 64, tile_map_offset = 124, height_map_offset = 4220, obj_3d_struct_len = 144, obj_3d_no = 2741, obj_3d_offset = 151676, obj_2d_struct_len = 128, obj_2d_no = 123, obj_2d_offset = 546380, lights_struct_len = 40, lights_no = 34, lights_offset = 562124, dungeon = 1 '\001', res_2 = 0 '\0', res_3 = 0 '\0', res_4 = 0 '\0', ambient_r = 0, ambient_g = 0, ambient_b = 0.099999994, particles_struct_len = 104, particles_no = 56, ---Type <return> to continue, or q <return> to quit--- particles_offset = 563484, reserved_8 = 0, reserved_9 = 0, reserved_10 = 0, reserved_11 = 0, reserved_12 = 0, reserved_13 = 0, reserved_14 = 0, reserved_15 = 0, reserved_16 = 0, reserved_17 = 0} mem_map_header = 0xbfec8618 "elmf@" cur_3d_obj_io = { file_name = "./3dobjects/misc_objects/coffin1.e3d", '\0' <repeats 43 times>, x_pos = 11.0404034, y_pos = 48.5825653, z_pos = 0, x_rot = 0, y_rot = 0, z_rot = -90, self_lit = 0 '\0', blended = 0 '\0', r = 0, g = 0, b = 0, reserved = '\0' <repeats 23 times>} obj_3d_no = 2741 obj_3d_io_size = 144 cur_2d_obj_io = { file_name = '\0' <repeats 79 times>, x_pos = 0, y_pos = 0, z_pos = 0, x_rot = 0, y_rot = 0, z_rot = 0, reserved = '\0' <repeats 23 times>} obj_2d_no = 123 obj_2d_io_size = 128 cur_light_io = { pos_x = 1.40129846e-45, pos_y = -1.34945149e-05, pos_z = -1.84881496, r = -8.11563586e-06, g = -1.34945149e-05, b = 0, reserved = '\0' <repeats 14 times>} lights_no = 34 ---Type <return> to continue, or q <return> to quit--- lights_io_size = 40 cur_particles_io = { file_name = "\000\000\000\000\001\000\000\000\000\000\001\000\000\000 P\0360\001\037�\036\001\000\000\000\001\000\000\000\005\000\000\000\200fb\001\\�\000\000\000\000\001\000\000\000\000\000\001\000\000\000 P\036\005\000\000\000\001\000\000\001\\�", x_pos = 0, y_pos = 1.40129846e-45, z_pos = 9.18340949e-41, reserved = "\001\000\000\000 P\036\000"} particles_no = 56 particles_io_size = 104 f = (gzFile *) 0xf5336a0 #18 0x080ac864 in change_map ( mapname=0xbfec8870 "./maps/cont2map20_insides.elm") at map_io.c:138 No locals. #19 0x080b2cc0 in process_message_from_server (in_data=0xf41cb00 "\a\037", data_length=33) at multiplayer.c:731 mapname = "./maps/cont2map20_insides.elm\000\000\000\001\000\000\000\001\000\000\000\000\000\000\000\030I\037�\037\001\000\000\000\001\000\000\000\200", '\0' <repeats 11 times>, "\003\000\000\000\000\000\000\000\001\000\000\000\001\000\000\000ة�000\000\000\000\001\000\000\000\000\000\000\000\004\000\000\000\200\000\000\000\004\000\000\000\004\000\000\000\003\000\000\000\000\000\000\000\001\000\000\000\200fb\b�)\b\200fb\000\000---Type <return> to continue, or q <return> to quit--- \000\0004�235\000+\000\000\000�\230\001\000\000\000\000`�000\005\000\000\000\001\000\000\000\000\000\000\000T\211�000\001\000\000\000\000\000\004\000\000\000\003"... text_buf = "\202To Imbroglio Islands\000e Forgotten\000an get a NMT cloak next\000person i would not sell\000es. [-]\000e newbie helper guides on the main website. If you would rather learn by doing, talk to the Tutorial NPC, whic"... #20 0x080aaa11 in start_rendering () at main.c:115 message = (message_t *) 0xf4706c0 event = {type = 4 '\004', active = { type = 4 '\004', gain = 0 '\0', state = 0 '\0'}, key = { type = 4 '\004', which = 0 '\0', state = 0 '\0', keysym = { scancode = 168 '', sym = 65535, mod = KMOD_NONE, unicode = 0}}, motion = {type = 4 '\004', which = 0 '\0', state = 0 '\0', x = 424, y = 381, xrel = -1, yrel = 0}, button = {type = 4 '\004', which = 0 '\0', button = 0 '\0', state = 0 '\0', x = 424, y = 381}, jaxis = {type = 4 '\004', which = 0 '\0', axis = 0 '\0', value = 424}, jball = { type = 4 '\004', which = 0 '\0', ball = 0 '\0', xrel = 424, yrel = 381}, jhat = {type = 4 '\004', which = 0 '\0', ---Type <return> to continue, or q <return> to quit--- hat = 0 '\0', value = 0 '\0'}, jbutton = {type = 4 '\004', which = 0 '\0', button = 0 '\0', state = 0 '\0'}, resize = { type = 4 '\004', w = 24969640, h = 65535}, expose = {type = 4 '\004'}, quit = {type = 4 '\004'}, user = { type = 4 '\004', code = 24969640, data1 = 0xffff, data2 = 0x0}, syswm = { type = 4 '\004', msg = 0x17d01a8}} network_thread = ( SDL_Thread *) 0xf249e00 message_queue = ( queue_t *) 0xf24f680 done = 0 network_thread_data = {0xf24f680, 0x8334c78} #21 0x080aadd4 in main (argc=1, argv=0xbfecada4) at main.c:247 No locals. (gdb) System: Dell Latitude D610 memory: 1G ram video: ATI Technologies Inc M22 [Radeon Mobility M300] video driver: ati-fglrxG01-kmp-default - ATI "fglrx" driver kernel module 8.36.5_2.6.18.8_0.3-1.1 OS: SuSe 10.2
  24. Fixed? After endless google searches I found someone else having this problem and it was resolved by adding this to /etc/fstab tmpfs /dev/shm tmpfs defaults 0 0 then mount /dev/shm after the above was completed, I ran aticonfig --initial --force rebooted, and I have had no issues since, compared to crashing after anywhere from 5-15 map changes. It became so annoying we referred to it as "mapspawning"
  25. Linux download

    The new client is working well for me, no issues. So far all effects seem to be working, but I decided to poke around in the ini file to see what my settings were for the data_dir, and I discovered it was actually in the in file twice, once right by the description like so: This option is currently only available on linux, and allows you to specify a directory other than the current directory to load data from. For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands. #data_dir = /download/games/el/client/el_install and then further down it was defined again like so: #data_dir = "./" I suspect if anyone else has it defined twice, the second definition will overwrite the first, and in my case, I was launching from the data directory itself, so the "./" would be valid. Kabuya, are you launching from the data directory or somewhere else? and do you have "data_dir" defined twice in your el.ini?
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