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Bahamut_Zero

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Everything posted by Bahamut_Zero

  1. Same combat system

    I have to be honest, i simply don´t like very much of EL´s combat system, it doesn´t feel very dynamic, and the engagement system isn´t the best i´ve seen, but still it has some aspects that i like, but i´m not here to talk about what i like or not. I have been thinking of ways to improve EL combat system, without changing what exists already. The repetitive hacking with the sword is just... repetitive... What i suggest is the following: We would need new buttons, they could only appear in a combat or we could have a new bar with buttons. Why do we need new buttons you ask me. When we find ourselves in combat, we would get more options... you char is chopping your opponent with a sword as usual, but now you have these options and you only need too click a button, so you click a specific button and you would get: Double Slash Next hit will count as 2 so the damage will be the double but the chance of a critical is 0%, costs 50 ethereal points. Stun Next hit will stun your opponent and he can´t do any action for 3 turns if u land the hit, but if you miss you get a recovery time of 1 turn in wich you cannot take any action, costs 80 ethereal points. Disembowel Next hit will have a 85% chance of being a critical if you miss you get a penalty of 1 turn recover in wich you cannot take any action, costs 75 ethereal points. Mighty Block Next 3 hits that land on you, are blocked by 100% but you stil lose 1 hp for each hit, you shield break rate raises by 50% if one of those hits is a critical, costs 60 ethereal points. Speedy Coward Disengages combat instantly, no one can attack you for 5 seconds and during those 5 seconds your movement speed is increased by 25%, costs 100 ethereal points. Pierce Armor Your next hit has a 50% chance of completely bypassing your opponent´s armor, costs 85 ethereal points. Confuse (already suggested too but as a spell) Next hit has a 60% chance of making you opponent confused so the next 3 turns your opponent has a 65% chance of hiting himself instead of you, costs 40 ethereal points. For the ranging skill we could have special shots too: Headshot Your shot has 95% chance of being a critical and a 55% chance to miss the target, costs 40 ethereal points. Triple Shot You can fire a shot that counts as 3 hits, sou get the triple damage and you lose 3 arrows from your inventory, costs 50 ethereal points. Long Shot When you select this shot, your range doubles so you can target monsters/players that are out of your normal range but it has a 25% chance of missing the target and it has 0% chance of being a critical hit, costs 50 ethereal points. Long Shot Of Accuracy When you select this shot, your range doubles so you can target monsters/players that are out of your normal range but it has a 2% chance of missing the target and you chance of being a critical is 10% above the normal value, costs 100 ethereal points. Wolverine Nose Shows monsters/player in your minimap in a wider radius, lasts for 30 seconds, costs 20 ethereal points. As you people see what i mean is we should have abilities that we could buy or learn from books and use in combat to spice up combat. I still think we need more spells but this is making combat more stimulating without having to mess around with the spells. If this idea is too complex, what i mean is, at least just give us 3 options when we are fighting... A option to deal more damage with a higher chance to miss, a option to block hits and a option to flee or something... The names and abilities are just examples, the etherial points and percentages are just to make an example sou you could understand the ideia, of course we would need to make sure about the pros/cons of each ability. I would love to hear Radu on this.
  2. Buying Will Removal Stones

    I´m buying 6 Will removal stones, pm me in-game. edit: or post here your offer
  3. Natras BJ'er

    That idiot did the same to me today... edit: noticed he was banned previously... why do these idiots get second chances...? shouldn´t constant bagjumping and being a idiot be a reason to get banned? I think its harrassing.. (anyways, this is the only game i ever played where there isnt a system preventing this from happening... i only get stolen in EL... if ppl can take ur bags, why the hell cant we at least pk them on the spot... ?) [18:46:53] [PM from BlueButterfly: nastras is BJ your bag] [18:46:53] You are too far away! Get closer! [18:47:09] You entered the cellar under the inn [18:47:11] [PM to BlueButterfly: thx] [18:47:21] No player is in the game with the name of nastras [18:47:28] Holy cow!!! You found the secret passage for the ancient underground tunnels! [18:47:36] [PM to BlueButterfly: logged out?] [18:47:41] [PM to BlueButterfly: nastras u say?] [18:47:52] [PM from BlueButterfly: yes he is here on your bag] [18:48:01] [PM from BlueButterfly: he is a known BJer] [18:48:05] Bahamut_Zero: natras that is my bag [18:48:13] NatraS: i give you 1 chance [18:48:16] NatraS: guess: Yes/no [18:48:21] Bahamut_Zero: what? [18:48:28] BlueButterfly: why you do that!!! [18:48:37] Bahamut_Zero: another 12 year old it seems [18:48:58] Bahamut_Zero: are u gonna get up or not? [18:49:07] NatraS: no [18:49:20] Master_Grue just hit a teleport nexus, and departed us. [18:49:24] Bahamut_Zero: let me just go to forum another idiot to the outlaw section [18:49:29] A cavern wall collapsed on SHAWNM, and hit for 28 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [18:49:41] NatraS: it will be my 3rd or 4th topic [18:49:43] YYZ's Pickaxe just broke... So sad.. [18:49:45] BlueButterfly: he is there already [18:50:02] While harvesting, BlueButterfly upset a radon pouch, and was hit for 15 points of radiation damage. [18:50:03] Mother Nature decided to destroy BlueButterfly's Harvester Medallion. Don't you love Mother Nature? [18:50:03] troius was blessed by the Queen of Nature with 4092 worth of harvesting exp. [18:50:23] While harvesting, SHAWNM upset a radon pouch, and was hit for 30 points of radiation damage. [18:50:26] Bahamut_Zero: lol why dont these idiots look at themselves on the mirror and ask themselves why r they so stupid? [18:50:29] BlueButterfly: [18:50:41] troius found a bag of gold, getting 150 gold coins [18:50:41] A cavern wall collapsed on SHAWNM, and hit for 30 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [18:50:53] Bahamut_Zero: dont u think for urself? like "im a idiot" a useless piece of garbage [18:50:54] Marb: stop digging too deep into those walls! [18:51:01] Bahamut_Zero: oh wait idiots dont think [18:51:11] Bahamut_Zero: thats the cause of the problem [18:51:21] Marb: no Bahamut_Zero you're an object :') [18:51:32] NatraS: that wont help you to get back your bag [18:51:44] Bahamut_Zero: dude stick that bag upp your ass [18:51:48] NatraS: ok [18:51:53] Bahamut_Zero: u think i care for 1k iron? lmao [18:51:53] NatraS: ill take it to stor then [18:51:59] [PM from BlueButterfly: be as stuborn as he and you get your bag] [18:52:01] Bahamut_Zero: dude i just wasted 720k in will stones [18:52:02] Bahamut_Zero: lol [18:52:05] Bahamut_Zero: poor little thing [18:52:14] Bahamut_Zero: if u can carry it [18:52:16] Bahamut_Zero: looool [18:52:17] Master_Grue: fight nice kids. [18:52:32] Bahamut_Zero: carry it all then idiot lol [18:52:52] Bahamut_Zero: look at the idiot, too much free time [18:52:56] OutshinEd: give me you col :> [18:52:57] Bahamut_Zero: wasting time on being useless [18:52:57] While harvesting, Entreri upset a radon pouch, and was hit for 10 points of radiation damage. [18:53:02] troius: '-. [18:53:20] Bahamut_Zero: pickaxe him t death lol [18:54:10] Bahamut_Zero: notice that this idiot doesnt even carry a pickaxe, he just came here to be a idiot [18:54:24] Bahamut_Zero: well use some lube before u stick it up ur ass donkey [18:54:29] Bahamut_Zero: bye bye edit i just noticed this, and it´s very interesting... [18:39:53] Bahamut_Zero: broke all my picks [18:40:09] Bahamut_Zero: if u mix inside schools is that it? [18:40:14] Raato: yes [18:40:18] Bahamut_Zero: oh ok [18:40:24] Bahamut_Zero: well im gonna haul this to storage [18:40:33] Bahamut_Zero: hope there are no bagjumpers around [18:40:41] Bahamut_Zero: no thx [18:40:47] Bahamut_Zero: ill just talke the bag no [18:41:31] Bahamut_Zero: i can see u [18:41:33] You're not close enough [18:42:15] You entered the cellar under the inn [18:42:18] You see: OutshinEd [18:42:24] Holy cow!!! You found the secret passage for the ancient underground tunnels! [18:42:31] You have 134 out of 300 slots used. [18:43:00] Bahamut_Zero: anyone buying coal here? [18:43:14] BlueButterfly: nope [18:43:16] Entreri: how much coal do you have and price? [18:43:20] Rassius just hit a teleport nexus, and departed us. [18:43:25] Bahamut_Zero: 3212 pieces of coal [18:43:40] Bahamut_Zero: well i ve been selling for 2,5 gc each [18:43:43] Entreri: nah [18:43:46] Entreri: ill buy when you get 100K [18:43:47] Bahamut_Zero: how much then? [18:43:52] Bahamut_Zero: oh ok [18:44:59] Not here! (can't attack players in non combat maps) [18:45:07] You entered the cellar under the inn [18:45:09] #GM from DWSS: heya Eragos [18:45:15] Holy cow!!! You found the secret passage for the ancient underground tunnels! [18:45:22] #GM from Eragos: hey [18:46:51] You are too far away! Get closer! [18:46:51] You are too far away! Get closer! [18:46:53] [PM from BlueButterfly: nastras is BJ your bag] [18:46:53] You are too far away! Get closer! [18:47:09] You entered the cellar under the inn [18:47:11] [PM to BlueButterfly: thx] [18:47:21] No player is in the game with the name of nastras [18:47:28] Holy cow!!! You found the secret passage for the ancient underground tunnels! [18:47:36] [PM to BlueButterfly: logged out?] [18:47:41] [PM to BlueButterfly: nastras u say?] [18:47:52] [PM from BlueButterfly: yes he is here on your bag] [18:48:01] [PM from BlueButterfly: he is a known BJer] This is very interesting coz i said i was going to storage and i was gonna leave my bag unprotected... just a few minutes later i get bagjumped by that idiot, and seconds later he was trading the iron with Wifek, he just sit there while wifek went in and out of the cave hauling iron they said he was "buying" the iron, the interesting part of all is that wifek was in the cave when i said i would leave my bag alone.... those 2 have been banned before for causing trouble, so i think its nuff said... anyway since my bag only had 1k iron, he bagjumped another player and continued to "sell" the iron...
  4. Buying Will Removal Stones

    Only need 4 now, cmon ppl, i know you are hiding your stones.
  5. You want underage kids having sex with each other to be legal? Ok, jail is a bit rough on a kid but if you don't threaten kids, they won't learn. Exactly how hard is it to wait till you're 18 before having sex? Also consider the consequences of underage sex in a community like the US where people think sharing audio/video media is ok, illegal software is ok, all because of "OMG! freedom". Are you telling us you're ok with 15 year old pregnant teenage girls running around? Underage sex isn't exercising freedom, it's plain ignorance and lack of proper education. Even if it doesn't affect you personally, it still harms your community. I seriously doubt the US is a fscist country. Have you ever wondered why girls can get pregnant at that age..? IT´S FUCKING NATURAL, it´s supposed to be like that... now if your are talking about your different culture now thats something else... (Not saying it´s all cool... i´m just trying to make you see things as they are, now the culture that you absorbed and makes your opinion is something different, even today there are places where getting married with an underage girl is perfectly normal as it was with all cultures just a few centuries back...) And threaten..? I would hate to be a son of yours... as u said... EDUCATION, not threats... Kids will always have sex, it´s up to you they do it safely...
  6. As i always say... Games TV and Movies always reflect what we are... We can get violent from playing violent games? No, games are violents coz that´s in human nature.. u see people killing people on the tv and say it´s horrible? Well that shit is only showing u what a human being is really capable of doing... Violence in games tv and movies is just the refletion of the everyday human... Don´t blame games for our shit world, start worrying less with "stupid" games and start worrying about real important stuff, like giving kids a real good education so they won´t go around blowing each other´s head off..
  7. Pk Server strategy

    As far as I know I am the only one on the server that has reached the cap so I will try to make it clear to everyone. I am 98/100 a/d and when I leveled up to defense 100 I stoped getting defense experience. This means, I can train 1 hour and get 200k+ attack xp but 0 defense xp. As you all should know by now, Over All level is the sum of all experience gathered from all other skills, not getting any attack/defense xp means there is nothing to add to OA. When a player gets 100/100 levels in a/d they will have to get experience from other skills to be able to level up their OA. I was a bit frustrated at first, but I tend to like the result in this. People will level other skills, they will have to think better how to distribute their pick points and above all, since farming for items with no xp is boring, there will be even more PKing between high level characters. I don't have much time to play anymore, but I believe that people could even train more characters from scratch to get a "better" build after knowing this server better. I love this server Shouldn´t the same logic be applied here? http://www.eternal-lands.com/forum/index.php?showtopic=37454 Is the PK server a special thing? If you read my thread u come to the conclusion that even if u hit the cap u still get OA exp... But in your case that doesn´t happen, as i said, maybe it´s a special definition on PK server? Will that happen if we hit the 180 cap here?? Radu said i wouldn´t.
  8. Same combat system

    No you got it all wrong, i didn´t even mentioned making animations for those, a simple eye candy and message would be enough, the only thing that would change is the effect of the hit. When i mentioned animations i meant that aside from some different animations, you really can´t do anything more than auto slash. And you want more appreciation...? What about having people actually play the game? I think that already means something... there are a lot of mmorpogs in beta stage with really good intentions, some even more advanced than EL in some areas of gameplay, but they have no people playing, now thats frustrating. Now if i make a game and see a bunch of people playing it and suggesting improvements, now that must mean something...
  9. Same combat system

    I expect too much? So you can expect changes from every other aspect of the game, but you can´t expect combat to change? And about making the best mmorpg... that´s what radu is trying to do as far as i can see.. But still with all this complexity, why does the combat have to be so simple? Ps: I know about the slow development and about the limitations, and i didnn´t said it all needed to change at once... the main thing that made me open the thread is combat...
  10. Same combat system

    From WOW?... This is the problem with most of you that play EL... You only have experience from EL and one or 2 other games...(u ppl really need to play more than 1 mmmorg ..) Of course wow has something similar, omfg.. ALL THE OTHERS HAVE TOO, that´s what im trying to say... every other mmorpg has a complex fighting system... EL doesn´t! And for your information wow didn´t "invented this kind of stuff... and more, if you really wanna know, most of these are based in final fantasy 7... not wow... About the exp per kill, this is the area where EL owns, i prefer the exp per hit, the kill should give a bonus too, but this is not the problem, this is ok. And don´t talk about wow again coz if u wanna compare, wow simply owns EL on the combat system... thats why i didn´t even mentioned wow... The freedom of movement in a fight, the fantastic group system, the perfect working instances, hell even the simple "jump" key is great (makes u harder to click on). Wow simply owns with it´s combat system (notice i don´t even mention the abilities and spells) And u say wow... u could say regnum online, sharya, perfect world, and these are just examples that came to mind, i could mention hundreds of them and even the most basic one has more fighting options thatn EL. I don´t have any doubt that most newbs just quit coz of the boring fighting system.. I don´t want EL to turn in a fighting mmorpg full of kiddies running around but at least give the fighting some dignity... PS: I know this stuff won´t get implemented, that´s what hurts me the most. And i can sincerely say that i think of EL as a game 2 steps from PERFECTION, i f u don´t count the messed up economy, the crap fighting system and the horrible gfx (u have to face it the gfx is heavily outdated). As i usually say to my friends, someday EL is going to own every other mmorpg, just wait and see. But for this i still think there are things that have to change, as i said: Fighting System, Balanced economy, good GFX (this last one includes REAL 3D TERRAIN and i think this is being worked on already; and NO ROOMS, what is the deal with maps being rooms??? The world should be continuous no loading.) Now you can start the insults
  11. Same combat system

    I think the problem with EL combat system is the lack of updates/improvements.. I mean, some of the areas of the game are gettting constantly improved (im all for it), but the combat system is the same like since forever..( i know it changed a few things along the time, but not enough). It seems a taboo..no one talks about changing anything in combat system.. like if its perfect/complete... Well i sure don´t feel that the combat system is something complete in this game. I wont even mention the lack of spells.. the real problem is the fighting itself.. it needs more than 2 or 3 animations of a kick and a punch.. to keeps us awake on those grinding sessions.. Combat is too linear, and if if you let a fight go with no intervention, it´s purely based on stats with some random factor, of course if u use some magic it wont be so linear, but still with the magioc and pots and rings, it´s still too linear. Now if you have a nice set of special attacks to use, each with it´s own pros and cons, the fight will be much more varied and you could even make combos of those special moves that is if you have enough mana. I´ve been playing for a few years now, and the combat system is something that always bugged me from the start... El is something different, i could start my usual #gm rantings about why the combat sucks, but i´m over it, now i look at EL combat system as unique, and even thinking like that and accepting it as it is, i still think that it lacks options... It needs something more. I played many many mmorpgs and simple rpg´s and i have a tendency to compare them, and i find good stuff in each of them, i can´t say that it was combat that attracted me on EL, even though i´m a action oriented player. I just loved the complexity of Eternal Lands Skills and the making of items, but that alone doesn´t make a mmorpg for my understanding.. I play this BETA game in a hope that i can help it improve with my own experience, and i believe in this project, thats why i have the guts to come here and post my ideas and then i hide waiting to be stoned by players who play this forgetting it´s not complete, but they want things to stay coz they own in their little kingdom...
  12. training guide

    Without the ts it will be harder to get the same exp, but can MP confirm if the build is still worth it? Is it still a good build to get fast levels, even without the ts pots? I started a new char following this build and it seems its still good even if you don´t ts. The first char i created took alot of damage, killed fast and had so little ethereal points that i couldn´t heal much, but now i have a huge bar of mana that allows me to heal whitout even having to worry about mana potions, and i block everything lol, so it must be a good build.
  13. Same combat system

    As i said before, the values are just to give examples, and still some of these would be so powerfull that we really should limit them.. so this would add even more strategy.. where would you use your mana? How? What will the opponent use to cancel what or reduce the effectiveness of what you´ll do?
  14. Same combat system

    Another idea comes to mind about these abilities. Each ability could have it´s own 3 levels of power, and if you train that ability to get to a new level it would change to be more powerfull. Example: Double Slash Lvl. 1 Next hit will count as 2 so the damage will be the double but the chance of a critical is 0%, costs 50 ethereal points. Double Slash Lvl. 2 Next hit will count as 2 so the damage will be the double, this attack has a chance of being a critical of 10%, costs 75 ethereal points. Double Slash Lvl. 3 Next hit will count as 2 so the damage will be the double, this attack has a chance of 20% of being a critical, and you have a chance of 20% of your next hit after the Slash, to be a Lvl. 1 slash without losing any extra mana, costs 90 ethereal points. Maybe each ability would have it´s own experience counter, and we could divide into: Spell (calculated by magic levels, but i still think it would be better if we could have individual levels for each spell, so it would be calculated based on spell level and magic level) Ability (physical/magical so it would be calculated based on magic level and a physical attribute, like defense and magic if it is a defensive buff and the level of the ability used)
  15. Same combat system

    About the spells.. we could have area effect spells too like: Discharge Every player within your attack range gets 10-20 hp damage fom thunder based damage, costs xxx ethereal ponts. Burn Ranged magic attack, the players/monsters in a radius of xxx from your target will get 10-20 fire based damage. Sting Ranged attack that allows your to click any area, and all the players/monsters in that area gets ice based damage from spikes that come from the ground, this effect has of radius of xxx, where the center has a xxx% of hitting in a critical way, and it has the chance to paralyze players for 2 seconds, the chance of paralyzing is reduced as you get to the radius limit. Just a few more examples.
  16. Same combat system

    The costs are just examples, ofc they would need fine tuning, as well as the cooldown time.
  17. Same combat system

    No, dont call these spells, they are special abilities, and these take mana too, not only spells should use mana, lots of games around have spells ánd other abilities that take mana to use. If you wants true spells i would go for these: Freeze Blast Ranged elemental attack with ice properties, range 20, cost 30 ethereal points, cold based damage 20-30 hp, uses water essences. essences. Churning Blaze Ranged elemental attack with fire properties, range 20, cost 30 ethereal points, fire based damage 20-30 hp, uses fire essences. I think magic protection spell should simply be dropped, and we should have specific spells for specific protection, like we already have for these (cold shield and heat shield). Thunder Strike Ranged magic attack with thunder properties, range 20, cost 30 ethereal points, thunder based damage 20-30 hp, uses energy essences. Tremor Ranged magic attack with earth properties, range 20 , cost 30 ethereal points, earth based damage 20-30 hp, uses earth essences. Black Tornado Ranged magic attack with wind properties, range 20, cost 30 ethereal points, wind based damage 20-30 hp, uses air essences. Divine Intervention Ranged magic attack with life properties (good against undead creatures, eg: phantoms/skellies/etc..), life based damage, uses life essences. These above spells would be elemental spells and each of them should have a "counter-spell", i mean a protection speel against it so it would reduce damage based on that element, and i wish we had some new creatures based on these elemesnts so we would need a specific strategy to kill those monsters coz they would have immunity to some and weaknesses for others. As we already have a defensive spell to raise defense, i think we need a spell to raise offense: Channel Of Power Raises your attack power for a limited time, the advantage given is proportional to yout attack level combined with your magic level (as the defense spell should be), costs 50 ethereal points. Stop Right There Mr. Freezes your opponent into place, he can´t attack for 5 seconds, but he can´t be attacked either, costs 50 ethereal points. Push Back Teleports your opponents to range (random) the higher your magic level, the greater the distance he gets teleported, costs 100 ethereal points. Tractor Beam Ranged spell (range 20) that teleports you opponent to a place within your attack range, costs 60 ethereal points. Dark Ritual Lose 50% hp, they get converted into ethereal points, cost 50% hp. Clensing Removes any negative spell effect you might have on you, costs 60 ethereal points. Feel the pain bitch! Makes your opponent resistant to positive magic spells (eg: restore wouldn´t heal so well and attack buff would be minimal), cost 75 ethereal points. Mule This! Turns your opponent into a mule for 3 seconds, he cannot use magic and his attack power is reduced to 1, costs 90 ethereal points. Don´t just leave me honey! Any attempt by the opponent to leave combat, wether he used a ring, a spell or a ability, he would alwys have a 30% chance of not being able to flee (he still loses the ring if he used a ring). You sword is .. bleh.. Has a 15% chance of turning your opponent weapon into a bone for the duration of 2 seconds, costs 40 ethereal points. Gasp Lasts for 8 seconds, and during that time, every potion your opponent uses causes only half of the effect, and has 5% chance of not having a effect at all. Gold Coin of Pure Ownage (could be a money sink lol) You select a amount of gold coins and you can use it as a weapon while fighting, if you use 1000 gold coins, you would inflict a damage equal to the value 1000 divided by 20 and it would have a chance of bypassing armor completely, of 20%. Yell abracadabra now bitch! You are muted and cannot use magic for a certain random amount of time (never less than 8 seconds), costs 75 ethereal points. (Could be made new potions so you could get rid of this status since while muted you couldn´t use Clense ) Evasive Maneuver During 4 turns every hit that lands on you has a 50% chance of dealing only half the damage and a 5% chance of being a miss. All these are some ideas, some taken from other games, others based on EL structure, i could come up with infinite abilities and spells, but it´s just me, i know devs don´t have the time for all this, but when they do, i hope they seriously look into this.
  18. After i killed the falcon that destroyed my steel shield with the first hit he inflected.. I was wondering.. I don´t know exactly what to search for to know if someone alredy suggested it, so here it is.. Killing birds like this is a bit stupid... you are down here, the bird is up there flying.. you click attack .. and it just comes down to be owned??? Looks like WWE...if you know what i mean.. To kill birds you should need the archery skill, and that gave me the idea, why not make birds only attackable with the ranging skill, and put in 1 or 2 new monsters that fly and can only be killed this way... What do you people think?
  19. "Radu said... The idea is that it is posible (but haven't decided yet) to give a prize to everyone in an instance if all the monsters are killed. So I don't want to encourage people to bring non combatant characters in there only so that they can get prizes. But yes, perhaps I will take the ranging skill into account as well." This ent post on his forum made me think... We could use this type of creatures on instances. Now if you get some flying creatures that shoot poison (or something else) and can only be killed by a ranger, that would require even more tatics. To make it even more complex, put in creatures that can only be targeted by ranging/magic, some only by ranging and some only by magic. So you need a good team to instance. And we get a more logical way to kill birds... or dragons if they learn to fly PS: I read a bit more about what people and radu think about instances, and i think radu is already thinking of making monsters with diferent weaknesses, so now maybe he should do it while taking into account this flying idea?
  20. hand cannons

    You need to play more than 1 mmorpg in your life... From what you say your experience into Rpgames must be very very limited... I just can´t understand why you separate fantasy and technology... Rpgs are rpgs...now the elements that make the rpg setting are something else... Now about the cannons, if we get stuff like that, i think it should look old, dirty and fallible just like the real one, too much technology would be out of the game setting. Since we have mines, i dont see any problem with this.
  21. sulfur on isla prima

    Maybe this is a good idea, make the start of the game more interesting, and show them one of the most cool things about the game (making stuff), they will feel good, making stuff and knowing ppl will want that stuff.
  22. El 1.8 Problem

    Hi, i´ve been away for some time now. Now i wanted to see the improvements from the last updates since i left. I downloaded the new version and installed it, but when i try to run it, the EL window shows up but the progress bar won´t move, it just gets stuck like at 2% and then my system gets slower and slower, and then i can´t even move the mouse, everything gets stuck, and a minute or 2 later i get a message from windows telling me my virtual memory is too low and that some requests will be denied, so EL sticks there not working. I used to play all other versions of EL on this pc, of course i already formatted it since the last time i played, but i updated drivers and all, so the computer is almost the same, and i never had this kind of problems before. Any ideas?
  23. El 1.8 Problem

    With that error, it's most likely that you need some updated drivers: if you can't find any from your laptop manufacturer website, try http://www.laptopvideo2go.com/drivers (not official, but could work); to find the ven_10DE&DEV_ code of your card, look at Control Panel -> System -> Hardware -> Device Manager -> Display Adapter -> Nvidia 6200 Go (the code should be in the 3rd or 4th tab of the details about your card) Thanks man, it works like a charm
  24. El 1.8 Problem

    It stops at "Initializing Opengl Extensions"
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