Jump to content
Eternal Lands Official Forums

Wynand

Members
  • Content count

    320
  • Joined

  • Last visited

Everything posted by Wynand

  1. Hmmm... i cant log on.. hope im not banned?

    Well in that case im very sorry for wasting your time. Its still not working so i think i'll reinstall EL Thanks for helping.
  2. Tweak True Sight potions

    I Agree with Sufi's idea... TS pots shuld be called EXP increasing pots, atm they are just used for lowering a/d to make it possible to get better exp... a drop of 10 phys/coord wuld be a much better idea, and like he said, stop people from training fluffies/feros and make them move on to Chim's... as for the people complaining about not enough chim spawns, I 100% agree, especially now that tirnym has been turned into no rosto pk (not complaining bout it, just saying no1 is gunna train mountain chims in pk with no rosto). Also i would like to add that i too use TS pots.
  3. Re-think reseting!

    lol, i like it when that happens... all those ts'd down 50's people with the full Titanium+therm serp/JS/Cutty are always picking the poor lil n00bs who go there just to have fun. Lol i recently reset and i hav low health but decent coord... i think i shuld go try that
  4. ... ive always thought the: '2. Make a descriptive title for your thread! Do not use something like "read this". Instead write out what your thread is about!' meant u shuld make a title that says whats being said in the post... and although i agree that its silly that ppl keep suggesting pointless new weapons over and over, all this topic is doing is creating spam... u think sum1 who thinks he has the 'holy grail of weapons' is not going to post his idea because he's read THIS topic? o.O (thats if they even read the other posts)
  5. ok, ive done a search and seen a remotely similar topic to what im suggesting, but it was poorly thought out... so here goes: My idea is basically to allow guilds to rule maps, it would give more meaning to guilds in game, and it will also add more fun, sorry if its a bit lengthy, but read everything b4 u start critisising me plz, ty. - Guilds control Non-pk maps with a storage - a Map can be disputed over every week, a maximum of 2 (or more, just thought 2 wuld be good number) can be put in VS a guild per week, disputes can be held at a certain spot on the map, and since there will be max. 2 battles for a map, players from the guild may only take part in 1 of the battles (shuld stop guild from keeping a place for too long). - a guild may only occupy 1 map at a time, and only attempt an attack on another map if they dont own a map already. Also a guild may only attempt 1 assault per week. - if a guild unsuccesfully assaulted a map, they may not attempt another assault on that map for another 2 weeks, also guilds should pay an NPC gold coins (doesnt hav to be alot, just a few K) when placing a dispute over a map (these 2options should stop people from creating another guild to make fake attempt of takeover simply to keep map) - Taxes on all trade done in the map go to the guild, but players with a total of skill count (all skill lvl's counted together) less than 50 do not have to pay taxes. Also the tax rate can be set (within limits) by the guild leader. Players in the owning guild will not pay taxes either. Other guilds can pay or negotiate with the owner guild for trading rights (without tax). -After a dispute has bin paid for and set to a certain ingame time, members from both guilds can sign up for the battle, only people signed up will be able to take part. The minimum amount of attackers that should be signed up for an assault should be 5 (again, only what i think will work), and max 15. The defending guild's minimum requirement shuld be 1 (since they have to fight 2 battles, and cannot take part in both battles). Players that joined a certain guild in the week that the dispute was placed may not take part in the battle. This is my plan, i tried to keep it as short and to the point as possible... i know there probably are many flaws, and any suggestions are welcome, its just a basic idea, since i have no idea how hard it is to implement stuff into game. I hope this(or something similar) gets implemented, should add something to make EL even more special.
  6. Guilds Rule Maps

    \o/ Good to know
  7. Guilds Rule Maps

    lol your acting as if i said people should pay 50% tax on everything they trade, and every map becomes PK...
  8. Guilds Rule Maps

    lol thought this would be the reply... pity though, cos EL is too open and free, everything is just about having/making gc, no1 really does anything for a cause, the only way u can make and impact on game is by being an outlaw... and guilds are just groups of people with their own private channel
  9. Guilds Rule Maps

    Ally themselves with fighter guilds, or train a/d... in the times of the sword it was the strong/clever/rich that ruled... u can use those 3... buy trade rights/ally with guilds in charge. Edit: i Didnt mean weak guilds should be exploited for gc, to make the already overpowered guilds even stronger, taxes should be like 1-3% of deal (so 1-3gc for every 100 gc spent in deal)
  10. NMT breakable poll

    I voted yes, make 'em breakable... I hav never owned an NMT cape, and i dont hav the NMT perk... Ive trained feros and fluffies for quite awhile now, in full steel+CoL, i degrade atleast 2 items every week, but i dont care, because i dont mind harvesting for my items. My opinion on the reason everyone lvl's their a/d up so fast is because they can afford to train all the time with NMT cape, if anything breaks they can still repair/buy new 1 with the gc/drops they get, because their stuff dont break enough. If the NMT cape became breakable maybe people will hav to harvest/alch/manu/whatever for their money again... sure they say they harvested 15+ days for their capes, but so what? that does not mean you dont have to harvest again for 2/3 months. I also liked the idea of making the cape less effective than the perk, it makes sense. - St
×