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FairyTail

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About FairyTail

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  • Birthday 12/17/1975

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  1. Daily Cooldown Reducer fail rate.

    My record is... well... it's more than 13. I seem to remember Katakil having an impressive 23(or 24?) fails in a row. I don't use them any more. P.S. "Time elapsed" has absolutely nothing at all to do with "statistical probability". Lul.
  2. Universal Hood

    In all honesty, I wasn't thinking of combat-related extras cos - let's be honest - there are plenty of those. For now I was thinking more in favour of something like boosting the capes like Artificer (an additional few % increased chance of making a rare item) or Excavator (again, a few % increase to the chances of finding a rare stone &/or a lower chance of random events breaking your st00fz or some such), the more 'productive' uses as opposed to more 'combat-based' uses for it. Mainly because, let's face it, there are a ton more players that produce stuff than there are that are into constant fighting or even going to invasions etc. Besides, fighters may say they want everything but - imo - wearing a hood in order to get a small buff on something meaning that you can't wear a holam (thereby losing out on an extra 170 hp & 40 mp) is dumb. I can't actually think of any justification for doing that as a player so even if it went to a combat thingy, it would be a waste. My bot would continue to wear mine if that happened and I can't think of anyone who would do differently. But above all, there are enough perks, items & buffs for fighters already. For now. Probably. Imo ofc...
  3. Before posting (here or in channel) any more suggestions regarding weapons/mobs/dailies/fighting PLEASE wait. Firstly, your knight char is not 'pure fighter build'; Secondly, please wait until you are actually a good, strong fighter so you understand things before making more suggestions like this; Third, just because you believe your knight char is an awesome fighter doesn't make it true; Fourth, there are people who play this game who do not fight at all - what about them? Why no suggestions for the majority of the player-base? ; Lastly, learn about how changes are made & implemented as well as why they are/are not agreed to. A great deal of what gets suggested now has been turned down for either reasons of making/coding or the impact on the game as a whole. These can be found in this very section of the forum so, you know, not that hard to see... Kind of proves the points 1-3... I'm not saying I don't admire your enthusiasm, I do. I would just ask you to recognise that your chars, while very numerous, are not developed enough individually to be able to give you the general overview of how levels are / how the game works at levels from beginner to very high level - especially regarding combat-related issues. Any/all change(s) have an effect on all levels & gameplay to one degree or another so it is best to have as much experience in them as possible in order to take this into account. As an example: I believe there should be many more spawns of the higher level mobs. However, I understand that there are limits - placement (and therefore impact on that map & how it's used, if any), whether or not it is viable with the current host server to increase the 'standing number of native mobs' by xxxx amount in total as well as which particular mobs could/should be placed, of which kind & where each spawn would be placed relative to the others. It's just not as simple as merely "spawning some mobs where & up to whatever number you fancy doing at that moment". Likewise, it is not as simple as just "chucking another few batches of mobs onto the end of an existing quest"... Finally, there are some really good suggestions that never get the backing they deserve - like Rip's thing of the 1-2 man 'instance on request' for a reasonable fee from an npc in the AA Fortress - which would be awesome for the game as a whole, as well as saving the mods being hounded for invasions I reckon. These will continue to be overlooked as long as people keep on posting requests (like this one) that I have seen Radu say no to in channel like 4 times in the last 6-7 weeks - that I have seen myself! Probably many more considering how much I am not on recently. Seriously, being told no that often just to post it here is only going to result in less of the other suggestions made being considered. As a final, final point: why all the fuss about Haidir / Novac anyway? After getting the Vanquisher perk, there is not much to recommend either imo - you want really good a/d exp from a daily then get your char's manu level right up & stick with Daritha. Much better rewards, faster & right by a storage...
  4. Serpent sword of death

    There are more than enough weapons - standard & special - already imo. While I would like more weapons introduced over time, I personally think that it would be far better to first bring in dual-wield (like I suggested before where the human nexus required would be the combined total of the required human nexus for each weapon. So if you wanted to use a fire serp & magic serp you would have to have a human nexus of 14 so as to limit the number of people who would be doing this) as well as more mobs / mob spawns for the 150+ range players. There are an almost uncountable number of spawns for the big cats as well as the 'low-end' creatures/mobs but the higher mobs are woefully lacking. How many spawns are there for leg orcs / trolls? And of those, how many are any good for training - the 3x spawn cave for trolls is about it but that's miles from a storage & generally annoying regarding location & usability. How many spawns for acw's? Then look at how many spawns there are for bears... I know that there are more chars (especially recently) in the lower level ranges & I am in no way at all suggesting a reduction in spawn numbers there - but an increase for the higher level chars to be able to train even half-decently without hounding mods for invasions is certainly wanted, even needed. In short, no new special serp thanks because there are many more things that would be better to sort out first.
  5. Universal Hood

    It would be groovy if the hood had some kind of benefit - especially if it were to be related to the cloak you're wearing! However, due to the price of them & how easy they break (the rat breaking a certain mod's hood is one ((right funny)) example) my bot wears mine. I wanted it cos I didn't have one (I know...) but it's too fragile & has no non-fashion application to warrant wearing it as a "regular" piece of kit. Imo.
  6. Which was your biggest project ever?

    Wanted to get 1 million coal. Used OnePiece too but did ~65% of it on Fairy. Ended up with 1.3 million coal & now after all the work getting it, I'm hoarding it.
  7. EXP Bonus after the kill

    Yeah, I knew this would happen. Instead of a proper discussion about 1 thing, it turns into another round of bullshit & moaning about the game. So fine, I'll address a couple of points then you can get on with it on your own. Yes, that is what I want. I want a game that takes a long time. Cos that's the kind of thing I like. Your constant bitching about 'action' and 'pk' and acting like you know it all is, well, pathetic. You know how to make a great MMORPG? Really? Then fk off and make one - if it actually works I'll even sign up. But you won't. Cos it is bitching you want, bitching you like & nonsense you spout. And it always will be nonsense cos you lack the skills & balls to make one yourself. Awesome. Well done. Here is a biscuit. You're right, I didn't kill the first dragon, or go to the first wtf or anything like that. Mainly because when I started playing there were no dragons, instances, dailies - there wasn't even a C2! So while I may not be able to run around re-living the 'glory' of past achievements like you can, I know enough. For example, I know you're asking for the game to be the same as every other game out there - why? If you don't like it, follow the advise I gave Stouxy. But, like him, you won't. It'll just be more bitching, more stamping your feet & more tantrums. Another thing I know is that, once again, you are demanding shit that just will not happen. Like going to a vegetarian restaurant & ordering a beef casserole - it's never going to happen. Why not? Well, to put it simply, this is an MMORPG - not a 1st person shooter or such because that is what this is leading to. Seriously, stop flaming, trolling & shouting about what you don't like about the game and saying how much better it would be if it did what you want cos - whether you believe or understand this - this is not your game and it is not only you that plays it. There are lots of people who, like me, play this BECAUSE of what it is & how it works - NOT what we want to make someone change it to for our own whims. So please feel free in joining Stouxy in fkng off & making your own perfect, action-filled, easy af to level, pk-filled game. But you won't. You'll just keep bitching. As I said at the start of this post, this is it for me on this thread I think. Unless something awesome is said you can all just continue your descent into bitching & moaning cos I really don't see this thread going anywhere else.
  8. EXP Bonus after the kill

    *sighs loudly* Did you not read my earlier post? The bit about different methods of training? Cos flee-training is shit. Always has been, always will be. If you're flee-training on mobs cos you otherwise won't get the full amount of exp per mob then you're not training, you're flee-farming. Stop wasting your time & move on to stronger mobs. When training you should be getting 13-15 rounds of exp per mob before it dies. Without fleeing. Yes, it costs more resources - but it levels you faster & you get more gc back so it almost evens out over the long-term. Yes, that is a fact cos I've done it that way and I am now 163/167 (semi-pro level) whereas you call yourself a high level fighter at 140's... You don’t even get the basics yet you claim to win game dynamics arguments, I just laugh
  9. EXP Bonus after the kill

    I love Aislinn np As for the "actual kill bonus" - dude, you have to remember how far this game has come & how much more this game has now than it did even 5 yrs ago. Yes, there will no doubt be more but seriously - I didn't get to these levels (in ALL skills btw) by simply buying stuff in the online shop. I did it by putting in the time & effort through the massively, at times seemingly-endless, training in that/those skill(s). Yes, the 'chronological time' it has so far taken me has been reduced a bit by buying stuff but so what? It's not like poofing bricks helped me level manu - I did that (to lvl 68 iirc) with nothing more than poofing helms in schools, and not always on manu/school #days either. If I do ever get to the point where my char is where I want it (which, incidentally, is a minimum of a few years away I think) then I will simply do the same to OnePiece & after that I'll just have to make another char to do it with. I'm HONESTLY not looking for an argument but people need to understand that an RPG is not a "reach level 100 & win the cup" game, it is a long-term, character-developing style of gameplay that is - and this is very important here - SUPPOSED TO TAKE TIME! There is no cup, no fireworks or anything for 'finishing' an RPG because they -do- -not- -end-. Additionally, I am NOT an example for any kind of argument - good or bad. I'm really not. Quoting me around here will just lose you any argument you try to make cos, you know, it's me I'm also not saying there are not improvements / fixes etc that I would also like to see but if you genuinely want a game you can pick-up/put-down and level at speed for a while until it's finished - go play candy crush or something.
  10. Rain in WTF dungeon map

    I had rain in WTF a few days ago as well. If it is ok to rain/acid rain in WTF map it should also be ok to use horses. But there shouldn't be rain in there cos what if you're on casty when #day changes (like it has done more than once for me & everyone else I have asked) and you get acid rain? instance over rly. Just wanted to confirm it's not just vino though. Thanks.
  11. EXP Bonus after the kill

    Ok. I have thought about this a bit before replying. I am not going to just say what I think, I'm going to try to explain why I do. Unless I get bored quickly. Firstly, what bonus? By which I mean - how much of a bonus? If it's like 10k exp per mob, whether it's a rabbit or a Castellan, that would be wildly out-of-hand. Far, far too much - obviously. So, maybe a bonus of 5% of all the a/d exp you just earned fighting that mob? Easy - get the Bricks R Exp perk cos that's what it does. does it for dailies too. Not just that, it stacks with god's bonus as well as any special #day! So maybe something in between the 2? Ok then - so how much of a bonus? And is it for a/d or just one of them? Possibly the one you have the god for? If so, then no god bonus should be applied too, in order to offset this 'bonus'. Next point: the 'pro's' listed. I don't understand them & this is why: "More encouragement to training than..." - No. The encouragement for training is to be better. Train more, be better. Simple. "No need to save pps for efficient training, so char's capability can also be used without screwing training exp = more contenders for low level invasions too." - If you are having to save your pp's in order to 'train efficiently' then you are not only training wrong, you have no idea how to build a char. Sorry to say it, but it is true. "Mixers who wants to have max carry can also train efficiently" - They can anyway ffs! Remember - just cos you have 'your way' of training does not mean it is either the best nor the only way. " A/D is a nice way to get more pps for those who wants to spend pps on nexuses, mixing is slow exp but mixers can get more pps with fighting too" - Wrong. Honestly, totally wrong. A/d exp does NOT give you more pp's cos pp's come from oa levels. A great many mixers/harv'ers are already max oa so how does a/d exp help them get pp's? How does it help anyone who is oa 179? I am and I can GUARANTEE you that more a/d exp gives me NO extra pp's. "More people for high level instances/invances/invasions mean more breaks, more rosto-burns..." - The most active range is 145+. There are already more people in the "high level" range / events / fights / invasions than the other ranges combined. Btw - if your main is 160's but you have 2 alts in 80-100 or something, those alts DO NOT COUNT here as 'other people'. "More people could be back to the game, especially who disli…" - No. They won't. It is always nice to say "this idea will bring all the old players back!" but not only does it never, ever, work out that way but let's be honest - there are a lot of players who left who no-one wants to see again so this is another bogus point. " When you attend an invasion and kill shitloads of creatures but only get 150k attack exp is pissing off right? This would solve the problem." - No it wouldn't! the reason for the difference in exp earned in invasions is due to the fact that an invasion is predominantly non-stop multi-combat so OF COURSE the def exp will be massively higher. You want more attack exp, go train. And don't flee-train cos that's just pure def exp too. The 'con's': "Even tho the spawns are limited, more gc will be coming into the game..." - Lmao - what? How on earth will having an a/d bonus for each kill bring more gc into the game? Honestly - I am asking how cos it seems like a crazy thing to say. The same mobs get killed, the same gc - surely? "Pissing off people that trained hard to get those levels, but we didn't have dailies when we were 140s and after dailies people got the 150's easy af, right?" - Wrong. It was hard as hell to get where I have so far and I'm not even close to maxiing out yet! And yes, it most certainly WOULD piss off not only me but the other people who have gotten above 140's (140's? really? that is what you call high level? damn...) by doing it the way it is to be done. Who the hell gets to say that we should have done all this just to have everyone else from now on avoid all of that just cos they want it easier?!? You want to be strong, fkn train like the rest of us did. You want the 'pride' of saying how high your a/d level is, work at it. then it is worth having cos you worked for it. Like the rest of us did. "Needs radu to be convinced and work for a exp/kill ratio also decide what to do with team-kills..." - What the hell? This is exactly what I was talking about in the earlier bit! What bonus? You can't just say "I want this thing to make it easier so go figure out how much easier you're going to make it for me. Oh and if I don't think it's enough I'll moan again". Honestly, this is just not on. There are SSSSSSSSSSSSOOOOOOOOOOOOOOOOO many things in game now that make it a hell of a lot easier to level - not just a/d but very much a/d yes - and now you want more? I genuinely do not understand this. All in all, there are so many things now that help levelling - with regards to getting big exp fast - that it honestly surprises me that people still want more. On a #day of Sun Tzu (providing you have spent the time on your char to be able to do this) it is pretty damn easy to get over 30mil a/d exp. FFS! If you want a massive, and I do mean TRULY MASSIVE, amount of oa exp to fly in then train your tailoring level up to the point you can spam white wizard hats in a school on #day of Tailoring. I understand this to be in excess of 60mil exp in the 6 hours of the #day. But noooo, of course people won't do that - it involves actually working on your char first. I do like new ideas for additions to the game, honestly I do. This one, however, seems to miss on too many levels for me. I find it unbalanced, hugely unfair to those who HAVE actually worked to become something better and just a weak way to level without working at it. You should have to work at it - if you didn't everyone would be max levels etc & bored. Besides, if I have worked at something & achieved a good level in one skill or another, I deserve to be able to say that I have reached that level. Just being given levels is pointless. Go play Candy Crush. There have not been many responses so far, but of those: Comparing OL or ANY other game is just laughable. If you like the way another game is made, go play that one. Simple as. As for this one... "sounds good Pros: No more afk farming Cons: Makes life harder for people who want to stay on cap and fight in instances (well maybe the instance monster could give no exp)" - Do shut up you hypocritical, ridiculous moron. You are one of the most prolific afk-farmers & afk-trainers in the whole damn game. Your hypocrisy is sickening in it's blatancy. As for your 'protectionism' over your desire to stay in the same range so you can just farm instances, grow the hell up. This is not about you and your faming so just sod off. I know most people who click on this thread won't even read more of this post than the fact that it was me that posted this so will just disagree with me cos it's me but I don't really care about those people anyway so knock yourselves out with your nonsense replies.
  12. Client update, 195

    Here are the newest maps from Burn: https://elmaps.burningdownthe.net/ As above, download whenever but don't unpack & install until after the update.
  13. Keep in mind that the Vanquisher perk is given for killing a bundle of mobs - ending in ice dragon - and this is done by almost everyone before they're out of the 120's. At the latest. Besides, if we did get the acw / giant / red drag Haidir dailies then it is not beyond the whit of man to add them in such a way so they do not get offered until you are over a certain level. You know, like they already are. Certain people will moan about them being added, just like they moan about this every time it comes up, because of the "huge exp the pro's will get. it's not fair". You know what's not fair? You moaning when your a/d levels are still like 4-6mil exp apart - try feeling the fairness of dailies when you have 50-90mil per level and the best Haidirs are significantly below the top-half of the Daritha dailies. As for how things can be ruined, look at a certain ore deposit. Mines have been slightly changed but it's still annoying af to go so afaik, the numbers going have not changed. Because of a player being... annoying. So more giant & acw spawns please
  14. Mercators El Time Widget (for Android)

    Thanks very much for doing that - your work is appreciated
  15. New Creature Suggestion

    Cool creature! On the condition that it is not some sort of moth. If it is then I'm sorry but moths are 2nd only to clowns when it comes to wrongness & evil. But mainly... I like the way it would be around in the day instead of the night. Most of all though - I REALLY like that there is a strength (a/d or combat or w/e) below which it would not attack. That ticks quite a few boxes for me
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