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caladina

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Posts posted by caladina


  1. Burn,
    i'd like to ask you a favour, could you tell be the number of tiles high the rat and snake eye tavern is at the north face Sedicolis  [51,43]
    from trying to measure horizontal to vertical i'm thinking between  15 and 18 tiles high amusing the vertical tile height is the same as the horizontal tile length.

    been a while since i done anything, main delema has been the scale, i want to do it big enough the detail will be fun to do, i've settled on 1cm square per game tile.
    the other fun part was making the insides and outside of the taven fit to which i've done that now.


     

     


  2. getting old, i was playing it the prevoius day, if it had been a year or so thats understandable

    the other day i saw a squirrel and said to my gf "look a triangle",
    you need to understand i do say the first thing that comes to my mind when i can't remember a word but they have always been assosiated with what ever it was but a feaking triangle, where the heck did that come from!!


  3. i'm pretty sure the mini map is able to zoom in and out?
    not the size of the map itself but the function of being able to zoom in and out on the mini map itself
    or am i having a brain fart and you never could do that?

    EDIT : yep having a brain fart, its two finger slide (leave it!!!)


     


  4. Raptors,
    these would make use of the cockatrice skin / model to save work in making a new art piece as that seems to be a big thing in the past.
    these will be natural yellow monsters like the trice is, they dont ignore anyone, level or perks
    they have a high a/d, should be hard to kill for a single player,
    they should have speed hax permanent,
    Drop? not important from my side, see 'reason for addition'
    Placement, somewhere like ROT past, or other non daily map, the number of mobs would be like the density of 6 per size of ROT,

    Reason for adding them, these on ROT Past will make for an interesting helper to invasions, being a yellow / natural monster, they will respawn rather than poof like a red top / invasion mob does,

    Special ability, this might be the hard part requiring coding that might not exist or be possible?, the ability to know when another mob is in combat with a player, other nearby ones use the known location as a beacon and head to that square, like they do for range attacks.
    During an invasion i can see these mobs being a right pita if the power level is set right so that if they mob a player they are something to be fearful of.

     


  5. On 8/7/2023 at 6:05 PM, dopee said:

    Hey there, i noticed the domain seems to have sold. Is there a way to obtain the current spawn project so i can host it myself? Would be a shame to let it waste :(


    its a shame to see them go for sure, they were a great help early on,
    its not too hard to chase the spawns down and pin point them, bit more work involved on the bigger maps with more spawns though

     


  6. I can see the stage and throne working as it is in a high council / general command type of way
    if the powers to be used the throne and stage area to address the towns folk for something like council meetings

    the stripper poles explain the lighting though lol

    and for sure it makes no difference to game play stuff doesn't match up, just a headache if some muppet like me decides to turn it into a real world object,

    Burn, is there any part of the el code my side where i could change a line to show grids or tile layers?
    long shot i know


     


  7. A quandary, i can make an accurate model of sedi tavern both the inside and outside but they don't match as they are two different maps with two different layouts, outside being a generic rectangle and the insides being an L shaped bigger building.
    my plan is to have the top of the building removable to reveal the insides, this could be done as a miss match which would be game accurate but i have the idea of making the outside tavern match up with the insides in layout.

    story wise the tavern at one point was extended into the building next to it which fits in with its layout, so that would work, the door can be relocated to match the insides.

    oh and as for the scale, just sedi alone would be huge to get enough detail into the buildings and map to make it worth while, and hile sedi is one of the small maps the bigger maps like WS, IDA etc are 4 times as big.

     


  8. as i'm on mac and havent been able to access the map editor
    would it be possible for someone who can to overlay the tile grid on the Sedi map so i can more accurately measure the buildings and other object foot prints for location and size

    my next project is to build a scale model of the sedi map,
     


  9. with the lags, if i'm moving i just lag for a few seconds if i'm afk or stopped moving i grue and disconnect,
    while its mildly annoying few days back when i had three afk for recovering some ap they had all grued and disconnected which now looks like it was that that lead to the el files being corrupted and having to make a new file.

    when i was playing this client and on the same comp (macbook 2021) i never had any grue / disconnects

     


  10. Who needs Dragons................

    ThomasII2.jpg

     

    ......When you have cats to destroy cardboard castles.

    Thomas II, our latest addition, had him few months now, my partner has a new job in a vets and Thomas was a rescue cat that had a broken rear leg, he has now had the rod out of it and is fully healed and a little monster.
     


  11. the game starts from the rules page and i can log in my character with the default settings and it doesn't crash, seems to run fine

    after it run ok for a while i copied the item list file from the old eternal lands file and that went ok
    i wont copy any thing else from the old el file until i hear from you
     


  12. looking at the main log on both identical mac books, mine and my gfs, there is a point in which the main logs differ,

    here is the point at which they differ,

    the working client on my gf mac:

    [07:20:02, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/interface.c:484] Info: Using hardwired continent overview maps: 2
    [07:20:02, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/io/elfilewrapper.c:310] Error: Can't load zip file /Users/Loupie/Library/Application Support/Eternal Lands/unofficial_custom_clothes.zip
    [07:20:03, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Client_State::Client_State::load(const char *):744  [/Users/Loupie/Library/Application Support/Eternal Lands/main/client_state.json]
    [07:20:24, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Character_Options::Character_Options::load():587  [/Users/Loupie/Library/Application Support/Eternal Lands/main/character_options_cals_mule.json]
    [07:20:24, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:30] Error: int JSON_IO_Character_Options::Character_Options::load():591 Failed to open [/Users/Loupie/Library/Application Support/Eternal Lands/main/character_options_cals_mule.json]
    [07:20:24, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Quickspells::Quickspells::load(const char *, int *, size_t):260  [/Users/Loupie/Library/Application Support/Eternal Lands/main/spells_cals_mule.json]
    [07:20:24, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Recipes::Recipes::open(const char *):66  [/Users/Loupie/Library/Application Support/Eternal Lands/main/recipes_cals_mule.json]
    [07:20:24, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Recipes::Recipes::load(recipe_entry *, size_t, recipe_item *):100
    [07:20:24, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Counters::Counters::load(const char *, const char **, int *, size_t, struct Counter **):347  [/Users/Loupie/Library/Application Support/Eternal Lands/main/counters_cals_mule.json]
    [07:20:24, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Channel_Colours::Channel_Colours::load(const char *, channelcolor *, size_t):471  [/Users/Loupie/Library/Application Support/Eternal Lands/main/channel_colors_cals_mule.json]

    *******
    and the same section from the client on my mac that doesnt work

     

    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/interface.c:484] Info: Using hardwired continent overview maps: 2
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/shader/shader.c:123] Error: Compiling shader './shaders/new_water.vert' failed: ERROR: 0:1: '' :  version '150' is not supported
    [2023-01-31 07:18:32] Last message repeated 15 times
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/io/elfilewrapper.c:310] Error: Can't load zip file /Users/Loupie/Library/Application Support/Eternal Lands/unofficial_custom_clothes.zip
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/actor_init.cpp:543] Info: Build vertex buffers for 'human female'
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/actor_init.cpp:761] Info: Build vertex buffers for 'human female' done
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/actor_init.cpp:543] Info: Build vertex buffers for 'human male'
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/actor_init.cpp:761] Info: Build vertex buffers for 'human male' done
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/actor_init.cpp:543] Info: Build vertex buffers for 'elf female'
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/actor_init.cpp:761] Info: Build vertex buffers for 'elf female' done
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/actor_init.cpp:543] Info: Build vertex buffers for 'elf male'
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/actor_init.cpp:761] Info: Build vertex buffers for 'elf male' done
    [2023-01-31 07:18:32, /Users/dev/Desktop/Eternal-Lands/actor_init.cpp:543] Info: Build vertex buffers for 'dwarf female'

    if needed i can copy the entire message from here on on mine and the working one but its long and i don't know if i'm posting anything i shouldnt as its all above my head / knowledge



     


  13. "contents of the client _state.json file"
     
     
     
       
    MW_windows_state  
    last_height 1724
    last_width 2304
    achievements_window  
    pos_ratio_x 1
    pos_ratio_y 1
    pos_x 0
    pos_y 0
    astro_window  
    always_show_details true
    pos_ratio_x 0.7619049549102783
    pos_ratio_y 1
    pos_x 871
    pos_y 319
    bags_window  
    cols 5
    pos_ratio_x 0.7619049549102783
    pos_ratio_y 1
    pos_x 1015
    pos_y 152
    rows 10
    buddy_window  
    pos_ratio_x 0.9999998211860657
    pos_ratio_y 1
    pos_x 443
    pos_y 260
    camera  
    x -45.003108978271484
    y 0
    z 296.52386474609375
    zoom 4
    chat_window  
    pos_ratio_x 1.9999996423721313
    pos_ratio_y 1.9953703880310059
    pos_x 0
    pos_y 0
    console_window  
    pos_ratio_x 1
    pos_ratio_y 1
    pos_x 0
    pos_y 0
    counters_window  
    floating_flags 0
    dialogue_window  
    copy_excludes_newlines false
    copy_excludes_responses false
    pos_ratio_x 0.9999999403953552
    pos_ratio_y 1
    pos_x 683
    pos_y 32
    emotewin_window  
    pos_ratio_x 0.9999998211860657
    pos_ratio_y 1
    pos_x 24
    pos_y 262
    help_window  
    pos_ratio_x 0.7619049549102783
    pos_ratio_y 1
    pos_x 195
    pos_y 255
    selected_tab 2
    hud_indicators_window  
    background_on false
    border_on false
    disabled_flags 0
    pos_x 1874
    pos_y 1682
    relocated false
    hud_timer  
    keep_state true
    info_window  
    pos_ratio_x 0.7619049549102783
    pos_ratio_y 1
    pos_x 762
    pos_y 500
    selected_tab 0
    invent_window  
    allow_equip_swap true
    auto_get_all true
    buttons_on_left false
    disable_text_block false
    dropall_nofirstrow true
    dropall_nolastrow true
    equip_grid_on_left false
    manual_size true
    mix_all true
    mod_click_any_cursor false
    pos_ratio_x 0.9999999403953552
    pos_ratio_y 1
    pos_x 455
    pos_y 310
    small_size false
    stoall_nofirstrow true
    stoall_nolastrow true
    item_lists_window  
    active_list 0
    disable_find false
    on_left true
    login  
    have_language true
    rules_accepted true
    manu_window  
    disable_keypress true
    pos_ratio_x 0.7619049549102783
    pos_ratio_y 1
    pos_x 1907
    pos_y 86
    map_window  
    pos_ratio_x 1
    pos_ratio_y 1
    pos_x 0
    pos_y 0
    minimap_window  
    open_on_start false
    pos_ratio_x 0.761904776096344
    pos_ratio_y 1
    pos_x 2493
    pos_y 1201
    tiles_distance 88
    opts_window  
    pos_ratio_x 2
    pos_ratio_y 2
    pos_x 359
    pos_y 108
    overhead  
    view_ether true
    view_ether_bar false
    view_health_bar false
    view_hp true
    view_names false
    quantities  
    0 1
    1 10
    2 150
    3 1000
    4 20000
    5 50000
    selected 0
    quest_window  
    hide_completed false
    list_left_of_entries false
    no_auto_open false
    pos_ratio_x 0.7619049549102783
    pos_ratio_y 1
    pos_x 1383
    pos_y 96
    quickbar_window  
    draggable true
    pos_ratio_x 0.761904776096344
    pos_ratio_y 1
    pos_x 2243
    pos_y 128
    vertical false
    quickspells_window  
    movable false
    pos_ratio_x 0.761904776096344
    pos_ratio_y 1
    pos_x 2184
    pos_y 128
    vertical true
    range_window  
    pos_ratio_x 0.9999998211860657
    pos_ratio_y 1
    pos_x 667
    pos_y 130
    spell_window  
    pos_ratio_x 0.761904776096344
    pos_ratio_y 1
    pos_x -1013
    pos_y 740
    start_mini false
    stats_window  
    pos_ratio_x 0.761904776096344
    pos_ratio_y 1
    pos_x 1061
    pos_y 573
    selected_tab 3
    storage_window  
    auto_select true
    autoclose true
    disable_filter false
    pos_ratio_x 0.9999999403953552
    pos_ratio_y 1
    pos_x 1391
    pos_y 393
    sort_categories true
    sort_items true
    trade_window  
    pos_ratio_x 0.9999999403953552
    pos_ratio_y 1
    pos_x 1437
    pos_y 578
    user_menus_window  
    background_off false
    border_on true
    include_datadir true
    pos_x 100
    pos_y 100
    standard_window_position 0
    title_on true
    use_small_font false
    window_used true
    watched_stats  
    0 5
    1 0
    2 0
    3 0
    4 0
    lock_selection false

  14. Loupie/Library/Application Support/Eternal Lands/main/client_state.json]
    [00:43:09, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:30] Error: int JSON_IO_Client_State::Client_State::load(const char *):748 Failed to open [/Users/Loupie/Library/Application Support/Eternal Lands/main/client_state.json]
    [00:43:15, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Character_Options::Character_Options::load():587  [/Users/Loupie/Library/Application Support/Eternal Lands/main/character_options_harlquin_knight.json]
    [00:43:15, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:30] Error: int JSON_IO_Character_Options::Character_Options::load():591 Failed to open [/Users/Loupie/Library/Application Support/Eternal Lands/main/character_options_harlquin_knight.json]
    [00:43:15, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Quickspells::Quickspells::load(const char *, int *, size_t):260  [/Users/Loupie/Library/Application Support/Eternal Lands/main/spells_harlquin_knight.json]
    [00:43:15, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Recipes::Recipes::open(const char *):66  [/Users/Loupie/Library/Application Support/Eternal Lands/main/recipes_harlquin_knight.json]
    [00:43:15, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Recipes::Recipes::load(recipe_entry *, size_t, recipe_item *):100
    [00:43:15, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Counters::Counters::load(const char *, const char **, int *, size_t, struct Counter **):347  [/Users/Loupie/Library/Application Support/Eternal Lands/main/counters_harlquin_knight.json]
    [00:43:15, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:32] Info: int JSON_IO_Channel_Colours::Channel_Colours::load(const char *, channelcolor *, size_t):471  [/Users/Loupie/Library/Application Support/Eternal Lands/main/channel_colors_harlquin_knight.json]
    [00:43:15, /Users/dev/Desktop/Eternal-Lands-1.9.6.0/json_io.cpp:30] Error: int JSON_IO_Channel_Colours::Channel_Colours::load(const char *, channelcolor *, size_t):475 Failed to open [/Users/Loupie/Library/Application Support/Eternal Lands/main/channel_colors_harlquin_knight.json]

     


  15. Bluap, looking at your other reply to the crashing issue you mentioned the client_state.json file, thinking how the characters i can log in for a few moments before they crash out with the layout of the HUB being back to basic and looking at whats in the client_state.json file, it seems the client could be ignoring it as you say,
    firstly how do i make that file available for you to see if its what you need here
    and secondly you mention if the file is ignored it should run fine but my one still crashes anyway

    this from the apple crash report, does it mean anything to any one?
     

    Crashed Thread:        0  Dispatch queue: com.apple.main-thread

    Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000000
    Exception Codes:       0x0000000000000001, 0x0000000000000000
    Exception Note:        EXC_CORPSE_NOTIFY

    Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
    Terminating Process:   exc handler [4470]

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