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caladina

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About caladina

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  1. origins of Swords and Armour in eternallands

    reason i was asking is so i can replicate them in real life for an el collection, a few indeed are obvious, without any added info i can get by on looks and ings
  2. Day of the Black Unicorn

    i cant even imagine what i would be like on any kind of high, well ok i can but i doubt you really want to find out
  3. Day of the Black Unicorn

    i always appreciate yours and anyone elses replies,
  4. Day of the Black Unicorn

    Is the black horn a weapon? an item? : Item is the black horn consumed? : no/maybe (depends how rare we want this weapon to be) is it a 100% drop? : yes is killing the black unicorn killed in some special way or just #day? j: ust day if its as rare as manu day its going to be very rare Where is black unicorn? How hard? : black unicorn will be a wanderer like novacs rabbit, can be anywhere on the day How hard is the white? : wont be that hard, Can you kill white on non#day? : no only killable on the day of black unicorn What skill mixes? Level? Other ings? : magic and manu i'm thinking, it depends what this super rare weapon will be What weapon stats? : undecided as yet, something magical as its related to the unicorn/s maybe a weapon that is good and bad? nothing overpowering, maybe something like the SOP with some attacking force ? maybe it has a random chance to heal and a random chance to replenish a % of your mana (nothing crazy) with a random chance to do some magical damage. hmmm what if the magical damage was a random selection from the magic aggressive spells, poison or harm etc,
  5. Day of the Black Unicorn

    but i'm not a mere mortal....................... agree with the new weapons thing i guess but the black unicorn shouldn't be too hard, i guess it depends if we want a really rare weapon
  6. On this day a there is a Black Unicorn, kill it to get a black unicorn horn, only on this day you can use it to kill the ws white unicorn, that drops a white unicorn horn. mix the black and white unicorn horns together in mixing box (levels + other ings?) to create a special weapon, something magical perhaps
  7. Would it be possible to program in for a new quest a rare drop from a regular creature triggering the achievement for that section of a quest. ie the player is sent to obtain a book drop from a snake, the quest would specifically require the player to get the drop rather than just buying one or handing in a previously acquired one. this would be a small part of a longer quest i'm leaning towards this being quite tricky as i know rare drops are put on mobs as they spawn so there is probably no identification for regulare mobs, although i do see 'drop' messages for invasion ones so maybe its possible without a huge re write?
  8. Summer sale

    mmm sweet, happy summer Radu, 4KJ686345L915215N if i not around for delivery is 1,3 and 4
  9. Are there any links or descriptive writings of the origin of swords/weapons and Armour in eternallands, wither any are based on real weapons or if they are all just 'made up' from scratch. Though its fairly easy to guess what most of the blade material is made from in the items description/recopies in most cases is here any material (fantasy or real) info available that's not mentioned in game?
  10. Day of entropy

    the idea i came up with for simalar was to include a meteor strike in the giws, a random outside loc is picked and 12 or so drop bags appear, the giws would only give you a very vague idea where it was going to strike, if you happen to be in the vicinity you might see a bright flash in the distance . the bags would poof as per normal so maybe they never get found
  11. new spell 'fight'

    obviously you can limit it to exclude invasion mobs/ bosses. as for casting distance between the creatures i would say within 12 steps of each other as per normal range, so no inter map casting. as for the coding thats always going to be the make or break hurdle any new idea has to get past first (ie: is doable it in the current game frame) as for how its cast, similar to heal or harm, when you cast you are prompted for you first target, then prompted for the second. a cast against a creature thats excluded would return the same prompt as trying to cast on the unicorn in ws giving the creatures ability to disengage from the spell or for the cast to have a timed duration might be a way to stop over powering it if you used it on some invasion stuff. as in ranging you could have a chance for both the mobs to attack you instead after the second cast as a negative fail
  12. Magic level 100 required, ability to cast 'fight' spell, casting on two creatures causes them to fight each other. Duration between casting on 1st and 2nd creature would be no more than 2-3 secs, only 2 creatures can be cast on at one time. there is some good strategy possibilities in this and of course some silly fun to be had pitting various creatures against each other
  13. Bot expiration

    Raised By Bats paid for Receipt number: 88H48426GP129005T
  14. New creatures

    something i thought about adding to the raptors, the ability for them to self heal if disengaged from combat, not from a training point of view but in the situation where a player is mobbed by three of them, and they are forced to disengage, ( three multi should have the power to take down the highest players) that way disengaging has a disadvantage as you now lost the gain you made on them.
  15. New Subforum Suggestion / Spam

    lol first time i seen a post by stree i actually agree with
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