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caladina

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About caladina

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    Skunk
  1. Guild map building

    Yes i have read a bit about guild maps in general, the info i looking for is 'how to open the box' type of thing as i seen there is alot of info after you have got the stuff open infront of you i have also posted in the relevent place (map making so this can be deleted) Thank you for your help Revi
  2. Looking into making a guild map, i see alot of info once started, my question is where do i start atm i only have use of a mac book pro , or pixel c tablet on android, do i need a PC to map make? Do i need to down load any programs to map make? Which files / programs in el folder do i need to find to open/start Last time i did any programming was in the late 80's when it was all peeks and pokes, so i guess things have moved on a bit since then. appologies for the Q's if they are frustratinlgy noobish but i would like to give it a crack
  3. Guild map building

    not sure where to start, can anyone point me in the right direction to making a guild map or map making info for el? thanks sorry if in wrong place i did search, couldnt find a topic or thread
  4. Android client, version 1.0.1

    I'm still having problems being able to turn on/off names bars etc in android client, earlier versions i could use alt n b h etc on bt keyboard not now and i cant seen to get them to come on in settings either only way i managed to do it before is to re instal the client,
  5. All hydro route to be PK?

    personally i'd leave maps and rules alone and add the bomb defense perk as mentioned in game. if this is just because players find it hard get to hydro i think you have already gone out your way to make other options, tokens, rings etc then there is the consequence of making it easier for already high end players getting hydro, faster pp gains maxing out pp, which is the only goal apart from a couple of quests which are usually allowed.
  6. as the title says, can we have pheonix and mule level added to the #ach list saves wasting a glyph if you level them periodically Thanks
  7. Change in degrading of items

    I've wanted this for years. They should have slightly better stats than the un-modable version, and degrade to the un-modable version. nah i see them as a glowing ball of sword in its primeval magical status, you wouldn't want to hold that
  8. yep, didn't know that one, thanks Maxine
  9. Alt rules

    fighter, potter/crafter , alrounder for manufacturing and two harvesting mules and a runner you dont need multiply chars to enjoy el, having different type of character means you can do different things depending how you feel, some days i dont feel like monster mashing, some days i dont feel like harving for long periods
  10. Alt rules

    there are people who play several characters as regular ones so limiting them might not be great, limiting un used ones would be very good As for the testing char, i do have one i use for testing el client on different devices while not at home, it would fall under the hammer of an unused char as its not going to be built up. I am still using it to test devices and show people EL and it is still being used for a good reason, i have it because i dont want to log any of my main characters on to devices that are not mine or in shops as demos. Radu i have asked a couple of times if my tester char can be kept as it falls out side some rules and not had a reply in game, name of char is eltester
  11. (edit n/a already exists see reply below) Where you can ctrl + right click on item in item list recipe we can delete or alter quantity, can we have option to add an item to that recipe, either through there or through the right click on recipe name that saves having to remake the whole recipe again either the recipe might be a long one to remake or the recipe may be a break quest list where you dont have all the parts currently for the list but want to add them later,
  12. Alt rules

    As i know of only one joker spawn, and often do dailies with two characters at a time it is possible to accidentally go afk on a spawn i dont know about how are the rules interpreted for that? and how does a mod ask you if you are spawn watching without spoiling you to a spawn location? considering the one joker spawn i know is within sight of a place i afk my hunting mule while other is working, i now move out of sight of that spot just because
  13. Alt rules

    what is your stand on alts placed at token drop spawns like having two alts afk in naralik to farm male goblin spawns?
  14. Mobs that can range players

    yep, invasion mods can use as few or as many as they want, i see them as something a bit different, they can be a good disruptive tool for the invasion mod, like the grizzers. players would now have to carry quite bit of antidote taking up space in emu (if skunks are used with poison spray, orc bowmen would just do damage) with the amount of poison you can get from a few of these buggers in a short space of time they could be responsable for more brick loss. a suitable rare drop might be antidote or body resto pot Might bring the rangers back to invasions as they probably like the challenge of taking out red top rangers one thing this might also alter is the safety of the bethel rocks/caves, if rangers can hit mobs from there that must mean they can range you on the rocks too? of course this depends how complicated it will be to implement ranging from mobs if indeed there were three or four different types of mob that could range implemented, an all red top ranger invasion in bethel would be fascinating to see how players go about dealing with it, just storm in naked and take out as many as they can before they die or try ranging them down, maybe taking out the more dangerous skunks first
  15. Looking for Harvest/Mixing Partner

    I can let you know when / where i am harvesting if you like, i never bag mix, but use caladina as a watcher/healer so other people nearby usually benifit from that
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