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Ben

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About Ben

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  • Birthday 08/19/1991

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  1. Thank you for the tip, Elbowrond. I’m glad everything is running smoothly for you
  2. Cannot open application..

    Looks like we've got this solved, the config had adopted incorrect display settings leading to a OpenGL error on launch: Error: Couldn't set GL mode: Failed to find display resolution: 1680x1050x32 Solution was to modify el.ini (located in ~/Library/Application Support/Eternal Lands/main/) to manually disable #full_screen and reduce #video_mode to a more reasonable resolution. #video_mode= 6 #full_screen= 0
  3. Cannot open application..

    Cody, I have dropped you an email.
  4. Cannot open application..

    Not to worry! Could you please try to start the game once again (using the method I gave above) and then pastebin the contents of the following file: ~/Library/Application Support/Eternal Lands/log/main_<random>.log The file will have a small number of random characters, but there should only be one starting "main_".
  5. Cannot open application..

    Nothing unexpected there (I have the same output on both of my machines, at least). When you attempt to launch the game directly (either via the method above or by clicking the EternalLands app within launchpad) do you happen to have any "EternalLands quit unexpectedly" messages pop up? If so, could you post or pastebin the accompanying problem report?
  6. Cannot open application..

    Cody, are you familiar with the terminal? If so, could you please enter the following two commands and post/pastebin the output: cd /Applications/EternalLands.app/Contents/MacOS/ ./EternalLands Edit: I should probably specify that the first command will change your active directory to the one containing the game executable, and the second one will execute it directly.
  7. Cannot open application..

    Cody, is the error you get when attempting to launch the game directly (EternalLands.app) the same as the error you get when attempting to launch via the server chooser app? If not, could you perhaps post/pastebin it for us? The errors you've posted so far all reference the server chooser app
  8. Help Mac OS 10.13.6

    I have also been seeing similar behaviour in recent months, across multiple Macs running various macOS versions. As Diealot has noted, the best solution (for now) for anybody else experiencing this issue appears to be a restart or trying the server chooser app. Here's a paste to the problem report for anybody interested.
  9. EXP Bonus after the kill

    Not a pr0 fighter, but I really do like this idea. A chunk of XP after a kill would be incredibly motivating, particularly for the more casual players.
  10. Testing 1.9.5 client for Mac

    Has anybody had any trouble with this?
  11. Testing 1.9.5 client for Mac

    Has working eyes, correct item_info, correct app icon, no framework issues. Thumbs up from me
  12. Testing 1.9.5 client for Mac

    Yes. No issues to report so far, beyond those already noted.
  13. Testing 1.9.5 client for Mac

    Same problem here. It appears to be looking for the frameworks in /Library/Frameworks (rather than within the app, where they actually are). Out of curiosity I duplicated the frameworks from within the app and added them to /Library/Frameworks, which results in a different crash.
  14. cal3d CalCore* errors when compiling

    I'm using Xcode, the usual method for the macOS client.
  15. cal3d CalCore* errors when compiling

    I'm seeing identical errors while trying to compile for macOS: Undefined symbols for architecture i386: "CalCoreMesh::setFilename(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from: _CalLoader_ELLoadCoreMesh in cal3d_io_wrapper.o _CalCoreModel_ELLoadCoreMesh in cal3d_io_wrapper.o "CalCoreMaterial::setFilename(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from: _CalLoader_ELLoadCoreMaterial in cal3d_io_wrapper.o _CalCoreModel_ELLoadCoreMaterial in cal3d_io_wrapper.o "CalCoreAnimation::setFilename(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from: _CalLoader_ELLoadCoreAnimation in cal3d_io_wrapper.o CalAnimationCache::loadAnimation(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, float) in cal3d_io_wrapper.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation)
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