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boognish

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Everything posted by boognish

  1. Anybody feeling nostalgic?

    nice screenshots. old school server would be cool, make me feel much younger.
  2. Spelling And Grammar Errors

    Lustra, at the end of her quest. "so I can publism my research" should be "publish"
  3. Spelling And Grammar Errors

    The wikipedia link for Murphy's Law on Day of Murphy is incorrect should be: http://en.wikipedia.org/wiki/Murphy%27s_Law or http://en.wikipedia.org/wiki/Murphys_Law the quote needs to be escaped or removed edit: looking closer, the link seems correct, but the ' interferes with the way F2 sends the link to the browser
  4. one perk

    no one admits to taking it.
  5. New Haidir's dailies

    There is a solution for this in-game. Called a serpent sword.
  6. achievements on website update

    I had Lucky Finder (I) achievement earlier, after the update it looks like now i have Mother Nature Hates Me instead. Never got a notice in-game for Mother Nature achievement, I did get Lucky Finder though. I think they may be switched or duplicated.
  7. achievements on website update

    the old stats page can still be accessed at game.eternal-lands.com the error only shows if you only have Lucky Finder without MNHM
  8. Awards system

    i think it's here http://www.el-cel.com/info/awards.php
  9. Like what? arguments heard are "there are too many guilds in the game". realize, this has nothing to do with changing your guild name. a valid argument is that bots read your guild tag instead of some unique guild id when determining prices/availability. Adding a fee to change a guild doesn't seem like an appropriate solution here. I'd like to hear from the originator, what are the "variety of negative effects"? and how will poofing gc mitigate these effects?
  10. Ancient TItle

    Some of us do not want to be reminded how much of our life was wasted here.
  11. Read and understand

    Thanks Miri. That chat seems abusive.
  12. Summoning Arena suggestion

    not terribly. There is safe, slow levelling (stones). And there is fast, expensive levelling (arenas). I found myself that 0-30 summoning is much more difficult than 30-60. I will give a hint, bears.
  13. Guess the player name!

    http://game.eternal-lands.com/view_user.php?user=kingdiamond of course. somebody else go
  14. can you keep my pants from bunching up when i sit? It looks funny and it is uncomfortable.
  15. Lower manu items sink

    The bonus would have to be better than 3x school day. I would vote iron helmets, but that would help the evil orc farmers? Just make it take leather helmets, no other manu item is produced nearly as much. and all you people who said ti short, just send em my way.
  16. new animals?

    Farm animals are boring Put a twonicorn on C2 And make another Leonard type creature a panther and call it Carl.
  17. Guess the player name!

    lol, its a new player
  18. Guess the player name!

    grimley
  19. I found that immediately after i use the eyeball cursor on a creature (not a player), or on most scenery, i cannot move items in the manufacture window. Sometimes dropping an item and picking it up, or using an item fixes it. Also clicking on something with another icon usually fixes it. I've had this problem for a long time and could never pinpoint it. Can someone verify this? I'm using the official linux client with this junk: Video card: GeForce GTS 250/PCI/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 3.2.0 NVIDIA 190.42 Supported extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  20. Some iteams and auctions

    10,000 gc for the EDEs.
  21. Shocker is a spawn serper

    27. Moderation is never a topic for public discussion. 8. Stay on topic. Nobody owns a spawn. But posting spawn-serping here is useful if you want to publicly humiliate someone for violating this "community rule". Most often it doesn't succeed because 1. serper is already pretty low. 2. accuser looks like a cry-baby 3. it incites flames.
  22. landmines

    What is considered "politically correct" varies by culture. In the U.S., it's ok to watch someone getting shot up and die on prime time TV, but to show boobies is forbidden. Other cultures, and likely most of the civilized world, is not like this.
  23. Yesterdays Invasions

    awww This thread isn't about your signature or your bandwidth or your image file preferences. It's about an invasion that you didn't participate in. I was expecting some boss monsters like at the end of the 100 instance. That would have been cool with so many fighters down there, Hence the tank rabbits and little HE.
  24. Yesterdays Invasions

    ty, but your sig still sucks tbh the invasion was kinda weak for 70-100. trolls are not 70 a/d monster.
  25. Yesterdays Invasions

    Yes, lots of fighters participating. Lots of fun for me, especially after getting cornered by 6 feros after one caught my dis, still managed to get out somehow. another bigger screenshot
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