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Diealot

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  1. Day of entropy

    Why? No bags would poof the entire day only relocate... meh.
  2. new spell 'fight'

    Of all the new spell possibilites proposed over the years, this one is pretty far down on this list of practical additions to the game. Such a thing exists in classic D&D... Charm. You only need to cast on one creature. Even if we change this to the classic Charm spell, the applications to EL are troubling. As others have pointed out you really have to look at new additions from the 'how can this be abused' aspect. and being able to charm a casty is bad. But we can add immunities for bosses, you say? Well, sure... let's add more restrictions to the point it can't be abused... then it's useless.
  3. Harm is not a cheap spell. Being a mage is not easy. Sorry. A more better solution (to a largely non-existent problem) would be to alter the alembic recipe to give multiple products, or to not require EFE (make it a serpent stone, or a banana, or something).
  4. New Subforum Suggestion / Spam

    Uh, no. If you want to spam just write private messages to yourself... I bet you might even be able to count to one hundred.
  5. Assorted update ideas for Radu

    New Mob Doesn't really matter what. Just a new mob.
  6. Negative session hours

    Weird things are now happening... I accidentally moved, and cannot sit any more, nor can I spin (ins/del). Sorry blueap, I just don't see that the tabs are off, if I adjust the things it looks worse.
  7. New Instances

    2 New instances: 40-60 instance - Learning instance Purpose - get people going on instancing so they are better prepped for later instances This instance should be viewed as low risk, low reward. If you die without a brick in this instance you simply return to the start (you still will drop things). if you die with a brick you return to start without dropping things (and lose the brick). Map - Ice Minimum team of 3 Cooldown - 150 hours (Seems like cooldown is map based) 1 available map Wave 1 - Male Orc x40 or Male Ogre x30 normal drops Wave 2 - Special Gargoyle x15 or x20 mirror perked 500 hp drop up to 500gc (average ~100gc), he, sr, no rares Smites summons Wave 3 - Special Goblin x 2 5000 hp drop up to 5000 gc (average ~2000gc), he, sr, no rare Wave 4 - Feros x4 Normal feros drops Wave 5 - Special Skeleton x2 Mirror 10k hp drop up to 10kgc (Average ~5000gc), 2x REG, orange, 2x bronze sword 60-110 - Newb WTF Purpose - take bricks from lower leveled instancers, and provide for a challenge requiring teamwork Map - Dungeon Minimum team of 8 Cooldown - 96 hr mandatory (same as current WTF) 2 available maps Wave 1 - 5x of every normal monster up to and including Yeti Wave 2 - Nasp or giant? Second swamp already does this. Wave 3 - 2x Polyphemus or Labagiu Wave 4 - 1x Red Dragon, or 2x LDP, or 4x LDB Wave 5 - 3x Doom Bunny Eva, mirror, glow, buffed tank rabbit build (high damage but perhaps less attack, very high def) 40k hp Heal each other and follow each other Similar behavior to heal summons and summons in general, respectively Summons fluffy rabbits at random times Up to 60kgc Oranges, 1x grape, or bananas Binding stones or weapons of some sort (Bronzies?) RIGs 5% chance for nexus removal (there's 3, so 15% total) Basically the 4060 instance should be viewed as an instance training grounds. Nothing there is much of a challenge, but would require at least a bit of teamwork and organization to get through (or at least started). At the same time most anyone should be able to get through it, letting less experienced players get their feet wet. The 60-110 instance should be hard (if someone has more experience than I do at the upper end of that range, please feel free to suggest other options), and require different types of players. Obviously strategy would vary depending on the team, but wave 1 to 3 would be a fairly typical bash-n-smash. Wave 4 would let a specialist ranger or mage shine. And wave 5 would definitely require teamwork to complete efficiently (luring 1 mob away from the others without having them follow then keeping them away, dealing with adds, etc) Drops are good here, but final bosses in particular are more item based than gc. Guarantee a fruit drop and binders/weapons, decent chance for RIGs, and low (but multiple) chance for nexus removal (could theoretically cap it at 1). Monsters suggested are just suggestions. The main ideas here are a 'super-noob' instance for 40-60 and a 'newb-wtf' for 60-110.
  8. Negative session hours

    Uhh...My tabs are off? I'll have to wait for someone to compile a mac version of your client updates in order to try and make sure it goes to 1193.
  9. Control Rosto Prices

    Re: Mini-rosto Make either male orc or skeleton token do the effects of both tokens. Make the other of the two be exchangeable at a rate of 10-15 tokens to 1 mini-rosto Re: Rosto Price I've never bought rostos from the shop, but $1/rosto is a far more tempting price than $5/rosto. Radu could surprise us all and make rostos a NPCable item, but I don't see it happening either.
  10. Carrier Pigeons

    Thanks Vino, I didn't know mercator was getting such a function (: I think a very loosely similar function exists in EternalBroker, if he's still online. While both of these are pretty neat features, having them restricted to the location of one bot makes them less useful than what a game wide mail service would provide. The feature that Mercator has where he relays messages to an app however is very cool, and perhaps some thing similar could be integrated into the proposed system and the official EL droid app through notifications. While it would be less convenient to use the above vs. Mercator's current relay system, being able to send longer messages is a bonus as is having it be integrated into the official (droid) client.
  11. While we're at it... why not display a quick overview of each character's stats when you select them? Just a simple (heh) list of p/c/r/w/i/v and all skill levels would suffice if possible.
  12. Carrier Pigeons

    There are quite a few people I would trust with such a system, and quite a few I would not. The point is irrelevant because this would not be meant to replace normal trading. If you don't trust anyone... don't use it as a trading system. The current one will still be there. Uh... no... You still have to go to sto and/or to a mail npc... And if you're getting charged by the weight, you're not likely to send 1000s of iron via pigeon. Actually, I want more people to spend time helping new players. Making it easier to do so might get more people involved instead of the same old faces in @@1
  13. Carrier Pigeons

    It's not meant to replace most trading and isn't the same as trading a bot... It could replace/supplement small trades where both parties trust one another to send payment so they don't actually have to meet. It could be used to send gifts. It could be used for guilds to 'pm' the same message to multiple people (without items attached, probably) It could let people who are often not online at the same time trade one another (assuming trust) It could let you send longer messages than mercator allows. Not everyone is as terse as you. With longer messages, mini-guides and things could be sent to new players (particularly those on android) to give better help. (it can be difficult to chat on droid, and can be difficult to access the huge variety of help sites available to those on the full client). Furthering on helping newer players, giving them items (and advice) would be more convenient. They don't have to be frustrated that they can't get to wherever the other person is, and the non-new player can quickly get back to whatever they were doing. Should I continue? Sure, it won't make radu profit directly, but quality of life improvements (even if small) could help retain some new players who would then decide to purchase some of the other services radu provides.
  14. Yes, carrier pigeons. Given the worldly nature of the EL playerbase, having a mail service would be quite helpful at times. Let players mail eachother messages, gc, or items via carrier pigeon (or stagecoach, or whatever). Charge a fee for sending things, perhaps proportionate to their weight in EMU (since more EMU means more carrier pigeon needed to deliver). Charging by EMU would eliminate having to value each item and would discourage people from mailing huge quantities of things. Additional pricing strategies could be set up to help combat spam. Such as increasing the price per mail sent per in game #day. Putting a hard-fast limit on the number of messages would also work, but in my opinion is less desirable.` Add new NPCs to mail (there's plenty of space for new NPCs) `since most of us have the storage NPC chat bypassed (though I suppose sto keepers could serve this purpose also) Last, if the recipient has the sender on #ignore, then the item/message will not be seen in inbox. Also, require a skill that is not oa to be level 40 or higher in order to access the mail service in order to help combat spam and ignore override.
  15. Unable to Harvest occasionally

    For amber/dung/other high level slow things harvesting at levels much under recommended it's easier to notice... Whether it's correct or not, but typical harvesting behavior appears to be that after an event (or more generically any sort of stop [even player produced like eating a food while harving]), you are forced to wait until you would have successfully harvested the item in order to be able to harvest again. For low level stuff *shrug* is spooky.
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