Jump to content
Eternal Lands Official Forums


  • Content count

  • Joined

  • Last visited

About Diealot

  • Rank

Contact Methods

  • Website URL

Profile Information

  • Gender

Recent Profile Visitors

184 profile views
  1. Most Profitable SKill

    HE actually aren't the highest profit margin for alchemy. HE do sell extremely easily (arguably much easier than those with better profit). However you also should consider that HE do not have rares. With rares, life, death, and magic (and to some extent fire) can quite easily double your profits. How many you can make in an hour varies on how distracted you are, but you can estimate between 1k and 2k an hour for most all of the essences (some faster on Joule). The good thing about essences is that the ings for all the essence (save DE and SE) are easily accessible and you don't have to buy anything at an NPC. So, anything you harvest yourself increases your profits. This is Alt Lands now, if your essence of choice needs 2 flowers and a mineral, run an alt on each item, and mix with a fourth. Harvesting on alts doesn't need to be efficient, anything an alt harvests is something you don't have to buy. Harvesting for the point of selling is a decent option, but there's a lot to consider based off your playstyle. Are you getting xp anywhere else? Harvesting items desirable for sale is quite slow OA exp. OA/pp are valuable, and neglecting them for the sake of profit might not be as beneficial as mixing stuff for xp and a bit less gc. Depending on what you harvest, you can also factor in a bit (or a lot) extra due to rares. I don't potion, so I'll not comment on it any further than agreeing with Darrock about vegetable as well as adding that potion requires things bought from an NPC. those costs are fixed, make sure you include them. Fighting (well) should also be considered one of the best gc generators in the game. Yes the initial costs can be very high, but even at lower levels if you build well and gear decently, fighting can definitely generate quick gc. TL/DR Overall, I'd argue that it's not alchemy, potion, harvesting, or anything else that is the best, it's whatever you can stand doing for hours on end the easiest.
  2. Harvestacular

    You're correct, the new Zirak sto has changed some of the c2 fastest times and overall best places. I'll update these two. If you have any others feel free to list them. Most of the information is from the wiki, and 'fastest' indicators are generally older information that probably hasn't been updated in a while.
  3. Harvestacular

    Harvestacular Harvesting tool that shows many of the 'good' locations to harvest things. Simply enter what you want to harvest into the blue box. Included are: Most C1 and C2 fastest to sto locations Most fastest on map locations All IP harv locations All daily locations Feel free to PM me (Diealot) with suggestions, comments, or requests for additions, or post/forum pm if that's more your thing. Enjoy.
  4. Bring back old Neno

    There's so many other options: Add something new. Something that can only be hurt by any of the non-melee damage things (mines, range, magic, summons, etc.) or one random thing from that list. A new sort of badaran that takes specific (perhaps random) items to damage, with hints to location and items given on a chat channel Any of a number of ideas in the suggestion board could be pretty easily adapted to fill the spot vacated by 'old neno' with the proper spawn AI: Add some automated ways Nenos can spawn: Add Neno to GIWS (remove timer for neno GIWS) Change Dung-rat to Neno (a bit harsh for such a noble creature) Let Joker randomly spawn a Neno but only tell the person who found Joker where Add a mob once per #day (or maybe once every 4 days) that when killed, turns into a Neno Add day stone drops to more things: Lower level instance bosses Low level monsters (very super ultra rare) Similar to pear, but non-detectable. Very super ultra rare daily reward
  5. Indicator for Glow

    If it were cool... I'm not sure people would care too much? And you could turn it off and stop glowing to keep your secret.
  6. Indicator for Glow

    You are magic. So... wouldn't it still be more better?
  7. Make Alchemy Great Again! ;-)

    Actually, I just need something to fill the bottomless pit with. Are you going to sell me 100k silver or not? Edit: If that's how you feel, then we should have the NPCs sell silver at 2gc each instead of 10. that would be the only effective 'moderator'.
  8. Make Alchemy Great Again! ;-)

    Sure, sell me 100k silver at 2 each.
  9. HeavyBeard the item breaker

    As someone who wears helms for the armor and not for the quest... don't make helm break rate different than it currently is. Just because you only wear rdholam and col doesn't mean the other helms aren't valid choices.
  10. Indicator for Glow

    Why not make the character actually glow... just a little... and so that anyone can see. I don't need any more indicators on the bottom of my client.
  11. Ranging

    PC/Ninja sadly do not counteract daylight (at least for a character that has good perception).
  12. Ranging

    DK, I use an alt to train ranging that's set up to be a 'good' ranger (meaning high perception). Because of that he cannot train outside in daylight (can't stand far enough away). There are still places he can train any time (Irsis arena), but I think it's unfortunate that eventually you can increase your ranging ability to the point of only getting minimum exp while standing a huge distance from your target. I doubt radu would consider it, but I think having a second, distance only based exp formula that gives marginally better exp when standing great distances away would be of benefit to the skill. It would encourage rangers to use better gear, and which leads to greater risk of loss, and which leads to greater need for rosto, which means more bricks disappear, which gives radu more money. Oh, and... more people wanting to level the range skill, so more money leaves the game, so he can sell more gc so people can buy more arrows... I'm not complaining that I'm not getting 100 xp per shot (I don't expect 50 either, hell 20 would be fantastic)... I'm complaining that I'm getting 8 xp per shot from max sight distance for half the day whenever I feel like using gear that doesn't suck.
  13. Portals of the dark Lord forum contest

    A bit of classic EL: A bit of classical (ignore where is from, if you can): And a the invaders should get their music too:
  14. Ranging

    @Kaddy For training purposes (i.e. stationary 'invincible' target), the ideal location to stand usually is the furthest spot that still gives 100% accuracy. If a ranger has high perception with relatively high level (or moderate perception and very high level), there is a possibility that this condition falls outside of the max view range. In other words, the ideal spot becomes as far away as possible, but should be farther away. Also, aside from training, once your perception & level are high enough, daytime shooting will almost always give the minimum amount of exp (1+rationality/4) even if you are shooting targets at maximum distance.
  15. Ranging

    Radu's response below, tl/dr is 'Feature' : [PM to radu: Oh, hey.] [PM to radu: Was wondering if I could get an answer to the question I posted on the forum: ] [PM to radu: Is it a feature or a bug that ranging exp decreases as accuracy (level & perception) increases? ] [PM from radu: of course it's not a bug, wth question is that?] [PM to radu: Well... eventually, as you max perception, you end up hitting the min exp on most shots, even if your level is still quite low.] [PM from radu: so shoot from further away] [PM from radu: or at night] [PM to radu: During daylight, sometimes even max distance gives min exp.] [PM from radu: you might not realize but it's the same with a/d...] [PM to radu: Oh, I do realize that, but with a/d you can increase the difficulty of the target, with range you can only move further away...] [PM to radu: if you can't move further away to get more exp... then... I guess you're shit out of luck?] [PM from radu: shoot at night] [PM from radu: also, you get exp for successful hits only, no?] [PM to radu: So, I can a/d any time, but to get reasonable exp for range I can only shoot at night?] [PM to radu: Yes, successful hits only.] [PM from radu: so you get more sucessful hits] [PM from radu: and fewer wasted arrows] [PM to radu: And when I get 100% accuracy from max distance, and min exp... I'm sol? No more range leveling?] [PM from radu: same for everyone else] [PM to radu: Not melee fighters.] [PM to radu: Or mages, who get the same exp all the time.] [PM to radu: (as do summoners)] [PM from radu: for everyone training ranging I mean...] [PM from radu: you can also reduce your perception if you care that much] [PM to radu: would a fighter reduce their coordination?] [PM to radu: or physique, or whatever attribute they focus on?] [PM from radu: ask them?] [PM from radu: but yes] [PM from radu: some do] [PM to radu: Any chance you could put me in touch with one who does? I'd like to know their reasoning.] [PM to radu: The ones who do it to reduce CL so they can farm drops isn't the same... I'm trying to get xp, not drops.] [PM from radu: you can ask on channel 6 you know] [PM to radu: Sounded like you know some people who do that?] [PM from radu: you can ask on channel 6 you know] Welcome to channel 6. [PM from radu: and yeah, no one goes for full phy when trying to get as much a/d exp as possible] [Diealot @ 6]: HEy, would any fighter reduce one of their main attributes significantly solely in order to get more xp, at the expense of how well they fight? [Biker_Boy @ 6]: possibly diealot, but Ive never heard of it before [Kace @ 6]: i woukd not no [Diealot @ 6]: Not to get more drops, only to get more exp. [Kace @ 6]: no thats kinda dumb [Biker_Boy @ 6]: most are focused solely on drops [Kace @ 6]: wgats the point in being a fighter at that point [Kace @ 6]: *whats [PM to radu: Did you see those responses?] [PM to radu: what's the point in being a ranger if I have to reduce my perception to get xp?] [Biker_Boy @ 6]: kace they are walking about powerleveling [kalil @ 6]: well, what if you were gonna do a rea/cood build? [Biker_Boy @ 6]: not just looking for drops [Biker_Boy @ 6]: talking* [Kace @ 6]: still why be a fighter if youre hurting youre fighting ability [garbage @ 6]: build for future [Biker_Boy @ 6]: longer fight gives more xp kace [kalil @ 6]: yeah...im not a fan of that build...but, i know people do it [Biker_Boy @ 6]: fast kill is low xp [Kace @ 6]: if they are going to be a fighter be a fighter [kalil @ 6]: agreed [TaP @ 6]: kace open your mind up a bit [Biker_Boy @ 6]: no reason they cant focus on xp instead of drops kace... [kalil @ 6]: we here to kill shit and blow shit up [Biker_Boy @ 6]: maybe they have another char to supply their he/sr [TaP @ 6]: if you can get better xp and lvl faster with less coords or whatever, why not?> [Kace @ 6]: its not drops it youre fighting ability [PM from radu: you asked the wrong question] [PM to radu: Okay, you can ask the question then?] [radu @ 6]: what he means is: do all fighters go for 52 physique right away? [Kace @ 6]: why be a fighter if youre not fighting to the best you can [Diealot @ 6]: No, that's not what I mean... [radu @ 6]: and if they do, do they complain that omfg, I get less exp? [Biker_Boy @ 6]: radu is much closer to the point here [funfool @ 6]: why not just increase reasoning, you get more xp for everything you do, your spells are stronger, life just smells better with more reasoning, skunk hunts +++ [TaP @ 6]: you are [Biker_Boy @ 6]: kace doesnt seem to get it [TaP @ 6]: youre adjusting attributes to get more rounds out of a fight, to get more xp [radu @ 6]: he complains that he maximixed his perception and gets less ranging exp [Kace @ 6]: i get it im telling you i dont think its smart [Diealot @ 6]: No, I complain that at maximum perception, I only get minimum ranging xp. [Biker_Boy @ 6]: oh [radu @ 6]: yes [TaP @ 6]: your saying killing things AS FAST AS POSSIBLE make a better fighter? [Biker_Boy @ 6]: oh I see [Kace @ 6]: then why didnt you say rsnge [Biker_Boy @ 6]: unrelated to fighting [radu @ 6]: I told him that fighters also don't do that [TaP @ 6]: sorry bud, thats incorrect. a good fighter lvls his attributes as he moves up on mobs to keep it balanced [radu @ 6]: maximize all their stuff if they want exp [Kace @ 6]: thats 2 different things that i have complete different opinion on [TaP @ 6]: thats their point, not how fast to kill stuff [kalil @ 6]: i prefer to kill things pretty quick, so they dont beat the crap out of my gera [Kace @ 6]: eh i dont find that as fighting thats training [radu @ 6]: but the point is, you usually get more a/d exp with lower phy than max phy [Kace @ 6]: *trainer [Diealot @ 6]: TaP, once a ranger maxes his attributes, he can't move up on mobs... eventually he gets only minimum exp [TaP @ 6]: you didnt say range til like 20 seconds ago lol [TaP @ 6]: you said fighter mate, thats a ranger [Biker_Boy @ 6]: I think we figured that out now [TaP @ 6]: i was still speaking on it [Biker_Boy @ 6]: ok [Biker_Boy @ 6]: sorry , lost in spam [Diealot @ 6]: Look... a fighter can increase his attributes, become a better fighter, and still get reasonable xp fighting by moving to harder creatures. [TaP @ 6]: yeah i had to back scroll to re read alot of text lol [radu @ 6]: in EL, ranging is a helper skill [radu @ 6]: like magic and summoning [TaP @ 6]: truth [Diealot @ 6]: As a ranger increases his level and attributes, he gets less xp... unless he's further away from target, but eventually you cannot move back any further [radu @ 6]: you can't just train ranging and expect to be a fighter with it [Diealot @ 6]: And thus get minimum xp only. [radu @ 6]: did you maximize your rationality? [Diealot @ 6]: So I shouldn't train a skill to be a better helper to other players? [Diealot @ 6]: Or gear my character towards that skill? [radu @ 6]: you should, but don't expect to become 179 ranging [TaP @ 6]: you should, just dont expect it not to be a bit of a money sink skill gettin those lvls [TaP @ 6]: lol ^ [Biker_Boy @ 6]: is it impossible to reach max ranging? [TaP @ 6]: nothing impossible [Biker_Boy @ 6]: or just nigh-impossible? [radu @ 6]: nothing is impossible [radu @ 6]: but people shouldn't expect it [Biker_Boy @ 6]: right nigh-impossible gotcha [Diealot @ 6]: I don't expect to be 100 range really... but I would think I could still get reasonable xp off of shooting things whenver I like without having to change atts [TaP @ 6]: dont need max range to help good [TaP @ 6]: max AP tho.. you do need some work in that [Kace @ 6]: nothing impossible except lvl 180 lol [kalil @ 6]: i think finding people in this game who dont get their panties in a wad...thats impossible [radu @ 6]: also, the reason why people train ranging exp is to hit better, yes? [Biker_Boy @ 6]: thats why I do [radu @ 6]: once you can hit anything quite well, no reason to train it even more [TaP @ 6]: dude everyone is chill wym? [Diealot @ 6]: Who's mad? lol [TaP @ 6]: idk kalil said it [Biker_Boy @ 6]: *shrugs* [radu @ 6]: not all skills are equal [radu @ 6]: a/d 179 is useful [radu @ 6]: harvest 179 not so much [radu @ 6]: or alchemy 179 [Biker_Boy @ 6]: lol I'm trying to get by with minimum a/d on this cchar [kalil @ 6]: apparently radu never harvested at 90mph [Diealot @ 6]: If that's your answer, fine... I think the range skill would be better off if it weren't that way, but it's your game. [Diealot @ 6]: I think more people would level past the 60-70ish now, and sink more money into it... but *shrug* [Biker_Boy @ 6]: I dunno ranging a side skill to alchemists like me [Diealot @ 6]: I'm not expecting 100 xp/shot, that's silly. [TaP @ 6]: i think its fine, you need max AP not max range lvl [Kace @ 6]: i dont even have a char with 30 range lol [Biker_Boy @ 6]: yes max ap really helps later [TaP @ 6]: yeah [Biker_Boy @ 6]: my range is only 37 but with max ap I can do dragons with a tank [Biker_Boy @ 6]: np [Biker_Boy @ 6]: do damage [Diealot @ 6]: Getting the minimum xp on most shots just because you have high stats in skill you want to train seems obtuse to me...