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Diealot

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  1. El-Wiki.net

    Thanks for the update! Some of the main pages require a search to get to without having that.
  2. El-Wiki.net

    Thanks for doing this, . Any chance the sidebar can be edited to either match the old boofed wiki, or at least updated to include the most useful generic pages? This is the page, however it appears you need elevated user privileges to edit it: https://el-wiki.holy-eternalland.de/index.php?title=MediaWiki:Sidebar I pulled up the old wiki's sidebar and it is: Navigation mainpage|mainpage http://smf.el-wiki.net%7CForum recentchanges-url|recentchanges Help:Editing|Help Eternal Lands Wiki:Site support|Site support SEARCH Skills Alchemy|Alchemy Combat|Combat Crafting|Crafting Engineering|Engineering Harvestables|Harvesting Magic|Magic Manufacturing|Manufacturing Potion|Potion Ranging|Ranging Summoning|Summoning Tailoring|Tailoring Items Armour|Armour Books|Books Clothes|Clothes Food|Food Stones|Stones Tools and miscellaneous items|Tools and misc Weapons|Weapons Game components Achievements|Achievements Astrology|Astrology Attributes|Attributes Bots/Index|Bots Creatures|Creatures Experience|Experience Gods|Gods Guilds|Guilds Instances|Instances Invance|Invances Invasions|Invasions Maps|Maps Nexus|Nexus NPCs|NPCs Perks|Perks Quests|Quests Skill Schools|Skill schools Special Days|Special days Time Keeping|Time keeping User interface|User interface Other Acronyms|Acronyms Beginner Help|Beginner help Commands|Commands Customize|Customize External Tools|External tools Guides|Guides Servers|Servers Updates/Index|Updates to EL Much of this likely could be pared down or reorganized for better readability, but it's a reasonable place to start. Thanks!
  3. What would you do to "fix" KF?

    Increasing the amount of the 2nd type of these could increase the amount of the 1st of these. Hunters hunting the hunters. Is this a sure thing? No, but I think there's a reasonable chance it could work with KF rules and location (as opposed to II where the 'incentivize to non-pkers' is the strategy at a dead-end in the middle of nowhere). As I said before: Do basically anything the folks above are suggesting cause the current sucks and I have no reason to ever go to KF. What's your suggestion, revi?
  4. KF proposed changes

    I am by no means a PK expert. As I mentioned in the other KF thread, the rules are confusing and the common strategies aren't really my playstyle. For my own 'list-o-KF-fixes' : Your points of eliminate SR/pot cooldown, remove the caps, and make a spectator area all make sense to me. Eliminating SR cooldown would additionally further incentivize use of KF (it's a heckuva lot closer to sto than TD), increasing the likelihood I'd ever actually go to the map. You have a yes from me. Repeating what I've said in the other thread: Do basically anything the folks above are suggesting cause the current sucks and I currently have no reason to ever go to KF.
  5. What would you do to "fix" KF?

    As someone who is mostly uninterested in PK, what changes would it take for me to get involved in PK (in KF or otherwise)? Redesign certain spells (Magic Immunity being the main offender). This deserves an entire topic to itself, really. Clearly indicate fighting conditions/rules of PK areas (KF or otherwise). Drop/no drop, rostos work/don't work, capped a/d, capped attributes, instant summoning possible/not, magic on/off, etc. My mine/engineering knowledge is extremely limited, but as it seems to have been brought up a lot, consider some of the changes those more knowledgeable have posted above. Specific to KF in particular, since that is the topic of this thread. Incentivize the ever living eff out of the map. Possibly including but not necessarily limited to: Put a gypsum mine in KF Put essence/bar factories all over the place Remove aggressive monster spawns, replace with non-aggressive high-profit spawns. Basically make KF a Maia harvester's heaven. Have special very-fast respawn points. Turn off Brod effects for PvP fights whether or not the player has CotU/equivalent equipped. Add Neno as a permanent resident (similar to Badaran in Idaloran) Add BR/SR/HE drops all over (NCA Mercury style). As others have suggested above, possibly carve out areas with different rules/caps/etc. Whether the intent of Matt's '120 cap' suggestion or not, possibly consider making players under a specified a/d unattackable by players over said specific a/d (whether the area caps a/d or attributes or not). Add small non-PK zones to each of the over-land map entrances (as suggested above, but from SKF and DP as well) Or: Redesign the entire map to have different areas with different rules all connected by a Non-PK path network (Think the PVMS biomes room where the individual biomes are PK areas all with different rules, and the upper areas are all non-PK). Include the 'incentivize the ever living eff out of the map' suggestions into the new redesign as well Have PKer of the Month/Year (EL-time) competition. Track statistics somehow, have lottery-style shout-out to 'best' PKer of the whatever time period is chosen. TL:DR Do basically anything the folks above are suggesting cause the current sucks and I have no reason to ever go to KF.
  6. Colored Bot PM's

    Sounds nice. Further distinguishes bots from played characters, which sometimes can be a little confusing to new players on occasion.
  7. How to fix the broken EL Wiki forum

    Do any of you (Maxine/Burn/Ermabwed) have the ability to copy all the pages easily for use on a different site? For example you can download all of Wikipedia: https://en.wikipedia.org/wiki/Wikipedia:Database_download
  8. Mimic!

    I imagined it as only being able to mimic natural creatures/monsters and not players (or bots or NPCs or invasion mobs as mentioned). If, however, Radu wants to code it to mimic players (or any other actor) too, then by all means please do!
  9. Thought this was a feature to make it so that you either: Have auto disable on: get constantly auto-disabled while ranging near others fighting, accidentally walk toward a mob, get engaged with sub-optimal gear and die (brick). Or Have auto disable off: forget you have a bow equipped with range lock on, or shoot a mob and pull it toward you, get engaged with sub-optimal gear and die (Brick). Maybe auto-disable is supposed to only kick in when you personally are engaged, not anyone else. But it's worked the way you've described for as long as I know.
  10. New client update available 1.9.5.p9

    I'm by no means an expert (or even good) troubleshooter, but any chance this session/bug was immediately after 49 day bug occurring (which was sometime earlier today)?
  11. New client update available 1.9.5.p9

    How ranging works at all is a mystery. *nod* Edit: Oh, I didn't notice that the total shots weren't the same. That could be on me being trigger happy, I might have taken another shot after printing to console (shooting PW in the face is so tempting). As far as the jumpy/empty line of empty text goes. Is an option for 'blank input lines on console' in the chat options possible? Default it to 0 (or 1) allow up to 5 or something (I use quite large text and could nearly make 5 lines of text with the narrowest width client possible, was 3 characters short). Then it's adjustable to anyone's taste, client/text size, and screen resolution.
  12. New client update available 1.9.5.p9

    I would prefer it to not shrink when the input is empty. Another thing found: Range window crit rate is not figureing correctly? Apologies if revi has already noticed the change, posted about it, and made a non-reversible change that I am incorrectly pointing out again because I haven't read every single post on the forum.
  13. New client update available 1.9.5.p9

    Re: Warzard or Revi or whoever it was. The console chat issue pictured below: (yes I don't have the clients lined up perfectly, sorry) In console mode, without anything typed into chat, I get the client on the left, but as soon as I type something in, I get the client on the right, all the text visible in console jumps up. After sending the message it jumps down (chat is cleared), then up (very quickly), as the message is sent to the server. This is distracting. I'm fairly sure the old client version I was running just had the bottom text bar always up one line. If you typed a long message and the chat bar expanded, you got a little bit of this behavior, but it wasn't every single message.
  14. New client update available 1.9.5.p9

    Thanks again for all your work, bluap. Haven't followed exactly what is going on in new builds for a while, but the Windows (64bit) installer worked wonderfully. Eternal Lands Version 1.9.5p9 \o/
  15. Traitors Row

    I don't like it. Glorify cheating? Have requirements for 'pr0-ness'? Yeah... no thanks. Ban cheaters, let them have their pity-party in the ban forum for their 15 minutes of infamy.
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