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  2. Client update, 195

    Burn has provided some new Windows and Linux installers, which are available on the download page (same file names as before). For Linux, you have to get it again for the game to work with the server after the update. For windows users, you can get it again if you care about an updated items list.
  3. Today
  4. Taking into account fighter builds means using another formula to determine what quest a given player gets. This has been suggested for invasion caps, and radu didn't seem particularly enthousiastic. Also, we have Daritha's dailies, giving a/d exp for basically manu work...
  5. i respect the alrounder formula for hadair that riptide pointed out, i hadnt thought about that i was looking at it as a pure fighter build that being said shouldnt there be some consideration for fighter builds on an a/d quest i quite comfortable to do those on 121 fight char
  6. 2 Holes in DP Client 1.9.5

    it was my error. I had accidently copied the burn mappack into updates/1_9_4/maps folder, and then just copied the folder to the updates/1_9_5 not realizing there where 2 elm files in the folder from bugfixes made inside the 1_9_4 relase. I deleted those 2 files and all where ok again
  7. Android client

    How do I send a message
  8. Yesterday
  9. Never heard of this game but IP banned

    No problem. Let me know if you have any other problems or questions.
  10. Never heard of this game but IP banned

    Thanks a lot , I just created my char "Godprophet" , Really appreciate how quickly you guys helped
  11. Never heard of this game but IP banned

    Let me check something.
  12. Never heard of this game but IP banned

    I'm not exactly sure how IP Addresses work but i thought like they are unique to ever Computer? Anyways thanks a lot for the effort, it's night time in my country so if i do not reply I most likely have fallen asleep
  13. Likely someone in the past had the same IP you have now, and did something abusive and got that IP banned. Will take a look to see if that address can be re-instated. Check back in an hour
  14. I'm sorry if I'm spamming the admins but i have no clue what to do... I saw the game on my play store on android and saw that it was also PC game , got interested and both me and my older sis downloaded the game, but as we logged in both say that our IP is banned , so damn how can a game ban me if i didn't even get chance to play
  15. 2 Holes in DP Client 1.9.5

    FTR: "Holes" as well as start-stop or breakage of mapwalking are caused SOLELY by not having the same map in your client as the server has. That they exist is in itself the proof that your client is using 1.9.4 data for some reason on the 1.9.5 server. A hole: the server has that particular tile as walkable, but since your old map doesn't - you can walk on it because the server permits you, but your old map has no information on what height you should be at because it has it as unwalkable. "unwalkable" in map terms is actually a height positioning lower than the lowest you can be in the game, so you end up "in a hole". Stops during mapwalking are due to the exact opposite, the client has walkable tiles that the server doesn't, so you stop when you get to those tiles. The solution in both cases is to get your client working with current data.
  16. 2 Holes in DP Client 1.9.5

    I assume the data from the Ubuntu packages was OK vinoveritas. It all looks fine to me.
  17. 2 Holes in DP Client 1.9.5

    ok found error on my side and fixed it
  18. 2 Holes in DP Client 1.9.5

    i did fall in it when walking to the coords walking along the rocks. well i get a different checksum so i check where my error is. EDIT I am using eldata file from ubuntu linux distribution that blueapp made
  19. 2 Holes in DP Client 1.9.5

    Tab maps, Burn's or others, have nothing to do with "falling in holes". Those "holes" appear when there's a difference between server .elm maps and client .elm maps; an error in a map file might also be the cause. For what it's worth, I checked both coordinate sets, and didn't find anything wrong. While you are in DP, try the "#ckdata" command; fo me it gives #ckdata d3f8f391cc82d0dfeab745a482040b7b ./maps/map3.elm
  20. Last week
  21. 2 Holes in DP Client 1.9.5

    Could be it varies on maps. Have not installed all of Burn's and have fallen into holes many times. Was attacked by a pink in a hole and lost a rosto and not going on invasions for a while.
  22. 2 Holes in DP Client 1.9.5

    I just downloaded and installed the latest client. I went to the two coords but I did not go underground.
  23. 2 Holes in DP Client 1.9.5

    You can vanish underground at those 2 coords [20:40:55] You are in Desert Pines - Kamara Desert [172,40] [20:41:14] You are in Desert Pines - Kamara Desert [156,18] Can be closed, Error resided on my side.
  24. EXP Bonus after the kill

    Thanks for the clarifications. I still don't really like it. It seems easily abusable Seems like it would speed a/d up even further (it's already by far the fastest reliable exp in game, with the exception of a whale with white wizard hats perhaps) I think it'd make it even more difficult to achieve some of the more eccentric 'classes' (huge gap tank, gap hitters, low a/d mage/summon/rangers). EL is a sandbox game, the current system allows for quite a lot of freedom in character build. To me EL's best feature is it's sandboxness and I rarely like ideas that are contrary to that premise. I think other areas of the game could use updates before a/d (a crap reason, but the non-combat combat skills all could use some help [magic/summon/range]) All that being said, radu should do what he thinks is best for the game. Certainly this would change things a LOT, and (even though we just had an extensive client update) the game itself has been more or less the same for quite some time now. I do think some more experimentation is a good thing.
  25. EXP Bonus after the kill

    Please check first message.
  26. Rain in WTF dungeon map

    But I am pretty sure the server doesn't send the rain command.
  27. EXP Bonus after the kill

    To respond to some of the few questions of diealot. I haven't played OL but I would say the exp only comes when the kill is counted on the #ach; so magic, ranging, summoning, engineering won't count. multi-combat scenario I've thought of dividing the exp per amount of players fighting the creature or another case is the exp will go to the one that did most of the damage(just as gatherer works, for example if you used a summon creature and it does most of the damage no one would get the exp). The bonus being a separated exp in addition of the a/d exp you get from dodging/hitting a creature. And if a buddy of your come and damage the dragon, and you came to do the kill you would get the exp, though what could be done is exp being very little when level between player and creature is too apart. The chart above wasn't really thought over to be fair. But yeah I do see some negative impact after raising all those questions, especially in invasions.
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